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HistoryMan

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I'm rather wary of effectively "eliminating" provinces completely by cutting them off absolutely. Perhaps one way to make some of these places very inaccessible (but still theoretically reachable) is to make the connection "Sea" instead (via province 0, say) - this should slow down any crossing even further, plus it makes any attacks across that boundary rather weaker (since they become Amphibious Assaults).

Even if you only make 1 border of some of those provinces like this, I think it might be sensible to not cut off most places completely.

But the idea looks sound so far, in general terms. Be a bit of a slog testing it to see how it performs, mind you !

Tim
 

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donagel said:
I am just conjecturing here, but as I recall, the Japaneese advance into India was made possible by the building of new roads. Were their existing "major roads". If not, does that muck up your idea?

Nah, that wouldn't work in the game unless somehow you could unblock a province connection through event. And even if you could do that, it might be taking things a little far.

If there were roads, or the real possibility of building roads within a campaign, then there should be a connection there. What I'm proposing is making it impossible to cut across a rocky, roadless desert when it would be much more realistic to instead move one province over - following a well-establish road - and then attacking that second province from there.

Gormadoc said:
Iam a bit curios about which maps you use as reference. Is it historical maps from that time period or ... ?

Is it possible to get hold of the maps, would perhaps give us an better understanding of why the specific changes are made. Also easier to come with constructive critic/suggestion.

Sofar it all looks very well thought out.

I'm using a collection of atlases from the 1950s-2000, as well as whatever online maps and regional descriptions I can find. I also made a couple of last-minute corrections to the Burma map based on reviewing the Japanese advance there; it seems they were able to cross a couple of connections I had blocked off, but at least the British were as surprised as I at that fact. I'm mostly looking at areas that are out-of-the-way and rugged and seeing where the roads go and how they get there. If, for example, there are no visible roads in the 2000 map, I think it's pretty safe to say that there were no roads in 1940.

For the more habitable or flat areas, like the Central China plains, Eastern Thailand, or northern Kazakhstan, I allowed a lot more leeway as far as the path the roads take. What I'm proposing is making backwoods and deserts more restricting, and to force the player to advance along more historical routes rather than cutting across mountain, jungle, and desert alike, as if he were doing nothing more challenging than cutting across the Ukraine. Broad, sweeping fronts in northern Burma or Tibet just seem a little wrong to me.

HistoryMan said:
I'm rather wary of effectively "eliminating" provinces completely by cutting them off absolutely. Perhaps one way to make some of these places very inaccessible (but still theoretically reachable) is to make the connection "Sea" instead (via province 0, say) - this should slow down any crossing even further, plus it makes any attacks across that boundary rather weaker (since they become Amphibious Assaults).

Even if you only make 1 border of some of those provinces like this, I think it might be sensible to not cut off most places completely.

But the idea looks sound so far, in general terms. Be a bit of a slog testing it to see how it performs, mind you !

Tim

I can understand your concerns about eliminating provinces, as I'm aware of the dangers of going too far with these mods, but from what I can see, making provinces connectable to only one other sounds extremely dangerous, and not that practical. All it would do is serve to get some units trapped if they're defeated in that one bordering province and retreat in the wrong direction. Logically, there would be no sense in retreating to the one isolated province, which would be out of supply and allow no movement whatsoever, but as long as there's a connection, I'd expect them to do that.

The provinces I have cut off are all way, way out of the way or easily circumnavigable, have no significant roads that I can see, and/or ease travel in locations where I feel they shouldn't. With the exception of western Kazakhstan, I don't see how blocking off any of these provinces would adversely affect gameplay. Northern Afghanistan and far northern Burma are not exactly crossroads easily passed, and that desert in northern Iran (Dasht-e Kavir) is even today barely settled and riddled with salt marshes. I imagine that any invasion or supply route would run well around that area.
 

