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Harley1994

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I've recently returned to Stellaris modding, and I have found that I desire to mess with this setting again and hope to try and solve the problems it causes when messing with it.

This setting is GALAXY_SPACE_SCALE_MULT = 2.0 in the 00_defines.txt file.

It changes the visual scale (visual representation?) of the galaxy (does not alter the speeds that ships travel between stars). It is really quite a useful setting I think for galaxy maps that are full of tons of stars.

The only problem I find is, when I alter it (say from 2.0 to 4.0) whilst the new scale is great imo, the game still renders the borders in the same places that they would have been at if the scale was back at 2.0.

Which means whilst the galaxy scale is awesome, your borders are not even remotely surrounding your stars. At least visually anyways. The borders are still there in-game where they should be. The visual effect for the borders however do not properly align up.

I was wondering if anyone knows how to solve this problem? I assume it could be solved by messing around in the FX files, but I can't understand most of what is written in those, at least not contextually with the rest of what is written ( can understand single lines but cannot relate them back to the lines that surround them )

Image shows the results of changing it from 2.0 to 4.0
 

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Silent.Night

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What size map are you using? It may not help larger maps unless the galaxy boundaries are also scaled, as there's a limit to the radius of galaxies (going beyond creates a square with stars stuffed together on the borders).
 

Harley1994

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499 radius with 1400 stars.

But that's not the problem. The physical size of the galaxy does not change with altering GALAXY_SPACE_SCALE_MULT. Only the visual representation is altered. Ah, the best way I can understand it so far is that the scale by which the coordinates work on (and thus the coords for the radius) is enlarged, but the coords and radius remain the same. So engine wise, the galaxy is exactly the same size at 4.0 as it was 2.0 (default). Only the visual representation of that size is increased by using a bigger scale (like cm and inches? and the coords 1 and 2 are still 1 and 2, it's just that they're now inches and not cm) < At least that's the best way I can describe my hypothesis on it. It's changing the scale by which the coords are measured with, rather than changing the coords.

Anyways the galaxy does not appear as a square. It literally just appears a galaxy that has been scaled up much the same way that system scale mods work, only the border FX (not the actual border just the visual representation of it as I can close borders and people can still fly straight through the coloured part but not where my border should be) seems to remain in the same place that it would have been if I were still using 2.0 rather than 4.0.

EDIT: To further elaborate on the outcome: The visual scale is larger, but everything (except for border FX) scales up with it. For example, the distance between two stars may appear to be two times bigger with 4.0 as apposed to 2.0, but the time it takes to travel that distance remains the same as if it were still the original distance, as everything in engine scales up.