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kelumden

Second Lieutenant
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Jan 4, 2004
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While examining a saved game, I came accross the following instruction:

Code:
mecenat = {
  tag = [COLOR=LemonChiffon]<tag>[/COLOR]
  source = [COLOR=LemonChiffon]<province>[/COLOR]
  destination = [COLOR=LemonChiffon]<province>[/COLOR]
  success = [COLOR=LemonChiffon]<yesno>[/COLOR]
  traders = [COLOR=LemonChiffon]<yesno>[/COLOR]
  date = [COLOR=LemonChiffon]<date>[/COLOR]
}

I think this instruction is directly related to the action of sending colonists away to ebuild either a colony or a trading post. If I correctly interpret those instructions, I would say that:

1. tag defines the country sending colonists away;
2. source is the province where the colonists are at the start of the scenario/restored game;
3. destination is the province where the colonists will settle. It should be noted that the destination does not need to be known to the country. But then, there are no guarantee the destination province will be revealed to the country;
4. success indicates if the attempt is a success (yes) or a failure (no). This is set when the colonists are send away, not when they reach their destination;
5. traders inidcates if traders are part of the voyage. If they are, then the colonists will build a trading post, rather then a colony;
6. date is the date of arrival at destination.
This block of instructions appears at the same level as the block header or global_data. It can be used to send colonists as part of the starting condition of the game.