Playing a Materialist, Xenophile, Militarist Megacorporation.
When I got to the option to research Robotic Workers I froze. This used to be an automatic choice before, when all robots got a buff to mineral production. But in this case, my base species was already strong and getting a buff to resource output. The only way to make robots worthwhile would be to specialize them, and then, I would need another tech to do it.
Ultimately I grabbed it, just because it was a precursor for the Synthetic Achievement path, but I didn't have a whole bunch of reason to want to get it in the first place. The time investment to make them useful seemed unfortunate, and the only other reason I could think to get them would be to boost my growth, which can be pretty harmful as a Megacorp, especially if they can only take mining.farming jobs (it means I'm gonna have to build a lot more districts faster and it'll run up my administrative cap pretty quick).
What are your thoughts on robots in 2.2? When are they good to build? when are they not?
When I got to the option to research Robotic Workers I froze. This used to be an automatic choice before, when all robots got a buff to mineral production. But in this case, my base species was already strong and getting a buff to resource output. The only way to make robots worthwhile would be to specialize them, and then, I would need another tech to do it.
Ultimately I grabbed it, just because it was a precursor for the Synthetic Achievement path, but I didn't have a whole bunch of reason to want to get it in the first place. The time investment to make them useful seemed unfortunate, and the only other reason I could think to get them would be to boost my growth, which can be pretty harmful as a Megacorp, especially if they can only take mining.farming jobs (it means I'm gonna have to build a lot more districts faster and it'll run up my administrative cap pretty quick).
What are your thoughts on robots in 2.2? When are they good to build? when are they not?