Gaia Habitability can be genemodded out now?

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Mauer

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Oct 7, 2012
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I distinctly remember being unable to change my species habitability when playing Life-Seeded, even with glandular acclimation, which made it harder to expand; but the limitation made it fun to work around with migrations, robots, terraforming and megastructures.

Now that migration is much more effective in attracting different POPs and we even have a new 100% habitability planet type (Ecumenopolis) I feel lifting the permanent Gaia Habitability limitation it's not as big of a buff to Life-Seeded and it could instead be improved some other way to make it more unique, like an even bigger planet size.

Thoughts?