Counter-rebuttal
I have a little clarification for my post here. My intention was not to say that "Game sucks" as many of you have assumed. I don't play Quake 3 or UT, but it doesn't mean that I think that "game sucks". This is, after all, a forum dedicated to at least in theory a very realistic game, whose realism was unfortunately screwed up by several poorly made decisions. Hence, I think it is valid for me to post what I think these points are, I mean, we have a discussion, not a worship forum, right? While for you game doesn't "suck" it does for some people. Not even for me, I can't just say game sucks because game was a genuine attempt at doing its' thing, which failed. But there are people out there and people on this forum who after reading about situation as it stands right now decided against buying the game. However, while I don't think that "Game sucks", I simply don't get my wargaming enjoyment out of it. I don't share anyone's optimism about 1.02- there are limits to what and when you can patch, Paradox aren't gods. AI never gets fixed in any game and barely anyone gets it right...Sheer complexity of the military aspect of the game could easily make up for it(with decent supply system Finns wouldn't be marching to Moscow). Also, in reply to several other comments about my intentions. I don't see a reason to post this in enhancements forum because quite frankly I could also ask for 3D tactical battles- much of this stuff will never get fixed because it would be easier to make the game over again.
And to DVC's post, specifically: Right, I can't name such game except WifPC but that is months away. But there are numerous wargames out there that simulate the MILITARY OPERATIONS themselves more accurately than HoI. This is a historical game, a grand-operational wargame at that. What is the use of playing any country in the game if quite frankly, no one would play Ecuador for a long time, only a limited number of countries are playable or interesting, plus Brazil can conquer half of the world. I mean, it's not playing BRAZIL. It's playing a surrogate overpowered nation that is called Brazil to call up associations in gamer's mind (sorry if I was blunt here). Fuller diplomacy model. Yes, I agree with that, diplomatic part is good, but don't forget that game is focused on war, and on WW2 at that. Technology tree, economy, all right, yes. They are huge detailed and have their effect. But what is historically accurate and detailed tech tree worth when such a simple thing as lenght of the Eastern Front is left out? Or military commanders....quite frankly most of them are the same people with different skill levels. You have pool of lvl4 commanders, lvl3, etc. with different names and a pic. Nothing really spectacular especially in the light of certain other decisions that Paradox has made. Changing weather is implemented in quite a few wargames and WifPC has it, btw, no offense to PAradox but effects of weather should be far more significant. What is economy in HoI worth, as long as we are talking of HoI the grand-operational wargame, if it's done basing on a wrong concept that Japan could buy oil all it wanted through 3rd party middlemen. I mean, if they could do that, why bother starting a war they knew they would have slim chances at winning. Finally, the supply system. Traceable and NUMERICAL supply is such a common feature in all wargames it isn't funny. And HoI's competitor WifPC has it. Sure, it's months, but so is HoI2...
Thanks for attention and forgive for any offenses made.