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Thistletooth said:
I'm using a collection of atlases from the 1950s-2000, as well as whatever online maps and regional descriptions I can find. I also made a couple of last-minute corrections to the Burma map based on reviewing the Japanese advance there; it seems they were able to cross a couple of connections I had blocked off, but at least the British were as surprised as I at that fact. I'm mostly looking at areas that are out-of-the-way and rugged and seeing where the roads go and how they get there. If, for example, there are no visible roads in the 2000 map, I think it's pretty safe to say that there were no roads in 1940.
Sounds reasanoble. Looking on Historical Invasion routes would give a good starting point when researching possibel routes.

Thistletooth said:
For the more habitable or flat areas, like the Central China plains, Eastern Thailand, or northern Kazakhstan, I allowed a lot more leeway as far as the path the roads take. What I'm proposing is making backwoods and deserts more restricting, and to force the player to advance along more historical routes rather than cutting across mountain, jungle, and desert alike, as if he were doing nothing more challenging than cutting across the Ukraine. Broad, sweeping fronts in northern Burma or Tibet just seem a little wrong to me.
Could tweaking the Unit terrain modifiers be of some assistence here. In some places like Jungle terrain, we still would like infantry, marines and other such division be able to traverse. But we would also like to eliminate any MOT, ARM or MECH divison to go there. Would increasing the negative modifiers to some prohibitive lvl for those divisions help. It would ofcourse have effect for all such terrains. But any jungle province where motorised/mechanised divisons can operate could/should be changed to forest. Just a thought.
 

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Thistletooth said:
Logically, there would be no sense in retreating to the one isolated province, which would be out of supply and allow no movement whatsoever, but as long as there's a connection, I'd expect them to do that.

Actually, an "impassable" link still allows supplies (and MP, deployment, etc) to cross that boundary. Not sure if you can SR a unit out of a completely "isolated" province, so it might be a safeguard to leave the one link (even if very poor) open.

Tim
 

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Wobbler said:
So, how about the code?

You mean the changes to adj-def?


