Greetings everyone.
I'd like to present you here my proposal of implementation of "reserve divisions system" for Darkest Hour, which would allow also creation of smaller units, like brigades and regiments. As far as I'm concerned, this system would use already exsisting in game commands, such as "strength" and "max_strength" which are used while defining ordre de batallie of countries in scenarios files. However, it still requires some hard-coding work from developers, because it requires creation of part of UI of division builder UI, sooo... I hope you'll like it guys, so much that you'd like to implement it at some point into the game.
And here it is, how do I see it work:
I hope you guys will like my proposal, and consider its implementation. I highly encourage everyone to discussion.
I'd like to present you here my proposal of implementation of "reserve divisions system" for Darkest Hour, which would allow also creation of smaller units, like brigades and regiments. As far as I'm concerned, this system would use already exsisting in game commands, such as "strength" and "max_strength" which are used while defining ordre de batallie of countries in scenarios files. However, it still requires some hard-coding work from developers, because it requires creation of part of UI of division builder UI, sooo... I hope you'll like it guys, so much that you'd like to implement it at some point into the game.
And here it is, how do I see it work:
- The top vertical slider would set the "max_strength" value for the unit player's going to order
- The down vertical slider would set the "strength" value
- Both of these sliders would work only "step-by-step" (just like policy sliders), for given values (these values above are only representation of course, they can be as well for ex. 100 - 66 - 33, 100 - 60 - 40 etc.), and would not allow player to set absolutely random both strength and max_strength
- adding somewhere in the diplomacy UI "mobilisation" buttons, not to do it via event, ideally which would allow a few steps of mobilisation, where each one would take a bit time, (a bit like it works in HoI3, but better based on transport capacity instead of IC, and like I've mentioned - step by step)
- a new in game engine command which would allow the game to distinguish reserve division from operational, full strength division, in case of demobilisation, not to demobilise absolutely every single division like it works now
- (this one is extremely idealistic) a new in game engine command which would distinguish soldiers and horses, which are mobilised from division equipment, which can be storaged (ideally for example, such deep-reserve division would have during peace time 10% of its manpower and horses, and 100% of its equipment, and would be immobilised in province where it stations, just like garrison divisions currently, which would represent fact, that this division does not have capability to move because it is in its peace time garrisons)
I hope you guys will like my proposal, and consider its implementation. I highly encourage everyone to discussion.
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