I distinctly remember being unable to change my species habitability when playing Life-Seeded, even with glandular acclimation, which made it harder to expand; but the limitation made it fun to work around with migrations, robots, terraforming and megastructures.
Now that migration is much more effective in attracting different POPs and we even have a new 100% habitability planet type (Ecumenopolis) I feel lifting the permanent Gaia Habitability limitation it's not as big of a buff to Life-Seeded and it could instead be improved some other way to make it more unique, like an even bigger planet size.
Thoughts?
Now that migration is much more effective in attracting different POPs and we even have a new 100% habitability planet type (Ecumenopolis) I feel lifting the permanent Gaia Habitability limitation it's not as big of a buff to Life-Seeded and it could instead be improved some other way to make it more unique, like an even bigger planet size.
Thoughts?