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I've been playing CORE v0.7 as Germany at two difficulty settings "keep it basic" and "Hard CORE events".

In both games when I take over the rump of Czechosolvakia I opt for creating Slovakia.

With the keep it basic option I get 2 arm div added to the German Army in lieu of the technologies, while the Slovak army consists of 4 mot and 6 inf and 1 mtn divsions.

With the hard CORE option I have 2 mot and 7 inf div of Czech origin added to the Germany army (in this version I took the technologies), while the Slovak army consists of 1 mot and 4 inf divs.

So what is the story? I thought that "easier" game option should give me more divisions in as Germany but the reverse appears to be the case.

The total Czech army to be carved up seems close terms of total IC-days value in the two cases, but the aportioning of this army between Germany and Slovakia is out of line. Is the split up of the Czech army a computer generated random event unaffected by difficulty settings or is it more systematic than that?

Any thoughts?

By the way, what is the story with the Hard CORE event where you permanently lose 5 IC in a major province and get a technology sabotaged, every 6 months after starting a saved game? Is this simulating a meteor strike, is it inserted just to upset the player or give the AI a better chance?
Can it be disabled?

Anyway love the game.

See yas!
 

Junkyard_Pope

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Germany shouldn't have access to more than half of the Czech armies anyway. I never liked the idea of Germany getting ANY of the Czech armies at all.
 

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Cunneda said:
I've been playing CORE v0.7 as Germany at two difficulty settings "keep it basic" and "Hard CORE events".

In both games when I take over the rump of Czechosolvakia I opt for creating Slovakia.

With the keep it basic option I get 2 arm div added to the German Army in lieu of the technologies, while the Slovak army consists of 4 mot and 6 inf and 1 mtn divsions.

With the hard CORE option I have 2 mot and 7 inf div of Czech origin added to the Germany army (in this version I took the technologies), while the Slovak army consists of 1 mot and 4 inf divs.

Those things (HARD CORE and Czech events) are not connected in any way. Normally you can only recieve tanks, not 7+ divisions. Honestly don't know how could that happen - it never happened to me.

By the way, what is the story with the Hard CORE event where you permanently lose 5 IC in a major province and get a technology sabotaged, every 6 months after starting a saved game? Is this simulating a meteor strike, is it inserted just to upset the player or give the AI a better chance?
Can it be disabled?

Anyway love the game.

See yas!

You have chosen HARD CORE variant of game (at the start), and that's one of the elements of this pack. Those events not trigger every 6 month since thay are random... Description of each of those explains what it's about, and as far as I remember meteors are not mentioned in any of those... ;)

If you want to disable it, simply choose lower level of difficulty in the startup event. :D

Sorry for late answer, but questions asked directly in the forum, not in the proper thread (like 0.7 discussion or HARD C.O.R.E. dedicated thread) might be sometimes not noticed by us. :(
 

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frank2003 said:
I always get German units in Slovakia after creating it, too. Their number is between 2 and 8.

You mean - from Czechs? :confused:

Normally all the units from Czechoslovakia are moved under Slovak control (and later are disbanded via event), so Germany don't get any extra troops. Maybe you refer to the expeditionary forces that Slovaks put under your control?
 

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Copper Nicus said:
You mean - from Czechs? :confused:

Normally all the units from Czechoslovakia are moved under Slovak control (and later are disbanded via event), so Germany don't get any extra troops. Maybe you refer to the expeditionary forces that Slovaks put under your control?

Actually he is right. you do gain a few units from slovakia. Maybe there are not enough delete commands in the event.

in my AAR I got some 1 mot. 12 inf and 2 fighters.

Could also be that the delete command does not work properly with units that are in the starting OOB since they have different unit ids. Think it was mentioned somewhere in as a similar problem i had with the danish neutrality events.

Ghost_dk

Edit: they become slovakian not german
 
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unmerged(6780)

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Even in vanilla HoI, I've gotten remnants of the Czech army and still do in CORE, though in both vanilla and CORE it seems to be a random chance of getting from 0 (highest occurance) to a varying number not exceeding the limit of the Czech army. This includes one or more units in Slovak territory (presumably these are Czech units that decided they liked being German better than being Slovak)

It's not necessarily a bad thing, nor an exploit, nor something that needs to be fixed. Think about a modern hypothetical. USA absorbs Canada and integrates existing Canadian units into the US military. Just how many Canadian soldier would accept such a move is highly debatable and highly variable. It is entirely possible that the entire Canadian military would simply hang up their uniforms and go elsewhere or that they might shrug their shoulders and carry on, reasoning that a paycheque from the wrong military is better than none at all.

I rarely get more than three units from Czech annexation if I get any at all. As far as I can tell, the random chance factor is working as intended.
 

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PBI said:
It's not necessarily a bad thing, nor an exploit, nor something that needs to be fixed. Think about a modern hypothetical. USA absorbs Canada and integrates existing Canadian units into the US military. Just how many Canadian soldier would accept such a move is highly debatable and highly variable. It is entirely possible that the entire Canadian military would simply hang up their uniforms and go elsewhere or that they might shrug their shoulders and carry on, reasoning that a paycheque from the wrong military is better than none at all.

