I'd consider splitting it up if it was overpowered.
As it stands now, winning does not require any galactic wonders at all. They require so many resources and so much time that in the time it takes to pay off a ring world, you might as well conquer the rest of the galaxy.
For the record I never argued that Galactic Wonders was overpowered or imbalanced. I simply argued that having so much under one perk makes it silly not to get it. Does the +10% Unity perk really compare to getting access to 8 mega structures?
The new Arcology perk seems really cool but it's 1/8 as cool as getting access to 8 mega structures from 1 perk.
Actually OP:s suggestion is kind of interesting. Instead of making multiple different perks which ONLY give access to certain megastructures (as Ringworlds were in the past), spreading megastructures over multiple perks that do also some other stuff would be... certainly interesting. It would make lesser picked stuff like those generic +10% unity, +10% tech speed etc much more interesting, and it would also give you an ability to unlock some megastructures VERY early. For example, taking Tech Ascendancy as your first perk and building first level of Science Nexus in 2260s would be an incredible buff for whole game. Now you'll get its buffs only after you've basically researched most of important stuff anyway.
In this system you'd have not a single one perk that would be "useless" if you didn't build the megastructure - the megastructures would always be an extra to an existing buff that comes with the perk. It would also force you to make more choices about your perks instead of just picking Galactic Wonders every single time. Another bonus is that AI would probably build them more, since they'd be unlocked earlier.
However this will probably not happen, and it's because "basic" ascension perks are free but megastructures are Utopia-locked. I doubt Paradox would make free versions and Utopia versions of the basic ascension perks.
My thoughts exactly. Currently there is a whole slew of ascension perks that only give a stat boost. They're boring. Some can be useful but they're still boring. Having 8 mega structures under one ascension perk makes it the most interesting park by far. I think splitting up the mega structures between existing and new ascension perks makes them more interesting, more viable and more competitive.
You're probably right though that paradox probably wouldn't do that. But I wouldn't think it'd be hard. Wouldn't it basically just be an if statement?
Since megastructures take so massively long to build I rarely build more than 2 in a game. I see no reason to split them up no matter how many new megastructures we get, since it only gives frustration and UI clutter in more ascension perks.
It would feel like splitting up genetical engineering, since that too gives a lot of choices in one perk for different traits you could apply..
What's the point of having 8 mega structures under one ascension perk when you are likely never to build more than 2? It seems like a waste to me.
I think buffing a few of the more boring ascension perks while adding a few more makes the most sense.
"Technological Ascendancy" could give +10% research and access to the Science Nexus
"Enigmatic Engineering" could give +2 sensor range and prevents your tech from being reverse engineered and access to the Sentry Array
"One Vision" could give +10% Unity, +50% governing ethics attraction and access to the Mega Art Installation
"Galactic Force Projection" could give +20 Fleet Limit, +80 Naval Capacity and access to the Strategic Coordination Center
That leaves 4 more for Ring worlds, the Dyson Sphere, the Matter Decompressor and the Interstellar Assembly.