Let's have a feature where a galactic backstory is generated with each map.
Each backstory will have the history of:
-Precursor civilization
--Mostly as is in game
-Fallen empires
--We will discover what they were before they fell. This will let you search their former planets.
--Why they fell
--Some interesting possibilities are that the FE's are the same species and become fallen after a massive civil war. This could lead to searching for battlefields to find weapons to fight the FE.
--They might've been vassal states of a multi-galactic empire. This could lead into a new end game crisis
--One FE might be the former slave race of another FE
-Enclaves
--Find out where their home planet is
--Maybe the Keepers of Knowledge FE is the same species as the Curator Enclaves and they just have differing opinions on how to use knowledge. Keepers of Knowledge might pay you to destroy Curator Enclaves
--Side note: You should also be able to ask Enclaves about Fallen Empires
-Your species's history of interaction with aliens
--Find out who observed you and how they did it
--Genetic tampering?
--Find out if you were indoctrinated, infiltrated, or enlightened
--Maybe find another group of your species on the other side of the galaxy
--This could lead to alliances with friendly alien protectors or blood feuds with your ancestor's demons
-Leviathans
--Did the Keepers of Knowledge build the Infinity Machine?
--Who built the Automated Dreadnaught and Enigmatic Fortress? Could we find their worlds to find clues to unlocking them?
-Miscellaneous
--Who built the ancient mining drones?
--Why do the nomads roam?
--Why are the pirates attacking? Where is their home world?
--Every tombworld could have a story. Some are obviously primitives who destroyed themselves, but some could be from past wars between Fallen Empires.
--Advanced empires should have vassals, slave races, or maybe a small federation. Show that there was a history to this galaxy before you.
In other Paradox games historically literate people know the context of actions. They know that Britain and France don't like each other. They know the Ottomans have a history of aggression. Let the player discover that context in Stellaris, and turn that context into game play.
Each backstory will have the history of:
-Precursor civilization
--Mostly as is in game
-Fallen empires
--We will discover what they were before they fell. This will let you search their former planets.
--Why they fell
--Some interesting possibilities are that the FE's are the same species and become fallen after a massive civil war. This could lead to searching for battlefields to find weapons to fight the FE.
--They might've been vassal states of a multi-galactic empire. This could lead into a new end game crisis
--One FE might be the former slave race of another FE
-Enclaves
--Find out where their home planet is
--Maybe the Keepers of Knowledge FE is the same species as the Curator Enclaves and they just have differing opinions on how to use knowledge. Keepers of Knowledge might pay you to destroy Curator Enclaves
--Side note: You should also be able to ask Enclaves about Fallen Empires
-Your species's history of interaction with aliens
--Find out who observed you and how they did it
--Genetic tampering?
--Find out if you were indoctrinated, infiltrated, or enlightened
--Maybe find another group of your species on the other side of the galaxy
--This could lead to alliances with friendly alien protectors or blood feuds with your ancestor's demons
-Leviathans
--Did the Keepers of Knowledge build the Infinity Machine?
--Who built the Automated Dreadnaught and Enigmatic Fortress? Could we find their worlds to find clues to unlocking them?
-Miscellaneous
--Who built the ancient mining drones?
--Why do the nomads roam?
--Why are the pirates attacking? Where is their home world?
--Every tombworld could have a story. Some are obviously primitives who destroyed themselves, but some could be from past wars between Fallen Empires.
--Advanced empires should have vassals, slave races, or maybe a small federation. Show that there was a history to this galaxy before you.
In other Paradox games historically literate people know the context of actions. They know that Britain and France don't like each other. They know the Ottomans have a history of aggression. Let the player discover that context in Stellaris, and turn that context into game play.