I see you are not affiliated with CWD (Canadian World Domination), where we believe that the exact opposite will someday be true! Vive le Canadiens!
 

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McNaughton said:
I see you are not affiliated with CWD (Canadian World Domination), where we believe that the exact opposite will someday be true! Vive le Canadiens!

Actually, I was part of Operation Snowbird, Phase II, the covert colonization of the US. Phase I, the infiltration of the US entertainment industry, was spectacularly successful and Phase II was launched early, though I was withdrawn after my cover was blown ;)
 

RobSmiley

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Easy way to test this...

Start game as Germany... pause immeadiatly...

F12...

Event 2020 (Munich Treaty)

Event 2030 (End of Czechs)

... and I got 2 stacks... for a total of 3 Arm, 3 Inf and 1 Mot.

Checking Event 2201 (cored_czechoslovakia.txt) shows...

# Two units are claimed by Germany to represent all the acquired materiel

... so I guess it's working as written, but might not be meant to work THAT way. I can't say wether the author meant for 2 stacks, or only 2 divisions... and I don't even know if there's a different way to word it so that you can limit it to 2 divisions
 

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RobSmiley said:
Easy way to test this...

Start game as Germany... pause immeadiatly...

F12...

Event 2020 (Munich Treaty)

Event 2030 (End of Czechs)

... and I got 2 stacks... for a total of 3 Arm, 3 Inf and 1 Mot.

Checking Event 2201 (cored_czechoslovakia.txt) shows...



... so I guess it's working as written, but might not be meant to work THAT way. I can't say wether the author meant for 2 stacks, or only 2 divisions... and I don't even know if there's a different way to word it so that you can limit it to 2 divisions

You're confusing the 2 added armour divisions Germany CAN get from an event that fires after the annexation, and depends on Germany not choosing the other 2 options, with units acquired from the annexation itself.

In my current game, I acquired a single infantry division from the annexation and it was in Slovakia. In other games, I've gotten zero divs from the annexation to receiving between 4 and 6, mostly inf, but a motor, once, as well. My experience tends to suggest that it is far more likely to receive zero or 1 or 2, than it is to receive more than that, so I don't see what the problem is. The annexation seems to be working fine.
 

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PBI said:
You're confusing the 2 added armour divisions Germany CAN get from an event that fires after the annexation, and depends on Germany not choosing the other 2 options, with units acquired from the annexation itself.


Sorry... I'm a little unclear over where you think I'm confused? (That's proper english, honest!) :rofl:

From the OP, I understood that Cunneda was wondering why he (as Germany) was getting a bigger chunk of the former Czech army then Slovakia was in his second game... and by Coppernicus' response, I guessed he thought that too, and the question was why is it possible for Germany to get the extra non-Armour units?

Game #1...
Event 9020 (Czech Technology... cored_bolted.txt) gave 2 Arm Divisions
Event 2201 (Breakup of Czechoslovakia) gave no units to Germany

Game #2
Event 9020 gave no Arm units... because Tech advances were chosen instead
Event 2201 gave 9 Divisions (2 Mot, 7 Inf) to Germany, leaving Slovakia with only 5 Divisions (1 Mot, 4 Inf)



If you choose 'Independant Slovakia', you CAN get upto 2 stacks consisting of whatever units the AI has put in those stacks... but these are deducted from any possible Slovak army...

If you chose 'Integrate them into out Panzer Divisions' you WILL get 2 Arm divisions that are created out of thin air.

Event 2201 doesn't do anything to move the units that may or may not transfer from Czech control to German control. You may even miss the fact that you have them... if you are like me and in the habit of immeadiatly returning Expeditionary troops because they're little better than militia, you can't upgrade them yourself, and they're just a drain on your supplies... because they're stacked with a bunch of Slovak units in Slovak territory.



Is that all any clearer? :D
 

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What I was pointing out was that the 2 armoured divisions have nothing to do with annexing the Czechs, per se. That is, those 2 armoured divisions, if that option is chosen, are not the remnants of the Czech army and thus have nothing to do with how many units Germany does or does not get from the annexation. Of course, if annexation never happens, Germany won't get those two units, but those 2 armoured units are not randomized like any others, if any, the Germans get directly from annexation.
 

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RobSmiley said:
Event 2201 doesn't do anything to move the units that may or may not transfer from Czech control to German control. You may even miss the fact that you have them... if you are like me and in the habit of immeadiatly returning Expeditionary troops because they're little better than militia, you can't upgrade them yourself, and they're just a drain on your supplies... because they're stacked with a bunch of Slovak units in Slovak territory.

I don't understand how you could miss them, once you realze you may get them. I make it a policy of checking to see if I have any units in Slovakia after annexation and then simply move them to Germany and upgrade them. Forgetting they're there, and/or disbanding them thinking they are expeditionary troops is a player mistake, not a fault in the event :)