Code:
##############################################################################;;;;
# China-Indochina Border;;;;
##############################################################################;;;;
1306;1327;Impassable;0;Indo China Border
1306;1305;Impassable;0;Indo China Border
1304;1305;Impassable;0;Indo China Border
##############################################################################;;;;
# Southeast Asia;;;;
##############################################################################;;;;
#1328;1329;Impassable;0;Hanoi-Vientiane
1306;1326;Impassable;0;Luang Prabang-Haiphong
1306;1303;Impassable;0;Luang Prabang-Chiang Rai
1306;1330;Impassable;0;Luang Prabang-Pritsanulok
1287;1291;Impassable;0;Vientiane-Phitsanulok
1331;1332;Impassable;0;Khan Kaen-Nhommarath
1339;1343;Impassable;0;Phnom Penh-Bangkok
1345;1346;Impassable;0;Thom Buri-Moulmein
1346;1347;Impassable;0;Kra-Moulmein
1303;1301;Impassable;0;Chiang Rai-Toungoo
1303;1302;Impassable;0;Chiang Rai-Sittang
1297;1299;Impassable;0;Rangoon-Arakan
1292;1295;Impassable;0;Myitkyina-Lashio
1898;1291;Impassable;0;Nai Ga-Tabong
1898;1292;Impassable;0;Nai Ga-Myitkyina
1290;1291;Impassable;0;Myitkyina-Kalewa
1287;1877;Impassable;0;Imphal-Tinsukia
1289;1290;Impassable;0;Akyab-Kalewa
1288;1290;Impassable;0;Chittagong-Kalewa
1287;1288;Impassable;0;Imphal-Chittagong
1287;1291;Impassable;0;Imphal-Tabong
##############################################################################;;;;
# Impassable in Himalaya;;;;
##############################################################################;;;;
1474;1448;Impassable;0;Himalaya
1474;1473;Impassable;0;Himalayas
1473;1455;Impassable;0;Himalayas
1473;1448;Impassable;0;Himalayas
1455;1451;Impassable;0;Himalayas
1455;1453;Impassable;0;Himalayas
1454;1453;Impassable;0;Himalayas
1284;1453;Impassable;0;Himalayas
1284;1283;Impassable;0;Himalayas
1878;1283;Impassable;0;Himalayas
1877;1283;Impassable;0;Himalayas
1291;1283;Impassable;0;Himalayas
1483;1484;Impassable;0;Tien Shan
1430;1484;Impassable;0;Tien Shan
1429;1431;Impassable;0;Tien Shan
1475;1430;Impassable;0;Karakorum
1430;1474;Impassable;0;Karakorum
1474;1447;Impassable;0;Karakorum
1898;1283;Impassable;0;Himalayas
##############################################################################;;;;
# Impassable in China;;;;
##############################################################################;;;;
1306;1304;Impassable;0;Indo China Border
1306;1327;Impassable;0;Indo China Border
1306;1305;Impassable;0;Indo China Border
1328;1329;Impassable;0;Indo China Border
1304;1305;Impassable;0;Indo China Border
1326;1327;Impassable;0;Indo China Border
1326;1309;Impassable;0;Indo China Border
1326;1325;Impassable;0;Indo China Border
1295;1305;Impassable;0;China-Burma Border
1898;1294;Impassable;0;China-Burma Border
1292;1294;Impassable;0;China-Burma Border
1439;1208;Impassable;0;China
1308;1362;Impassable;0;All roads go through Anshun
1280;1362;Impassable;0;Must pass through Zigong area
1261;1262;Impassable;0;No major roads, difficult terrain
1261;1263;Impassable;0;No major roads, difficult terrain
1261;1264;Impassable;0;No major roads, difficult terrain
1308;1327;Impassable;0;Must pass through Kunming
1309;1325;Impassable;0;Must pass through Nanning
1309;1364;Impassable;0;Must pass through Qujing
1309;1310;Impassable;0;Must pass through Nanning
1308;1364;Impassable;0;Must pass through Anshun
1318;1319;Impassable;0;Maoming-Nanning
1250;1313;Impassable;0;Ganzhou-Guangzhou
1250;1242;Impassable;0;Ganzhou-Shangrao
1250;1254;Impassable;0;Ganzhou-Pingxiang
1250;1257;Impassable;0;Ganzhou-Henyang
1262;1365;Impassable;0;Must pass through Guiyang
1265;1266;Impassable;0;Must pass through Enshi
