Gain 3 of 3 salvageparts by one mechkill

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gamble

Private
6 Badges
Feb 25, 2018
17
0
  • A Game of Dwarves
  • BATTLETECH
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I know a lot of the Gamers have find this out, but this is for all of them who are new at the game or don't noticed this.

At the beginning I explain my thoughts, in the later part thick titled "So you gain three parts by one kill." explained how you get 3 of 3 parts, scroll down if you want the easy explaination.

Base is the "Surgical Extraction" achievment.
Not all of the following informations are fix, some of them are suppotions.

The following I replicated several times purposefully, and every time i get three salvage parts. You can use the informations below to expand the following way for enemy pilots with 4 or more health, at the moment enemys with 4 health is the highest i can verify. I believe 5 is possible too, but it will be really hard to incap the pilot.



First, don't kill the Mech. o_O
Only kill the Mechwarrior inside.

At the moment i can't verify that destroying only one leg giving only two salvage parts. Sometimes i have two parts sometimes three, if i destroy one leg during try to extract the pilot. I explain it by saying that destroying the side torsos, without directly destroying the arms, somehow affects the amount of salvage parts.

Remember above, you need to kill the pilot without destroying the mech. To produce a "Pilot incapacitated" or i call it above killed or extracted the pilot, you need to injure the enemy mechwarrior.

Ways i find out how to injure the pilot:
- destroy a side torso (easiest way)
- knockdown the mech by enough stability damage (don't destroy a leg if you can avoid it, read above)
- ammo explotion (difficult and not ever helpful, it damage and could destroy the CT)
- hitting the head (at the moment i don't know a easy way for a most probably hit at the head)

If you have other theories about the salvage mechanic (which are the salvage parts, which will be destroyed by what and so on) or know other ways to injure the pilot, share it with me.

New
[QUOTE
IIRC, you, or the AI, can only get wounded once per attack.
So even if you inflict both RT, LT, and ammo explosion, it is still only one injury. The max you can inflict is thus 2, one for the attack, and one for the potential knockdown, as that is counted as a separate thing.[/QUOTE]
thanks @Herbert West New ended

So you gain three parts by one kill.
- destroy one side torso
- destroy the other side torso
- knock the mech down by stability damage, several times if needed
- if you have much luck, do a head hit or provokate an ammo explosion
- destroy the head (by @TheWackyWombat)

Most of the time destroy the side torsos and knock down the mech will be enough to incap the pilot. If the enemy has 4 health or more, you need more knockdowns or some head hits.


I hope this will help someone to get easy the mechs they wanted. ;)
One of the best experiences in the game are moments you get your first heavy and assault mech. :)
 
Last edited:

TheWackyWombat

Second Lieutenant
78 Badges
Feb 11, 2013
185
42
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Synthetic Dawn
  • Steel Division: Normandy 44
  • Magicka 2
  • Stellaris - Path to Destruction bundle
  • Cities in Motion 2
  • Majesty 2
  • Magicka
  • Impire
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • BATTLETECH - Backer
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44 Deluxe Edition
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
All your points seem fairly sensible, I just want to point out that a headshot WILL get you 3 salvage.

The rules are:
Inc by CT explosion (easiest kill) - 1 Salvage
Inc by taking legs off (med kill) - 2 Salvage
Inc by taking out pilot (no matter what method) - 3 Salvage

I find it kinda funny that taking out the pilot gets you 3... I find headshots almost impossible to get, so to take out the pilot I usually end up taking out 2 side torsos + 1 leg, which wrecks the mech much worse then just taking the legs out.
 

Jack Frost

First Lieutenant
10 Badges
Feb 27, 2018
245
0
  • Stellaris
  • BATTLETECH
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
It's kinda like how to properly butcher a pig to get the most usable parts.
 

Promethian

Field Marshal
44 Badges
Feb 2, 2016
2.592
787
  • Stellaris
  • Age of Wonders III
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Empire of Sin
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Warlock: Master of the Arcane
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Distant Stars Pre-Order
take out the pilot I usually end up taking out 2 side torsos + 1 leg, which wrecks the mech much worse then just taking the legs out.
It is true that you wreck more of the mech but its also dramatically harder to do. In this case I think its a case of gameplay trumping realism thus rewarding the more difficult task.
 

Gamble

Private
6 Badges
Feb 25, 2018
17
0
  • A Game of Dwarves
  • BATTLETECH
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
All your points seem fairly sensible, I just want to point out that a headshot WILL get you 3 salvage.

I only managed two headshots so far. First time of this mechtyp was 3 enemys on field, so i can't verify it. Second time i only become two parts, causing in this i believe headshot-kill don't guarantee 3 parts.

Sorry if my suppotions are not all right, but its only suppotions.

