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Alexander Seil

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Although I did not post here in a while, I will reply since I certainly qualify as one of those to whom mothers didn't tell anything about keeping quiet about design flaws (as mentioned in one very optimistic thread around here). Here comes:

1) Basic tradesystem and supply components are fubar and can't be fixed since it would be effectively remaking of the make and modifying old design decisions made at a very early stage of development. To add to that, I know from one betazoid that supply/trade isn't even on discussion, so.

2) Before I shut my mouth off (a quote), I can explain to you why I uninstalled the game- because aforementioned trade and supply components are fubar and are killing the game. I am not one of those quake players who would look at this game and say "bah, too hard for me." This game is way too easy for me, plus it has some absolutely horrifying design flaws for which PAradox should definately be embarassed. However, below is the explanation:

Provinces: I don't know if I can really criticize this one since the
decision was the very initial one, but then it makes whole game concept wrong. First off, start up the game and look at the east front. Count the provinces. From Baltic Sea to Romanian Bessarabia- about ten provs. Line Karelia-Moscow-Crimea- about ten provs. In other words, front WIDTH stays absolutely the same thus not simulating reality of German over-extension by Dec. '41 in any way. In other words German continue attacking on the same front width all throughout the campaign season, which makes it fairly easy for them to crush Red Army and kill off USSR, like it usually happens in the game, since the fact that Wehrmacht's forces were critically overextended in Dec. 1941 is dropped from the game.

Also, as provinces go, most important difference between German and Allied operations isn't simulated. Difference between exploitation and attrition. Awkward size and shape of the provinces make it almost impossible to execute a true pincer operation under most conditions, it takes just one understrenght division to cut off entire Army Group, etc. In other words German campaigns effectively become battles of attrition. Besides, in the game Germans can easily break through MAginot, so using complex timing mechanisms of the game for exploitation warfare become tedious and unpractical when you can just roll over the opposition without having much plan in general.

Supply system is one of the worst in the game. Thing is, supply can not be simulated with "supply/out" system. No unit ever had 100% of all neccessary fuel and ammunition it needed, and none ever completely ran out, certainly not on divisional level on which the game is represented. Lack of numerical tracking of supply is what gives Finns ability to march to Moscow- they can be any distance from Finland, but as long as line of supply is still open, they are operating at 100% of possible strenght. As units become short on fuel and ammunition they start to conserve those and become less and less effective as their supplies dwindled. However in HoI that isn't represented- supply at 1000 kilometers from main depot and 10 kilometers is handled in the same way.

Infrastructure in general and specifics is another serious and unfortunately barely fixable gripe. Beyond simple mistakes made in editor (too high infra for some and too low for others), game doesn't handle railroad movement and movement in general correctly. FIrst off, it shouldn't take units same amount of time to get from Moscow to Leningrad or from Vladivostok to Brest-Litovosk- train movement isn't instant you know. But that is minor. What is major is that again, because of provinces game doesn't simulate units going a long distance away from good roads or railhead and losing effective resupplying ability as they do (another gripe with lack of numerical supply for units). Plus, it's possible as some players do to "rotate" units with good general constantly up and down the line. Historically it would take division at LEAST a few days to figure out what goes where and how to be integrated within new corps/army. In the game however they arrive and are thrown into the battle instantly, then pulled out, thrown into a sector 1000 km away, etc. Thing is, as division moves it becomes disorganized- convoys get stuck, one battalion could stumble upon a minefield, other could be ambushed, railroad could be damaged etc. etc. etc. but game never loses any organization due to movement, which is woefully incorrect. A minor thing never simulated but one that could be- first off retreating armies have a nasty habit of blowing up bridges and damaging railheads, which is NOT unfixable, and other one is that, quite frankly, railroad system in Russia was initially hardly useful for the Wehrmacht because Russian tracks were wider than central and west European ones, which undoubtedly contributed to Wehrmacht's over-extension and exhaustion in Dec. '41. Add to these "traffic gripes" the fact that IJN can waltz in and out of Suez and Panama whenever it wishes, and ship ranges are sometimes way off (although that IS fixable).

