I've recently returned to Stellaris modding, and I have found that I desire to mess with this setting again and hope to try and solve the problems it causes when messing with it.
This setting is GALAXY_SPACE_SCALE_MULT = 2.0 in the 00_defines.txt file.
It changes the visual scale (visual representation?) of the galaxy (does not alter the speeds that ships travel between stars). It is really quite a useful setting I think for galaxy maps that are full of tons of stars.
The only problem I find is, when I alter it (say from 2.0 to 4.0) whilst the new scale is great imo, the game still renders the borders in the same places that they would have been at if the scale was back at 2.0.
Which means whilst the galaxy scale is awesome, your borders are not even remotely surrounding your stars. At least visually anyways. The borders are still there in-game where they should be. The visual effect for the borders however do not properly align up.
I was wondering if anyone knows how to solve this problem? I assume it could be solved by messing around in the FX files, but I can't understand most of what is written in those, at least not contextually with the rest of what is written ( can understand single lines but cannot relate them back to the lines that surround them )
Image shows the results of changing it from 2.0 to 4.0
This setting is GALAXY_SPACE_SCALE_MULT = 2.0 in the 00_defines.txt file.
It changes the visual scale (visual representation?) of the galaxy (does not alter the speeds that ships travel between stars). It is really quite a useful setting I think for galaxy maps that are full of tons of stars.
The only problem I find is, when I alter it (say from 2.0 to 4.0) whilst the new scale is great imo, the game still renders the borders in the same places that they would have been at if the scale was back at 2.0.
Which means whilst the galaxy scale is awesome, your borders are not even remotely surrounding your stars. At least visually anyways. The borders are still there in-game where they should be. The visual effect for the borders however do not properly align up.
I was wondering if anyone knows how to solve this problem? I assume it could be solved by messing around in the FX files, but I can't understand most of what is written in those, at least not contextually with the rest of what is written ( can understand single lines but cannot relate them back to the lines that surround them )
Image shows the results of changing it from 2.0 to 4.0