1362;1262;Impassable;0;Zhaotung
1362;1263;Impassable;0;
1362;1281;Impassable;0;
1362;1282;Impassable;0;
1308;1282;Impassable;0;Must pass through Kunming
1247;1249;Impassable;0;Must pass through Longyan
1245;1246;Impassable;0;Must pass through Xiamen
1244;1246;Impassable;0;Must pass through Nanping
1241;1244;Impassable;0;Must pass through Nanping or Wenzhou
1241;1244;Impassable;0;Must pass through Nanping or Wenzhou
1254;1252;Impassable;0;Must pass through Nanchang
1254;1253;Impassable;0;Must pass through Changsha
1254;1257;Impassable;0;Must pass through Zhuzhou
1252;1234;Impassable;0;Must pass through Shangrao or Anqing
1252;1232;Impassable;0;Must pass through Wuhan or Anqing
1252;1232;Impassable;0;Must pass through Zhuzhou
1259;1257;Impassable;0;Must pass through Zhuzhou
1259;1258;Impassable;0;Must pass through Zhuzhou/Hengyang or Huaihua/Guilin
1259;1260;Impassable;0;Must pass through Huaihua or Changsha
1259;1365;Impassable;0;Must pass through Huaihua
1260;1264;Impassable;0;Must pass through Yichang
1263;1264;Impassable;0;Enshi-Fuling
1258;1365;Impassable;0;Must pass through Liuzhou
1280;1281;Impassable;0;Must pass through Chengdu or Zigong
1277;1281;Impassable;0;Must pass through Nanchong or Lanzhou
1277;1270;Impassable;0;Must pass through Baoji or Pingliang
1226;1269;Impassable;0;Must pass through Luoyang
1209;1271;Impassable;0;Must pass through Yuling or Taiyuan
1382;1387;Impassable;0;Must pass through Qiqihar
1382;1522;Impassable;0;
1380;1381;Impassable;0;Must pass through Hailar or Heihe
1530;1523;Impassable;0;
1530;1529;Impassable;0;
1374;1368;Impassable;0;
1376;1377;Impassable;0;Must pass through Jilin
1394;1391;Impassable;0;Must pass through Sinuiju or Liaoyuan
1444;1445;Impassable;0;Must pass through Nagqu
1442;1444;Impassable;0;Must pass through Xining
1442;1435;Impassable;0;Must pass through Korla
1442;1441;Impassable;0;Must pass through Xining
1446;1430;Impassable;0;Taklimakan
1446;1447;Impassable;0;Taklimakan
1421;1557;Impassable;0;Altai Mountains
1429;1431;Impassable;0;Tien Shan
1429;1432;Impassable;0;Tien Shan
1432;1445;Impassable;0;Tien Shan
1430;1484;Impassable;0;
1450;1445;Impassable;0;Kunlun Shan
1450;1447;Impassable;0;Kunlun Shan
1443;1281;Impassable;0;Xining-Ya'an
1443;1282;Impassable;0;Xining-Kangding
##############################################################################;;;;
# Impassable in Mongolia;;;;
##############################################################################;;;;
1399;1207;Impassable;0;Must pass through Erenhot
1399;1208;Impassable;0;Must pass through Jining and Erenhot
1439;1399;Impassable;0;Gobi Desert
1439;1434;Impassable;0;Gobi Desert
1439;1436;Impassable;0;Gobi Desert
1439;1438;Impassable;0;Gobi Desert
1438;1399;Impassable;0;Gobi Desert
1438;1436;Impassable;0;Gobi Desert
1438;1437;Impassable;0;Gobi Desert
1399;1437;Impassable;0;Gobi Desert
1434;1435;Impassable;0;Gobi Desert
1434;1441;Impassable;0;Gobi Desert
1420;1421;Impassable;0;Altai Mountains
1420;1433;Impassable;0;Altai Mountains
1420;1435;Impassable;0;Altai Mountains
1418;1416;Impassable;0;Vostochnyy Sayan
1418;1520;Impassable;0;Vostochnyy Sayan
1418;1557;Impassable;0;
1418;1558;Impassable;0;
1419;1436;Impassable;0;
##############################################################################;;;;
# Impassables in New Guinea;;;;
1662;1673;Impassable;0;New Guinea
1674;1673;Impassable;0;New Guinea
1665;1664;Impassable;0;New Guinea
1665;1666;Impassable;0;New Guinea
1667;1666;Impassable;0;New Guinea
1667;1672;Impassable;0;New Guinea
1677;1672;Impassable;0;New Guinea
1678;1672;Impassable;0;New Guinea
1678;1679;Impassable;0;New Guinea
1680;1679;Impassable;0;New Guinea
