Few mins ago I played MTW2. Even if the games are not comparable there is a funny
fact that that gaining traits is completely different in both games.
In MTW2 you do something (e.g. building stuff) and you get the "builder"-trait,
or you slaughter people after conquest and get the "bad boy"-trait (or similar
).
>>> "Active" trait-gaining.
In CK1 something happens (event) and you react which eventually results in gaining a trait.
>>> "Passive" trait-gaining.
------------------------------------
So it's easier to "form" characters in the way you like with an active system. Like if your character has low piety- no Problem,
you do not need to wait for an event that fits but you can build churches, give land to Bishops, ask the pope for a crusade/ participate in one....
To make things short, I pray for more active and less passive trait-gain.
(That I used MTW as example makes me gaining the noob-trait which makes forum-peasantry revolting against me ...)
fact that that gaining traits is completely different in both games.
In MTW2 you do something (e.g. building stuff) and you get the "builder"-trait,
or you slaughter people after conquest and get the "bad boy"-trait (or similar
>>> "Active" trait-gaining.
In CK1 something happens (event) and you react which eventually results in gaining a trait.
>>> "Passive" trait-gaining.
------------------------------------
So it's easier to "form" characters in the way you like with an active system. Like if your character has low piety- no Problem,
you do not need to wait for an event that fits but you can build churches, give land to Bishops, ask the pope for a crusade/ participate in one....
To make things short, I pray for more active and less passive trait-gain.
(That I used MTW as example makes me gaining the noob-trait which makes forum-peasantry revolting against me ...)