The last one, the beaten horse- tradesystem. Enough is said, buying oil from Romania by UK in 1943 is ridiculous, so is almost unlimited oil and rubber supplies as long as you have coal and iron (As a major), and total impossibility to keep economy up as a small industrial minor like Czechoslovakia.

I honestly believe all of these are legitimate and UNFORTUNATELY unfixable gripes. Personally I believed in PAradox to the very day I bought the game, and I was very dissapointed, so forgive my spelling and occasional rudeness. It's just that these decisions were made too early and can't be fixed now.
 

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Very well put, Alex, much more than I expected from you ;)
 

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I feel sorry for you that you have to nitpick so completely that you will never give yourself a chance to enjoy what is an admitedly flawed, but fun game. I mean come on, counting the number of provinces, and faulting Paradox for putting irregularly shaped provinces in the game because they don't permit pincer attacks. (shakes head) I feel sorry for you man, I really do. You probably bought the game thinking you could as Japan declare war and bomb Pearl Harbour on Sunday December 7, 1941 and then you would lose the Battles of Midway and Coral Sea and then you would be nuked by the US at the precise day and would surrender on VJ-Day in 1945.
Why can't you stop whining and just enjoy what will be a great game very soon and what is already a very good game. I mean I respect your opinions and your objections are somehwhat valid but I'm sure I'm not alone in wanting you to keep your nitpicky, anal-retentive observations to yourself.
 

unmerged(2368)

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What is the point of this thread? To tell everyone here why the game sucks and why we should toss it in the trash? What makes you different from the few dozen other people who have posted threads like this? If you don't like it fine, but don't act like your opinion is more important than anyone elses.
 

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Originally posted by Hans
What is the point of this thread? To tell everyone here why the game sucks and why we should toss it in the trash? What makes you different from the few dozen other people who have posted threads like this? If you don't like it fine, but don't act like your opinion is more important than anyone elses.


Alex may have been a bit too blunt, but he has some valid points and makes some rather keen observations. Don't knock him for it. Perhaps Paradox will use some of his comments, (which seem way more detailed and valid than others I have read), to help refine the game.
 

Grandpa Maur

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Like perfect interface. I just crashed when i accidently clicked on province without port. it was green, too-i was happily spending some time clicking to return my 30+ submarines from docks where they were repaired to ports in western France. Ooops, no port here, crash to desktop?

Geez, why not allow for deploying more than one ship at time? And make two pools, one for production (yeah, had to scroll down every time past those division produced for east front....)

Of course, submarines last only for few engagements before need for repair. Which pose a question, why not make some way to do it easier? Or is constantly redeploying them supposed to be the fun?:p;)

Other than that, i'm mostly having a blast:D
 
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Originally posted by Jason R
Alex may have been a bit too blunt, but he has some valid points and makes some rather keen observations. Don't knock him for it. Perhaps Paradox will use some of his comments, (which seem way more detailed and valid than others I have read), to help refine the game.


He should post his thoughts in the requisite forum to let them know what problems there are.

Nit picking is necessary, especially when most PC Gamers these days are Ceta (sic) testers. If the game isn't a finished thing when we get it, then at least we have the right to point out where the flaws are to get them fixed (and in a good way have some control over the final version :) )

No use being a sycophantic fanboy ;)
 

DrVonCool

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Alex:

I have no problems listening to your ex cathedra argument regarding the supposedly inherent flaws of HOI. It's an opinion shared by many others who've spoken from the same pulpit.

But let me ask you a few questions:


Can you....

name one WWII PC-based grand strategy game that even has options for investment in infrastructure?

name one WWII PC-based grand strategy game that has any trade system at all?

name one WWII PC-based grand strategy game that has a system of source-traceable (and controllable) supply?