1663;1664;Impassable;0;New Guinea
1676;1678;Impassable;0;New Guinea
1676;1674;Impassable;0;New Guinea
1675;1678;Impassable;0;New Guinea
1675;1679;Impassable;0;New Guinea
1675;1674;Impassable;0;New Guinea
##############################################################################;;;;
1676;1666;Impassable;0;Bismarck Range
1676;1667;Impassable;0;Bismarck Range
1676;1672;Impassable;0;Bismarck Range
1676;1665;Impassable;0;Bismarck Range
1673;1665;Impassable;0;Agats
1673;1664;Impassable;0;Agats
1662;1663;Impassable;0;Kokonau
1662;1664;Impassable;0;Kokonau
1662;1660;Impassable;0;Kokonau
##############################################################################;;;;
# Impassable in Sumatra;;;;
##############################################################################;;;;
1355;1356;Impassable;0;Sumatra
1356;1358;Impassable;0;Sumatra
##############################################################################;;;;
# Borneo Impassable for Island Jumping;;;;
##############################################################################;;;;
1645;1644;Impassable;0;Borneo
1645;1646;Impassable;0;Borneo
1645;1647;Impassable;0;Borneo
1645;1648;Impassable;0;Borneo
1645;1649;Impassable;0;Borneo
1645;1650;Impassable;0;Borneo
1643;1644;Impassable;0;Borneo
1643;1642;Impassable;0;Borneo
1643;1641;Impassable;0;Borneo
1643;1650;Impassable;0;Borneo
1641;1642;Impassable;0;Too Rugged
1648;1647;Impassable;0;Too Rugged
1648;1649;Impassable;0;Too Rugged
##############################################################################;;;;
# Norway Border;;;;
##############################################################################;;;;
129;132;Impassable;0;Norway Border
129;130;Impassable;0;Norway Border
128;130;Impassable;0;Norway Border
##############################################################################;;;;
# Impassables in Arabian desert - Middle East;;;;
##############################################################################;;;;
1818;1807;Impassable;0;Rub Al Khali
1818;1821;Impassable;0;Rub Al Khali
1818;1820;Impassable;0;Rub Al Khali
1818;1504;Impassable;0;Rub Al Khali
1818;1819;Impassable;0;Rub Al Khali
1818;1814;Impassable;0;Rub Al Khali
1818;1812;Impassable;0;Rub Al Khali
##############################################################################;;;;
# Impassable in Middle East/Central Asia;;;;
##############################################################################;;;;
1485;1486;Impassable;0;Kabul-Dushanbe
1484;1428;Impassable;0;Isolating Feyzabad
1484;1429;Impassable;0;
1484;1485;Impassable;0;
1484;1486;Impassable;0;
1493;1496;Impassable;0;Kandahar-Birjand
1492;1496;Impassable;0;Herat-Birjand
1495;1497;Impassable;0;Cha Bahar-Bander e Abbas
1498;1499;Impassable;0;Yazd-Babolsar
1789;1826;Impassable;0;Bakhtaran-Esfahan
1501;1496;Impassable;0;Isolating Dasht e Kavir
1501;1499;Impassable;0;
1501;1500;Impassable;0;
1501;1502;Impassable;0;
1501;1826;Impassable;0;
1491;1500;Impassable;0;Mashad-Chardzhou
1490;1487;Impassable;0;Karakum Desert
1490;1489;Impassable;0;
1490;1583;Impassable;0;
1490;1584;Impassable;0;
1490;1585;Impassable;0;
1579;1580;Impassable;0;Kulsary-Chelkar
1584;1579;Impassable;0;Ustyurt Plateau
1584;1583;Impassable;0;
1586;1426;Impassable;0;Kzyylkum Desert
1586;1488;Impassable;0;
1586;1489;Impassable;0;
1586;1582;Impassable;0;
1586;1585;Impassable;0;
1586;1587;Impassable;0;
1488;1425;Impassable;0;
1488;1426;Impassable;0;
1488;1427;Impassable;0;
1588;1580;Impassable;0;Priaral Karakum Desert
1588;1582;Impassable;0;
1587;1424;Impassable;0;Betpak-Dala Desert
1587;1425;Impassable;0;
1588;1424;Impassable;0;
1588;1555;Impassable;0;
1551;1554;Impassable;0;Road fixes
1551;1556;Impassable;0;
