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mdw1985

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Since we got at least 10-25 dds until release, i was wondering, which topics still are left to be presented. What do you still miss concerning the topics? Are there enough topics left, without repeating older dds partially?

My list of possible topics:

1st Changes on factories
2nd Japan
3rd GB
4th Game moddability
5th Reinforcements
6th Battle Planner
7th Naval invasions
8th Canada, Australia and India
9th New Air Force interface
10th Fortresses, province AA, infra.

Did i miss something on the list?
 
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The_Meme_Man

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Espionage, national unity, and dissent?
 
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pwwl

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Additional preferences could be
as indicated previously a DD on Aces, will there be similar features for submarines or do aces just refer to the air war. Related to this is also 'battle experience' in HoI 3 commanders were able to acquire (learn) new traits based on their experience, is this similar in HoI 4 and how does this affect troops and battles?
Secret weapons
 
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Anichent

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Game mobility would be a silly DD, and I say that as someone who constantly says I will be modding the final version.

I'd like to see DDs on:
Colonies/puppets
Sea invasions
Espionage/Causing Coups in other countries
Creating a faction
Historical Inevitability - are some things inevitable/preventable, ie. US entering the war

And then mostly I'd just like to see a lot of the ones we've had redone in a more complete way since half of them left me with more questions than answers, and my questions never got answered.
 
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hunding00

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Doesn't change me thinking its silly. Just means Podcat will do something I think is silly :)
HERESY!

Beyond that.. At release, I'd like to see a "Future Plans for HOI4", aka roadmap for the first expansion.
Since we know the Dev's are certainly sitting on lots of ideas that will not have made it into the first release, would be nice to see what they thought was good enough to make it into the first DLC.
 
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jamesd

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Occupation & partisans & suppression.

What proportion of occupied factories and resources will countries be able to use?
Will countries be able to set different occupation policies for different occupied countries and will there be a cost to change policies?
Will partisan units randomly pop up as per HoI3 (where the rate was too high)?
Will partisan resistance reduce supply capacities?
Will players be able to reduce partisans effects to keep them safer from occupying troops during non-vital periods so that maximum effect can be achieved by unleashing them all at once at a key point in time?
How big an area will garrison divisions be able to influence?
Will divisions without Police companies be any use in suppressing partisans?
Will we need lots of "divisions" with say 1 infantry battalion & 1 police company or will we need just a few divisions with the standard 9 infantry battalions and 1 police company?
 

mdw1985

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Okay, now the list goes further:

11th occupation and supression
12th generals and aces
13th national unity
14th colonies and puppets
15th paradrop
16th Coups
17th the AI
18th ahistorical routes of the game
19th Scandinavia and Denmark
20th South America
21st Spain, Hungary and Romania

There must be more topics;)
 
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mati47

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Okay, now the list goes further:

11th occupation and supression
12th generals and aces
13th national unity
14th colonies and puppets
15th paradrop
16th Coups
17th the AI
18th ahistorical routes of the game
19th Scandinavia and Denmark
20th South America
21st Spain, Hungary and Romania

There must be more topics;)
Poland? Partisans? Naval Invasion?
Sweden and Denmark did nothing.
Denmark defeat in a few hours. Sweden only traded