...or a fuller diplomacy model?
...or a list of real-life military and political leaders that are assignable?
...or a system that allows you to play ANY country on Earth, regardless of their size?
... or a larger technology tree where policy decisions have major, discernible effects and consequences?
...or a changing weather system?
...or a completely modifiable set of variables that you can tinker with at leisure?
...or a multiplayer option for up to 8 players?
...or... do I have to go on?

Please, dear soul, let me in on where I can find a game that has all of the above and more? Obviously you must have found it since HOI has such "horrifying design flaws" (your words, not mine), you wouldn't dare be caught dead playing it. It is, after all, much too easy for you.

Where can I buy such a game? Is it out yet? Has it been out for years? Is it called Strategic Command? Or Clash of Steel, perhaps? Methinks it might be High Command. Or maybe Third Reich PC. It couldn't be Axis & Allies, could it? What about Koger's Operational Art of War or HPS' Panzer Campaign series? Ahhh, but those aren't grand strategy games. I wonder what it could be....

Is it on the horizon, but not too far off (because I can hardly wait!!)? Will it be supported by an all-seeing, all-encompassing developer with unlimited funds and unlimited staff? Will they take into account the significant problems caused by Von Manstein's now (in)famous hemorrhoidal problem and its consequent effect on morale during the rainy period at the siege of Sevastopol? Can you mod it? Please give me a URL or a retail outlet where I can find out more about this WWII grand strategy game that lacks all the "horrifying" problems HOI is apparently riddled with; I want to play it! I want to load it on my PC and marvel at its developers' vision; let me feel the grandeur of such a fantastic simulation where the forums are clear of complaints since all grognards are eternally satisfied with the game's Kasparov-like A.I., supply model, diplomacy system, TOE's, muzzle velocities, and airborne velocity ratings of coconut-laden swallows!

But wait! You say there is no such game available?!?!?

Ummm... HOI is all we've got for right now and the forseeable future?!?!?

Tsk, tsk. What a drag. I guess I'll HAVE to play HOI until the day that the mythically perfect WWII grand strategy game becomes available.

Here's something for you to chew on in between complaint-fests....

A little over a week ago, we had a few colleagues from work over for Thanksgiving Dinner who didn't have any family to celebrate with locally (they live across the country). One of my colleagues (and my friend) saw the HOI case in my den and asked what it was. He plays a few games on his own PC, but mostly of the Hoyle cardgame and chess variants. I told him about the game and he thought it sounded very interesting.

Surprisingly, last Friday, he shows up after lunch at work with a nice, fresh HOI purchase from the local EB. Says he's going to give it a shot over the weekend. Well... last night we got a LAN game going (no crashes here, btw), tossed down some steaks and several tall Sapporo beers (yeah, I know... but he brought the beer) and blew about 6-1/2 hours of our lifetimes away.

He thought HOI was unbelievably fun. "Fun", I said? How can it be fun when the infrastructural rating of Kharkov is grossly underrated by at least 4 points!!! It's an outrageous distortion of history, I screamed!

His response: "Wha...?"

Turns out the guy doesn't have his own private collection of David Glantz, Anthony Beevor, and John Erickson histories of the Eastern Front. He didn't even know the difference between a PanzerKampfenFlugenLotsenGeburstagenWagen model XXXIX-A and its anti-tank counterpart, the GROSSENPanzerKampfenFlugenLotsenGeburstagenWagen model XXXIX-B5. Doesn't even own a single video tape in the Achtung! Panzer! series. Luckily, he watches the History Channel enough to know his "Stalins" from his "Roosevelts" and "Chiang Kai-sheks".

But it was enough for him to have fun with the game. I told him about the oodles of players in the online forums who share HOI experiences, game modifications, et. al. He wasn't really interested, but was interested in getting another game going next week. I take solace in the fact that there are probably thousands of HOI players like him out there who will play the game in peace without the need to soil themselves in this "Cesspool of Whine", as I like to call it.