1555;1556;Impassable;0;Melkosopochnik
1557;1550;Impassable;0;Gorno-Altaysk-Semipalatinsk
1548;1553;Impassable;0;Novosibirsk-Ekibastuz
1552;1553;Impassable;0;Omsk-Ekibastuz
1576;1580;Impassable;0;Kostanai-Chelkar
1424;1427;Impassable;0;Zhambl-Tashkent
##############################################################################;;;;
# Impassable in Sahara;;;;
##############################################################################;;;;
907;909;Impassable;0;Qattara Depression
907;908;Impassable;0;Qattara Depression
907;1020;Impassable;0;Qattara Depression
907;1019;Impassable;0;Qattara Depression
907;905;Impassable;0;Qattara Depression
907;1021;Impassable;0;Qattara Depression
1019;1020;Impassable;0;Great Sand Sea
1019;926;Impassable;0;Great Sand Sea
1019;1017;Impassable;0;Great Sand Sea
1019;1018;Impassable;0;Great Sand Sea
1019;1067;Impassable;0;Great Sand Sea
1019;1022;Impassable;0;Great Sand Sea
1019;1021;Impassable;0;Great Sand Sea
1017;926;Impassable;0;Calanshio Sand Sea
1017;927;Impassable;0;Calanshio Sand Sea
1017;1016;Impassable;0;Calanshio Sand Sea
1017;1018;Impassable;0;Calanshio Sand Sea
1067;1022;Impassable;0;Nubian Desert
1067;1018;Impassable;0;Nubian Desert
970;971;Impassable;0;Africa West
970;968;Impassable;0;Africa West
970;969;Impassable;0;Africa West
970;952;Impassable;0;Africa West
970;951;Impassable;0;Africa West
974;971;Impassable;0;Africa West
974;972;Impassable;0;Africa West
974;973;Impassable;0;Africa West
974;981;Impassable;0;Africa West
974;984;Impassable;0;Africa West
974;980;Impassable;0;Africa West
974;979;Impassable;0;Africa West
974;977;Impassable;0;Africa West
975;977;Impassable;0;Africa West
975;976;Impassable;0;Africa West
1013;951;Impassable;0;Africa Central
1013;948;Impassable;0;Africa Central
1013;947;Impassable;0;Africa Central
1013;944;Impassable;0;Africa Central
1013;943;Impassable;0;Africa Central
1013;934;Impassable;0;Africa Central
1013;931;Impassable;0;Africa Central
1083;976;Impassable;0;Africa Central
1083;998;Impassable;0;Africa Central
1083;1084;Impassable;0;Africa Central
1015;931;Impassable;0;Africa Central
1016;931;Impassable;0;Africa Central
1016;928;Impassable;0;Africa Central
1016;927;Impassable;0;Africa Central
1081;1084;Impassable;0;Africa East
1081;1080;Impassable;0;Africa East
1067;1080;Impassable;0;Africa East
1067;1068;Impassable;0;Africa East
1067;1032;Impassable;0;Africa East
1067;1029;Impassable;0;Africa East
1022;1021;Impassable;0;Africa East
1022;905;Impassable;0;Africa East
1022;1023;Impassable;0;Africa East
1022;1027;Impassable;0;Africa East
1022;1029;Impassable;0;Africa East
##############################################################################;;;;
# Australia;;;;
##############################################################################;;;;
1714;1709;Impassable;0;Australian Desert
1714;1710;Impassable;0;Australian Desert
1714;1711;Impassable;0;Australian Desert
1714;1713;Impassable;0;Australian Desert
1714;1716;Impassable;0;Australian Desert
1715;1709;Impassable;0;Australian Desert
1715;1708;Impassable;0;Australian Desert
1715;1707;Impassable;0;Australian Desert
1715;1705;Impassable;0;Australian Desert
1715;1716;Impassable;0;Australian Desert
1719;1716;Impassable;0;Australian Desert
1719;1717;Impassable;0;Australian Desert
1719;1718;Impassable;0;Australian Desert
1719;1733;Impassable;0;Australian Desert
1719;1734;Impassable;0;Australian Desert
1719;1720;Impassable;0;Australian Desert
1719;1699;Impassable;0;Australian Desert
1719;1700;Impassable;0;Australian Desert
1719;1705;Impassable;0;Australian Desert
1702;1701;Impassable;0;Arnhem Land
1702;1704;Impassable;0;Arnhem Land
1694;1695;Impassable;0;Normanton-Welpa
 

