I know a lot of the Gamers have find this out, but this is for all of them who are new at the game or don't noticed this.
At the beginning I explain my thoughts, in the later part thick titled "So you gain three parts by one kill." explained how you get 3 of 3 parts, scroll down if you want the easy explaination.
Base is the "Surgical Extraction" achievment.
Not all of the following informations are fix, some of them are suppotions.
The following I replicated several times purposefully, and every time i get three salvage parts. You can use the informations below to expand the following way for enemy pilots with 4 or more health, at the moment enemys with 4 health is the highest i can verify. I believe 5 is possible too, but it will be really hard to incap the pilot.
First, don't kill the Mech.
Only kill the Mechwarrior inside.
At the moment i can't verify that destroying only one leg giving only two salvage parts. Sometimes i have two parts sometimes three, if i destroy one leg during try to extract the pilot. I explain it by saying that destroying the side torsos, without directly destroying the arms, somehow affects the amount of salvage parts.
Remember above, you need to kill the pilot without destroying the mech. To produce a "Pilot incapacitated" or i call it above killed or extracted the pilot, you need to injure the enemy mechwarrior.
Ways i find out how to injure the pilot:
- destroy a side torso (easiest way)
- knockdown the mech by enough stability damage (don't destroy a leg if you can avoid it, read above)
- ammo explotion (difficult and not ever helpful, it damage and could destroy the CT)
- hitting the head (at the moment i don't know a easy way for a most probably hit at the head)
If you have other theories about the salvage mechanic (which are the salvage parts, which will be destroyed by what and so on) or know other ways to injure the pilot, share it with me.
New
[QUOTE
IIRC, you, or the AI, can only get wounded once per attack.
So even if you inflict both RT, LT, and ammo explosion, it is still only one injury. The max you can inflict is thus 2, one for the attack, and one for the potential knockdown, as that is counted as a separate thing.[/QUOTE]
thanks @Herbert West New ended
So you gain three parts by one kill.
- destroy one side torso
- destroy the other side torso
- knock the mech down by stability damage, several times if needed
- if you have much luck, do a head hit or provokate an ammo explosion
- destroy the head (by @TheWackyWombat)
Most of the time destroy the side torsos and knock down the mech will be enough to incap the pilot. If the enemy has 4 health or more, you need more knockdowns or some head hits.
I hope this will help someone to get easy the mechs they wanted.
One of the best experiences in the game are moments you get your first heavy and assault mech.
At the beginning I explain my thoughts, in the later part thick titled "So you gain three parts by one kill." explained how you get 3 of 3 parts, scroll down if you want the easy explaination.
Base is the "Surgical Extraction" achievment.
Not all of the following informations are fix, some of them are suppotions.
The following I replicated several times purposefully, and every time i get three salvage parts. You can use the informations below to expand the following way for enemy pilots with 4 or more health, at the moment enemys with 4 health is the highest i can verify. I believe 5 is possible too, but it will be really hard to incap the pilot.
First, don't kill the Mech.
Only kill the Mechwarrior inside.
At the moment i can't verify that destroying only one leg giving only two salvage parts. Sometimes i have two parts sometimes three, if i destroy one leg during try to extract the pilot. I explain it by saying that destroying the side torsos, without directly destroying the arms, somehow affects the amount of salvage parts.
Remember above, you need to kill the pilot without destroying the mech. To produce a "Pilot incapacitated" or i call it above killed or extracted the pilot, you need to injure the enemy mechwarrior.
Ways i find out how to injure the pilot:
- destroy a side torso (easiest way)
- knockdown the mech by enough stability damage (don't destroy a leg if you can avoid it, read above)
- ammo explotion (difficult and not ever helpful, it damage and could destroy the CT)
- hitting the head (at the moment i don't know a easy way for a most probably hit at the head)
If you have other theories about the salvage mechanic (which are the salvage parts, which will be destroyed by what and so on) or know other ways to injure the pilot, share it with me.
New
[QUOTE
IIRC, you, or the AI, can only get wounded once per attack.
So even if you inflict both RT, LT, and ammo explosion, it is still only one injury. The max you can inflict is thus 2, one for the attack, and one for the potential knockdown, as that is counted as a separate thing.[/QUOTE]
thanks @Herbert West New ended
So you gain three parts by one kill.
- destroy one side torso
- destroy the other side torso
- knock the mech down by stability damage, several times if needed
- if you have much luck, do a head hit or provokate an ammo explosion
- destroy the head (by @TheWackyWombat)
Most of the time destroy the side torsos and knock down the mech will be enough to incap the pilot. If the enemy has 4 health or more, you need more knockdowns or some head hits.
I hope this will help someone to get easy the mechs they wanted.
One of the best experiences in the game are moments you get your first heavy and assault mech.
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