To each his own, my friend. But before you throw the game known as HOI out the proverbial window, you might want to count your blessings that at least ONE developer out there actually made an attempt at satisfying the grand strategic cravings so many of us have. And it was a helluva shot, in my extremely prolific and admittedly self-righteous opinion. Give it another shot yourself... have some FUN with it. Suspend reality just a squeeze and just let yourself go with the game. Trust your feelings, Luke! :) Hehe.

Eternally yours,

DVC
 

unmerged(1095)

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I would lke to point out that people are entitled to their opinions and that you all agreed to respect the rights of others to have them when you posted here.

Alex posted politely and calmy. He didnt "whine" - he stated his points.

Whether he is right or wrong is debatable but his right to his opinion should be respected.

I want no more phrases such as, "anal-retentive" etc

Thank you for your attention.
 

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I for have had enormous fun playing the game despite the bugs and all, but having read Alex's post I must say he makes many valid points. Applying his observations would indeed make HOI much more realistic and rewarding for the wargamer. And as he said, most of them probably can't be added to HOI. So maybe these factors would come in in HOI II?

In the mean time, I will continue playing HOI, as there's no equivalent at the moment. Its curious how addictive this game is, and how strong feelings it raises. However, constructive criticism is invaluable and shouldn't be bashed in the way some posters have done here.

Good show, Alex!

Juha
 

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Alex has got some good points.

Yelling at him while sticking our heads in the sand and claiming the HOI is perfect in its present state is just silly.

In its current form, I don't find the game all that playable as a simulation, although it can be entertaining as a Romania vs the World game.

Paradox will probably fix it up; the patched the willies out of EU and EU II and there's no real reason to believe they won't here.

I think at some level though, that the EU engine, which worked so well in EU, isn't really well suited to WW II, even with the modifications that they made for HOI.

My gut feel is that HOI will get better, a lot better, when the patch it a few times, but it just doesn't feel like it has the potential to be a true classic like EU was, and EU 2 wasn't quite (imho).
 

Juu

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Alex, I found your post most interesting, thanks.

In regard to your suggestions, I guess most probably cannot be implemented at this point, except for one - I don't think it would be very hard to decrease organization on movement, to convey the disorganization that it sure causes. I also don't see any adverse impact this would cause...

E.g.,
Code:
void onMovementTick(void)
{
// ...
    this->setOrganization(max(0, this->getOrganization() - ORGANIZATION_DECREASE_ON_MOVEMENT));
// ...
}

Or something like that.
 

Belissarius

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I am stunned that when a chap posts constructive post on the flaws of various design desicions, he gets attacked. I'm extreamly disapointed in asspects of the game.

World trade - its doesnt work (works tooooo well if you get my meaning)

Lack of trade agreements - basicly means allies with strategic resources are better under heel than fighting beside you.

provinces in USSR should be as dense as the germanic states of EU2, This makes a simulation of the patriotic war more possible. I have never felt "streched" in russia. Never thought that my mine was too thin in places. THIS IS A GROSS ERROR.

The lack or rail lines - moving from one province to another is equal in aspects when it is really determined by rail lines and roads. The infrastructure value doesnt work well.

I am not a "lets follow history and have no variance" but lets set the stage for a historic simulation not a joke like axis and allies. THis game needs work massive work and some things are never going to be changed because thet cant.

The diplomatic asspects need work but seem to have potential.

The tech tree is great its only the ability to spend near 100% of a nations production on tech that has it abit out of whch like panthers in 39 or the bomb in 40-41. limit tech to a percentage of a nations total ICs and anything over that percentage cost double. would limit impossible techs in 39.

Supply is great in the fact that its a tangible item but it needs to be handled better to show that units 10,000 km away are not as well suppied as those 100 kms away.

The units are well done but the map makes the moblie units less usefull that they could/should be.

Naval units are a joke as they are treated simply as floating ground units.

Air units also are flying ground units and this is the flaw of combat in the game one combat system for the 3 branches of war. Land see and Air there should have been 3 seperate systems to handle the individual asspect of the three forms of warfare.