GeneralHannibal

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I have a few questions...

First of all, how would I put these "non-connections" into the game?

Is there one file for these, or would I have to search out the connection numbers and paste them in?

Secondly, it is still possible for the USSR to reach Turkmenistan, correct?

They captured it so it only makes sense that they would be able to reinforce it and deploy to it. Also, I imagine that you'll ax most of the connections in the Amazon and Central Africa, as well as maybe Northern Canada. Also, I would be wary about cutting things on coastal provinces, since they could simply get there by sea. Why not make them strait connection that require you to have control over the neighboring seas, as I would doubt you would need fully fledged TPs to go those small distances.

It would keep the connections which I think would be good, but would still allow people to travel along the coast by small boat, which I think would be realistic (in most cases). What do you think of that?
 

Minodrin

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I just thought of something.

A river is basically a -50% attack penalty, is it not? Or defense bonus. Whatever.

Why not instead of making those areas impassable, we create a river-connection (or maybe even a sea) connection between them. Making it possible to attack from there if you want, but with extreme difficulty. Something that would show that it is indeed possible to attack across anything if you really want, but it is impossible unless you really surprise the enemy.
 

Hallsten

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GeneralHannibal said:
I have a few questions...

First of all, how would I put these "non-connections" into the game?

Is there one file for these, or would I have to search out the connection numbers and paste them in?
You modify map\adj-defs.csv and add the new code.
 

unmerged(58571)

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Minodrin said:
I just thought of something.

A river is basically a -50% attack penalty, is it not? Or defense bonus. Whatever.

Why not instead of making those areas impassable, we create a river-connection (or maybe even a sea) connection between them. Making it possible to attack from there if you want, but with extreme difficulty. Something that would show that it is indeed possible to attack across anything if you really want, but it is impossible unless you really surprise the enemy.
The only problem with this is the unit modifiers; there is no real reason why marines should be better than regular infantry at crossing deserts or mountains.


Has anyone looked into raising the infrastructure in the provinces now only accessible via major roads?
 

unmerged(58571)

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This one was marked on the map and commented in the post with the image, but missing in the code:
1431;1432;Impassable;0;Aksu - Gulja
 

Thistletooth

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Wobbler said:
This one was marked on the map and commented in the post with the image, but missing in the code:
1431;1432;Impassable;0;Aksu - Gulja

Thanks, that was a last-minute change, one that I didn't notice until I was actually drawing on the map.
 

Thistletooth

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TeutonburgerW said:
Is it implented? How does it work? How does it affect AI?

:)

*shrugs*

I haven't run tests on my game yet, and I haven't heard a thing from Lothos.

Has anyone else tested it with the default AI (vanilla or TRP) and noticed the AI acting screwy?
 

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Thistletooth said:
*shrugs*

I haven't run tests on my game yet, and I haven't heard a thing from Lothos.

Has anyone else tested it with the default AI (vanilla or TRP) and noticed the AI acting screwy?

I ran a handsoff game with Switzerland, using CORE+DAIM, and it seems that Japanese use at least 20-30% less forces in China, it seems that Chinese lost their multi-province attack advantage, and often when they attack, it's mostly single province, which gives Japanese slight edge in defense. But consider that I ran this game on vanilla CORE till may 1940, and with your changes from June 1940-april 1941. Japanese were at a time in two front war with both Chinese and Soviets, and were loosing against Soviets and at a stalemate with China, and once I added your modifications, Japanese broke the stalemate in China, and even managed to get some extra troops freed up from China to fight against Soviets, and are winning in China and at a stalemate with Soviets. Though Germans already had BP, but since I'm in Axis with Switzerland, war with Soviets was renewed, and Axis is now making progress everywhere.
 

unmerged(58571)

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I plan to run a handsoff tonight, but I use neither TRP nor Vanilla.
 

unmerged(63886)

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Wobbler said:
I plan to run a handsoff tonight, but I use neither TRP nor Vanilla.

What do you use then?

I'll be starting a new GC with 0.92.1 tonight if Kaiserreich isn't released this evening. :)

But I really hope that Sweden will somehow give me mil. acc. so I can get my troops from Finland to Norway and vice verse. :)
 

unmerged(63886)

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Josip said:
Uhm, transport ships? :rofl: ;)

But in real life, german troops were allowed to be transport through Sweden... Even armed ones. And I surely prefer that way than taking the long route via Narvik - strait of Copenhagen (Öresund) and up to the finnish coast. Darn brittish are everywhere...

Because now, the norwegian mountains are impassable thanks to Thistletooth. ;)