@TheWackyWombat i have edited my post above

@Dheran my first heavy was a Quickdraw, my first assault a Banshee. I hope soon i will find a king crab :D
 
Last edited:

Dheran

First Lieutenant
54 Badges
May 22, 2016
263
5
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Snowfall
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Flashpoint
  • Cities in Motion
  • Leviathan: Warships
  • Europa Universalis IV
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron III
  • Dungeonland
  • Knights of Pen and Paper +1 Edition
My 2 Eurocents about getting 3 parts of a 'mech:
  • Early game you meet a lot of 25% armour opponents. Trying to go for a 3-parter the usual way (side torsos + leg) usually ends up in getting CT cored instead due to random damage going into CT a lot of the time. I would argue that early game it is better to go for both legs kill instead. You can do that without using called shot by attacking the 'mech from side arcs, your shots have high probability to go into leg from the side.
  • As soon as you're out of starting systems, hunt shops for LRMs with +Stability damage and boat them on one 'mech. I recommend Centurion - you get it for free, it has 3 missile hardpoints and a lot of tonnage to play with. Stability damage enhanced LRMs are key in getting knockdowns on heavy+ or fully armoured mediums.
    You get knockdowns faster this way, than if concentrating fire on the leg. Additionally, the risk of accidentally killing the 'mech is lower than with called shot (if it is not stripped of armour that is).
 

Herbert West

Field Marshal
64 Badges
Jul 24, 2006
3.726
12.726
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Shadowrun: Dragonfall
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Darkest Hour
  • Shadowrun: Hong Kong
  • BATTLETECH
  • Victoria 2
ends up in getting CT cored instead due to random damage going into CT a lot of the time.

There is, IIRC, also overflow damage.

Let's say you target a RT with 10 structure left, and fire two MLAS at it. The second one fully, and the first one may partially transfer damage to the CT, after the RT is toast.
 

Dheran

First Lieutenant
54 Badges
May 22, 2016
263
5
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Snowfall
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Flashpoint
  • Cities in Motion
  • Leviathan: Warships
  • Europa Universalis IV
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron III
  • Dungeonland
  • Knights of Pen and Paper +1 Edition
There is, IIRC, also overflow damage.

Let's say you target a RT with 10 structure left, and fire two MLAS at it. The second one fully, and the first one may partially transfer damage to the CT, after the RT is toast.
Yes, there is. Which makes the called shot method even more difficult. Especially at the beginning, where one extra Medium Laser hit makes it a CT destruction instead of RT/LT destruction.

Additional tidbit of information - game limits the amount of wounds you can get from different sources. Say you get a head hit and side torso destroyed in one attack - the enemy will only be wounded once.
Basing on my observations, the separately counted sources of pilot wounds are:
  • Heat hits and torso destructions
  • Ammo explosions
  • Knockdowns
So if you have stripped of armour the location where enemy 'mech has ammo in, you can rake it with +Crit missile fire for pilot wounds with bonus firework show included.
 

Herbert West

Field Marshal
64 Badges
Jul 24, 2006
3.726
12.726
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Shadowrun: Dragonfall
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Stellaris: Necroids
  • Darkest Hour
  • Shadowrun: Hong Kong
  • BATTLETECH
  • Victoria 2
IIRC, you, or the AI, can only get wounded once per attack.
So even if you inflict both RT, LT, and ammo explosion, it is still only one injury. The max you can inflict is thus 2, one for the attack, and one for the potential knockdown, as that is counted as a separate thing.
 

Gamble

Private
6 Badges
Feb 25, 2018
17
0
  • A Game of Dwarves
  • BATTLETECH
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal

Santjago

Private
34 Badges
Oct 4, 2011
12
0
  • Hearts of Iron IV: Field Marshal
  • Sword of the Stars II
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II
So you extract / kill the pilot without destroying the mech.
- destroy one side torso
- destroy the other side torso
- knock the mech down by stability damage, several times if needed
- if you have much luck, do a head hit or provokate an ammo explosion
- maybe destroy the head (by @TheWackyWombat)
The easiest way is:
- For the first, lay all your SRM and LRM on him (without called shots of course). You'll knock him down and, with some luck, even could cause him a head hit. And due to overall inaccuracy of rockets his CT would be almost undamaged.
- While he is knocked out you need to flank him to achieve better angles and better chances to hit side locations - arm, leg and side torso. Choose what you want but remember that your primary target is side torso. Especially if it contains some ammo. As for arm, you can destroy it if something dangerous there like AC/20, and if there is no time to destroy a side torso, but in most cases it is not necessary - just focus on the side torso. Math your shots carefully to avoid damaging of CT.
- If your lance still has some firepower, try to destroy other ST or do some damage to leg. You don't need to destroy a leg completely - just do major damage to it.
- So, during one turn you can hit enemy pilot up to six (! - head hit, knockdown, both ST and ammo explosion in each ST) times, or at least twice (and he lost part of his weapons). Then let him to get up.
- Focus on his leg damaged at previous round with precise shot. You'll knock him down again easily.
- Flank him again and destroy remaining ST if you didn't it before.
- If you caused only four hits this way (2x knockdowns, 2x ST) and the pilot still live, try to dump him again carefully damaging last leg and CT via rockets. Or try to load a saved game and repeat to get some more luck.

