Gaia terraforming still bugged?

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Linusz

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So I terraformed a bunch of inhabited planets to gaia worlds. Turns out each planets has less resources districts afterwards.

It is not only the normal change in the distribution of the different resource districts, which has always been there and is ok. But they become less.

Is it just bad luck or does (gaia) terraforming actually make your planets worse in terms of available resources?
 

RabbaDooDabba

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Even on the beta branch gaia terraforming is still bugged, sadly. I guess all we can do at the moment is patiently wait for incoming patches while reporting all undocumented bugs we find.
 

RabbaDooDabba

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Gaia planets can't have natural features that give only +1 district. They all get deleted when you convert over, leaving you with only the +2s and +3s. Hopefully that's a bug, and not WAI.
I am damn sure that is bug, otherwise dedicating a whole ascention perk/civic to gaia worlds is very detrimental
 

RoverStorm

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Yeah we're pretty sure it's a bug. I recall a thread from about a month ago saying the files have a line that basically says no +1 districts on Gaia worlds "to prevent Gaia worlds from being generated with them". Them being removed on terraforming is almost certainly an oversight, but how it was implemented means you can't change one line and all's good; you'd need to go back and adjust the chances for every single +1 district so they have 0 chances on Gaia worlds spawning, but are still allowed. I'm not sure how Paradox will fix it, but someone made a mod that fixed the problems.

As a general rule, Paradox never works on holidays or weekends, so just be patient: they usually fix issues like this eventually.
 

Bouchart

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If you are going to use gaia transformation, only use it on planets where you don't need resource districts, like refiniery planets or labs or commercial zones.
 

Pointyearedgit

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If you are going to use gaia transformation, only use it on planets where you don't need resource districts, like refiniery planets or labs or commercial zones.

Given the way buildings work, I don't think refinery planets are all that great without at least some resource districts. In fact, almost all of my refinery planets are also resource worlds. Perhaps you are thinking of industrial or forge worlds, which would make perfect sense?