Future DLC - Better Representation of Railroads and Key Junctions

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Crowarior

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Imo, if they plan to do anything with supply in Barbarossa update then it must have some sort of railways as you said.
 
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They have a logistics upgrade on their roadmap, and it'll probably give us a new rail system. Rails and roads should be separated, with rails neccessary for strategic redeployment and for effective supply. Would make a difference in areas with poor or no rail coverage, like much of Norway and the eastern front.
 
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count_m4ximus

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Almost every good wargame avaliable has some kind of logistical system incorportaing railroads, otherwise the campaign in China or Russia are just slogfests of conquering empty land masses with spreaded out armies. Cities become unimprotant as railroad and road hubs, and ther's no point in entering Stalingrad for instance.
In conclusion yes railroads are a must if HoI 4 is to mature into a wargame instead of arcadey kaiserreich/pseudo ww2 experince.
 
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count_m4ximus

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I think trucks (and their consumption of fuel) should also be important for logistics as well.
Definitely but for this you would have to have a system simulating roads and railroads to some degree, without it how could you influence it in any way for instance? it's bad enough that you just have to move few divisions to adjecend province in different supply zone and it magically unclogs your first zone form any logistical burden.
 

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There are other games available if you want better logistics system, I don't know if it would fit in the casual approach of this game.
 
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count_m4ximus

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There are other games available if you want better logistics system, I don't know if it would fit in the casual approach of this game.
I dislike it because it doesn't offer any meaningfull choices and you can completely ignore it(if you posses enough pre produced equipment) as well. Hence the mechanic doesn't bring anything into the game apart from tedious managemnt in my opinion, I don't mind simple systems as long as they give you choices and are a factor during planning as it should be in ww2 game won't you agree?

For instance HoI 3 logistical system was supposedly more realistic but due to being convoluted and not offering any meaningfull choices ended up being tedious and boring boring as well.

Thridly a good logisitical system in WW2 era game helps it all around as it makes whole combat mechanic a more enagaing task in my opinion where you have to plan for something more than just a breakthrough on the riverline anywhere on map, it would also make being on the defense more interesting.

There is nothing wrong in writing an opinion about what I think should be done better in the game, that's the idea of forum isn't it?
 
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Logistics should require manpower, motorized transport, and also rail transport, which would be a new thing to produce. New construction would be roads and railroads [rather than just "infrastructure"] and would need to be per province, much like with fortification provinces. The old "infrastructure" could be left to model all the other stuff, like drainage, bridging, development of industrial parks and development of housing for workers. Industry could also require some of that to improve production. A decentralized industry would benefit more from better logistics than a centralized one, since distribution of the final product would be left solely to the logistics system.
 
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Logistics should require manpower, motorized transport, and also rail transport, which would be a new thing to produce. New construction would be roads and railroads [rather than just "infrastructure"] and would need to be per province, much like with fortification provinces. The old "infrastructure" could be left to model all the other stuff, like drainage, bridging, development of industrial parks and development of housing for workers. Industry could also require some of that to improve production. A decentralized industry would benefit more from better logistics than a centralized one, since distribution of the final product would be left solely to the logistics system.
As long as railroads will be sufficently visible on maps and you won't have to build railroad in every single provice.
Then it would be neat idea.
 
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Railroads like in Warplan - yes, I could see that and it would definitely add value to the game.

However, as HOI4 starts before WWII and allows to make rather different decisions regarding what to research/build before the war.....how far would we go into the details?

The fact that the advancing Axis troops had to change the railway gauge?

Could Germany make investments before the war ("Railway troops"?) that accelerate the railroad gauge conversion?

Could we represent the fact that Soviet Steam locomotives were better suited for operations in Russia than the German counterparts?

If so, shouldn't Germany be allowed - with a project start in 1936 and Barbarossa stating 5 1/2 years later - to build a long-range all weather steam locomotive for operations in arctic conditions?

Would the railway stock delivered via lend lease to the Soviets somehow be represented?

Once supplies are unloaded from a railway - should there be an option to have an easy distribution at the cost of fuel (read: trucks being used) against a less efficient distribution (read: horse-drawn wagons)?

I fear that all this would add too much details and that the AI would be unable to use it in an efficient way.

So, let's stick with a simple model like in warplan, but make sure that the AI can use it halfway effectively.
 
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I'd like to add traffic jams and rail capacity to my list of suggestions for a logistics overhaul.

Moving too many divisions (or companies and battalions) through the same province at once would incur a speed penalty, especially if the infrastructure was bad.

Strategic redeployment would be possible only through states with rails, and you'd only be able to strategically redeploy a number of divisions through a state at once, limited by rail capacity. You could even have supplies and strategic redeployment use the same rail capacity, so that the latter kept supplies from flowing effectively.

Also, of course, the player would build locomotives/trains in factories, and they would work as "land convoys" needed both for supplies and strategic redeployment.
 
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Railroads like in Warplan - yes, I could see that and it would definitely add value to the game.

However, as HOI4 starts before WWII and allows to make rather different decisions regarding what to research/build before the war.....how far would we go into the details?

The fact that the advancing Axis troops had to change the railway gauge?
Possibly. War in the East solved this by making the player repair captured rails on the eastern front before you could use them.

Could Germany make investments before the war ("Railway troops"?) that accelerate the railroad gauge conversion?
Highly uncertain. That'd be a decision, I suppose.

Could we represent the fact that Soviet Steam locomotives were better suited for operations in Russia than the German counterparts?

If so, shouldn't Germany be allowed - with a project start in 1936 and Barbarossa stating 5 1/2 years later - to build a long-range all weather steam locomotive for operations in arctic conditions?
Personally, I'd say no. All convoys are the same in HoI4, so I think trains should be, too.

Would the railway stock delivered via lend lease to the Soviets somehow be represented?
If trains are produced in factories like convoys are produced in dockyards, that'd probably be desirable.

Once supplies are unloaded from a railway - should there be an option to have an easy distribution at the cost of fuel (read: trucks being used) against a less efficient distribution (read: horse-drawn wagons)?
Personally, I'd love to see the logistics system require trucks, yes.

I fear that all this would add too much details and that the AI would be unable to use it in an efficient way.
Possibly. The railroad gauge feature in particular would prove challenging.
 
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Infrastructure needs to be a provincial building, not a state building. One of the few things I liked in HOI III, was that you could go into the Infrastructure mapmode and actually see where the Trans-Siberian Railroad was.
 
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count_m4ximus

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Possibly. War in the East solved this by making the player repair captured rails on the eastern front before you could use them.
Destroying and repairing rails represented as something akin to convoy routes would be a great thing

Highly uncertain. That'd be a decision, I suppose.


Personally, I'd say no. All convoys are the same in HoI4, so I think trains should be, too.
Simple ideas are good

If trains are produced in factories like convoys are produced in dockyards, that'd probably be desirable.
The question reamins should it be built by military or civilian factories?

Personally, I'd love to see the logistics system require trucks, yes.
As long as there are roads so they make sense

Possibly. The railroad gauge feature in particular would prove challenging.
Hope it won't end up as just a maul to infrastrcuture/logistical capacity, as it was done usually thta way in mods etc. Hoi2 mod 33 comes particulary into mind.
 
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