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Wysaw

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Further 2.2.3 feedback. not in any particular order.

AI does not repair broken buildings meaning that any empire that conquers another is completely screwed by the worlds it takes from them. given that empires that don't conquer others also don't refit/upgrade their old ships the AI empires are in an amazingly bad place right now.

Empires seem to have got stuck only declaring wars of humiliation. I have seen some empires conquer others but some of them were empire types that can't have humiliate casus belli. exterminator machines, devouring swarms, fanatic purifiers etc.

Fleet path finding is occasionally choosing to fly through a wormhole when a direct path is quicker. In one instance a journey via hyperlanes only would have taken 650~ days but the fleet instead decided to divert through a wormhole which would have taken 850~ days.

As devouring swarm, worlds which have non-hive pops that are being devoured can get "drone deviancy" where the same non-hive pops get promoted to "deviant drones". happens frequently on worlds that only have pops being devoured and recently conquered worlds where preventing deviancy is nearly impossible.

"Volatile material plants" a materials (engineering) tech is in the physics research tree. not sure if this is correct or not. doesn't seem right.

Gene-modified hivemind pops for non-founder species do not inherit colonisation or population control rights. Even though I set the rights to allowed on the unmodified pops the newly created ones after gene-modding were set to not allow colonisation or grow their pops. this might be devouring swarm only though, I didn't test it for standard hive mind.

Proton/neutron torpedo launchers use M sized standard turret graphics instead of launcher turret graphics (or L sized graphics) on plantoid shipset. I don't know if this effects other shipsets. looks very wonky considering they are L size only. Should be either L sized standard turret or preferably L sized launcher turret graphics.

Liberation events which allow you to return ownership of other empires planets "liberated" from the great khan occur for devouring swarm empires when they really shouldn't. In addition choosing to keep ownership (not return control) does not prompt forced pop relocation of own pops to the newly acquired world.

Transport ships of the great khan are called "NAME_Pirate_Transport" (Sic)

All my spacestations are sitting on tier 3 antimatter missiles even though I have tier 5 marauder missiles unlocked. I never research tier 4 missiles though I don't know if this possibly has something to do with it.

A fallen empire I had all but beaten surrendered to me even though I am a devouring swarm. not even the standard empires do that.
 

YellowGelni

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All my spacestations are sitting on tier 3 antimatter missiles even though I have tier 5 marauder missiles unlocked. I never research tier 4 missiles though I don't know if this possibly has something to do with it.

You got the reason right, the upgrades always go one tier up so t3 missiles to t4 and t4 to t5. Usualy the game makes sure to not let you acquire t5 before t4 so you might rather report how you skipped t4 missiles instead. (well there are some exceptions like nothing upgrading to dragon scale ... alteast in 2.1)
 

Typee

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As devouring swarm, worlds which have non-hive pops that are being devoured can get "drone deviancy" where the same non-hive pops get promoted to "deviant drones". happens frequently on worlds that only have pops being devoured and recently conquered worlds where preventing deviancy is nearly impossible
Yeah this one sucks.
It seems the best solution right now is to just scatter all those yummy xenos all over your existing planets, which can absorb the stability hit, by manually relocating them.
 

Mithkabob

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Yeah, something is wrong with fleet pathing in general. Auto survey with research ships skipped about 20 systems in a 1000 galaxy for no apparent reason (no hostiles and easily reachable systems) and auto survey will use wormholes even when you haven't explored them.

Best solution for devouring swarm is take a low value planet, slap a couple strongholds on it, deploy the hunter-killer drones planetary edict, and resettle literally all the xenos to the planet. This puts all the crime in one place while still having ok stability, fixes the no immigration to conquered planets where you are eating them issue, and makes them last for way longer which is really nice unless you are going for the wipe out all xeno life achievement. I did have a planet with 3000 snacks on it by the end, could have had a lot more if I had realized the solution earlier.
 

RoverStorm

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AI does not repair broken buildings meaning that any empire that conquers another is completely screwed by the worlds it takes from them. given that empires that don't conquer others also don't refit/upgrade their old ships the AI empires are in an amazingly bad place right now.
I went a criminal syndicate and observed the AI. They DO EVENTUALLY repair ruined buildings. It's, like, the LAST thing they do: they will build new buildings and districts before repair ruined ones. However they still never replace buildings from what I've seen. And sometimes they just won't build a new building despite half a dozen open building slots. I have no idea if they retrofit their old ships or not: just the buildings. I do think the AI has been extraordinarily easy to shove around so far, so this sounds plausible to me.

I can also confirm from the code that they will never use the "deal with crime lords" option even if there is a lot of crime on a planet. This should really be something they address: a very common strategy in multiplayer is for criminal syndicates to set up shop on a planet, and the owner just makes a deal with crime lords and gets the normal benefits of branch offices without needing to pay influence for commercial pacts.
 

Pointyearedgit

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I can also confirm from the code that they will never use the "deal with crime lords" option even if there is a lot of crime on a planet. This should really be something they address: a very common strategy in multiplayer is for criminal syndicates to set up shop on a planet, and the owner just makes a deal with crime lords and gets the normal benefits of branch offices without needing to pay influence for commercial pacts.

But ... doesn't the decision cost 50 influence, or 200 months of a commercial pact (or more if you consider diplomacy and xenophile discounts)?

This would be fine for an empire that can't make pacts (inward perfection, barbaric despoilers, etc), and it can be a good deal for the crime syndicate influence wise, but I think i'd rather just get the $$ from the commercial pact with a normal corp ... basically always.
 

Wysaw

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@YellowGelni I got T5 missiles from salvage debris, never bother to research missiles since the AI tends to favour picket ships a bit too much early game.

@Mithkabob Oh I have found my own solutions to it and it only really matters on planets that you actually want to settle. you can ignore it on planets where you just want everyone to be eaten since they can't rebel like in 2.0.