And of course you can always take your best tactician and just smash an enemy head with precise shot by any heavy weapon.
 

Zeusbunnyears

First Lieutenant
Apr 29, 2018
284
0
I’ve been able to get a full thunderbolt by shooting an arm off then getting a center torso explosion. I thought I should have gotten only 2 with an arm missing, but you can remove an arm and then core the mech.
 

RolandDT

Recruit
17 Badges
Apr 30, 2018
3
0
  • Shadowrun Returns
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall
  • Prison Architect
  • BATTLETECH: Flashpoint
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • War of the Roses
  • Hearts of Iron III
  • BATTLETECH: Season pass
  • Sword of the Stars
  • Majesty 2
  • Magicka
I can confirm it is possible to gain 3 pieces of salvage from the following:
- Destroying the head
- Destroying both legs

I will not say it is guaranteed either way, but it is certainly possible (confirmed headshot in the Jailbreak mission on a Quickdraw, and confirmed dual legs on a Highlander in a side mission).
 

Dheran

First Lieutenant
54 Badges
May 22, 2016
263
5
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Snowfall
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Flashpoint
  • Cities in Motion
  • Leviathan: Warships
  • Europa Universalis IV
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron III
  • Dungeonland
  • Knights of Pen and Paper +1 Edition
IIRC, you, or the AI, can only get wounded once per attack.
So even if you inflict both RT, LT, and ammo explosion, it is still only one injury. The max you can inflict is thus 2, one for the attack, and one for the potential knockdown, as that is counted as a separate thing.
Not sure about ammo explosions being counted into 1 damage per attack. I had a couple of situations, where the pilot was killed and I could not figure why, as the wounds did not add up.
 

Dheran

First Lieutenant
54 Badges
May 22, 2016
263
5
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Stellaris
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • The Showdown Effect
  • Warlock: Master of the Arcane
  • War of the Roses
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Snowfall
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • BATTLETECH: Flashpoint
  • Cities in Motion
  • Leviathan: Warships
  • Europa Universalis IV
  • Europa Universalis III
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron III
  • Dungeonland
  • Knights of Pen and Paper +1 Edition
The easiest way is:
- For the first, lay all your SRM and LRM on him (without called shots of course). You'll knock him down and, with some luck, even could cause him a head hit. And due to overall inaccuracy of rockets his CT would be almost undamaged.
- While he is knocked out you need to flank him to achieve better angles and better chances to hit side locations - arm, leg and side torso. Choose what you want but remember that your primary target is side torso. Especially if it contains some ammo. As for arm, you can destroy it if something dangerous there like AC/20, and if there is no time to destroy a side torso, but in most cases it is not necessary - just focus on the side torso. Math your shots carefully to avoid damaging of CT.
- If your lance still has some firepower, try to destroy other ST or do some damage to leg. You don't need to destroy a leg completely - just do major damage to it.
- So, during one turn you can hit enemy pilot up to six (! - head hit, knockdown, both ST and ammo explosion in each ST) times, or at least twice (and he lost part of his weapons). Then let him to get up.
- Focus on his leg damaged at previous round with precise shot. You'll knock him down again easily.
- Flank him again and destroy remaining ST if you didn't it before.
- If you caused only four hits this way (2x knockdowns, 2x ST) and the pilot still live, try to dump him again carefully damaging last leg and CT via rockets. Or try to load a saved game and repeat to get some more luck.

And of course you can always take your best tactician and just smash an enemy head with precise shot by any heavy weapon.
When the enemy is knocked down, flanking has no effect. I mean which ever arc you choose, you fire as if firing at front arc. I find it easier to go for the torso when the enemy is up actually - by shooting from a side arc. Side arc is especially effective if using missiles.
 

Gamble

Private
6 Badges
Feb 25, 2018
17
0
  • A Game of Dwarves
  • BATTLETECH
  • BATTLETECH - Backer
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Most time if the enemy mech is knocking down, its the last injure i need to incap the pilot.
 

Zeusbunnyears

First Lieutenant
Apr 29, 2018
284
0
When the enemy is knocked down, flanking has no effect. I mean which ever arc you choose, you fire as if firing at front arc. I find it easier to go for the torso when the enemy is up actually - by shooting from a side arc. Side arc is especially effective if using missiles.

See I’ve found that it’s easier to hit a certain spot from directional facing. YMMV but if you can maneuver to the top of the mech when it’s down, you can generally get some good head crits.