I however enjoy the game but I'm NOT GOING TO pretend its a better game than it is. Paradox failed with the first attempted BUT they got the foundation for a great game in HOI IF they chage some of the fundementals like the map. the pacific I'm sure has been shorten on this map making it a bit of a joke. The game can only improve if we hold paradox to task. Paradox is the best company I know for support of their games and they improve their games with each patch. However some of the problem with this game are inherient in the design choices. Next time I will expect more.

I choose to keep the game but.. just barely on the hopes that paradox will be their ussual stellar selves with their post production support for their games.

I actually think the interface is great and that people are just whining about the work it takes to run a nation at war. Computers are making us lazy!
 

Txini

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1) If the game would have been perfect there would be no need of patches.

2) Remodelling trade system would need much more time than the one used for making 1.02.

3) Why don't you post enhacements where you should??

4) Wait for 1.02, and surely you won't find the game to be so easy.
 
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Originally posted by Belissarius

The tech tree is great its only the ability to spend near 100% of a nations production on tech that has it abit out of whch like panthers in 39 or the bomb in 40-41. limit tech to a percentage of a nations total ICs and anything over that percentage cost double. would limit impossible techs in 39.

Jut like when investing only in infra in Eu2.
Good strategy in sp,very dangerous in mp.

Easy workaround,limit yourself.;)
 

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Originally posted by Saint
I feel sorry for you that you have to nitpick so completely that you will never give yourself a chance to enjoy what is an admitedly flawed, but fun game. I mean come on, counting the number of provinces, and faulting Paradox for putting irregularly shaped provinces in the game because they don't permit pincer attacks. (shakes head) I feel sorry for you man, I really do. You probably bought the game thinking you could as Japan declare war and bomb Pearl Harbour on Sunday December 7, 1941 and then you would lose the Battles of Midway and Coral Sea and then you would be nuked by the US at the precise day and would surrender on VJ-Day in 1945.
Why can't you stop whining and just enjoy what will be a great game very soon and what is already a very good game. I mean I respect your opinions and your objections are somehwhat valid but I'm sure I'm not alone in wanting you to keep your nitpicky, anal-retentive observations to yourself.

He's not nitpicking at all. And he's not whining (this time :))In fact all Alex points are valid, and I agree with him on some of them. The trade-system is a bit fubar. Supply-system needs to be a lot better. And I also agree with him that some of these flaws seems to be beyond repair.
As all of us he had certain expectations from the game. In his case most of those expectations were not fulfilled. Alex has a right to be dissapointed, and he also has a right to tell people about it on this forum. If people are thinking of buying the game, but have similar expectations as Alex did, then this thread will enlighten them NOT to buy the game. Or maybe wait a few months to buy the game. And that's a GOOD thing IMHO :)
 

joak

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Not sure why these are supposedly "unfixable". I agree with supply (basically its too easy to stay in supply) but adding a %supply unit and upping the IC cost seems possible. Tweaking resource conversion systems to cap the amount of oil produced (or eat up ICs doing it) is at least conceivable. So is reducing organization while moving.

I can certainly execute pincer movements repeatedly. You do have to defend the breakthrough point to keep your spearhead in supply, but that's just like IRL.

If Romania is selling oil on the the world market, they should have no control over where it goes--neutral middlemen buying and selling is classic war profiteering. The game already includes a penalty to the wartime buyer.
 

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First Lieutenant
Mar 27, 2001
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Well I didn't consider my post a 'flame.' Then again, I didn't call him 'anal retentive' either.

My point in my first post was that this thread ISN"T constructive. The poster's premise is that the game is broken and can't be fixed. If that is true, why even discuss ways to make it better? He hasn't even responded to this thread since it was started. He may have been more articulate in making his points, but when you get down to it he's no different than the 'This game sux' posters.

My definition of 'constructive' criticism is well thought out posts like the first one in this thread that include suggestions for improvement or at least a call for others to make suggestions. Anything else is just whining.