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Aethis

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noddy102 said:
Indeed it does.
As well as the requirement of needing 100 prestige and for you to own those provinces.

Travancore probably THE worst Indian nation to try to proclaim Mughalistan...
 

unmerged(42174)

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Aethis said:
Yup I just found it but it says:

id = 8800
random = no
country = TRA

trigger = {
prestige = 100
control = { province = 1945 } # Hyderabad
control = { province = 1929 } # Nagpur
control = { province = 1919 } # Bhopal
control = { province = 1920 } # Gwailor
control = { province = 1483 } # Jodhpur
control = { province = 1897 } # Baroda

does this mean I have to be Travancore to fire it?

For this specific event, it does. But I'm pretty sure the same event is available for other indian minors as well, in their event files (like in the Italian unification).

It also says that you have to control (occupy or own) the key provinces, so you don't have to own all of them. Just occupy them.
 

Orm

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I'll have to try Punjab for my next game. Any advice? (V:R vanilla)
 

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mordisk said:
I'd say it's impossible... You will be eaten by the UK. Try to avoid that.
Actually, in one of my games I saw AI Punjab giving the Brits a good run for their money. But I guess it'll take more than a little bit of luck. :D
 

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JMS424 said:
Yeah, I tried Punjab but British India whooped me good come 1855. Any other suggestions in trying to create Mughalistan?

Get post napoleonic as first tech and free trade as second.
 

JMS424

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########################################################################
# Proclamation of Mughal State by Tyrel68
#########################################################################
event = {
id = 238211
random = no
country = PAN
picture = MUG_mughal

trigger = {
OR = {
event = 182651
event = 157851
}
NOT = { exists = MUG }
#Delhi
control = { province = 1503 }
#Unified Free States
owned = { province = 1912 } # Sind
control = { province = 1912 } # Sind
owned = { province = 1469 } # Kalat
control = { province = 1469 } # Kalat
owned = { province = 1463 } # Panjab
control = { province = 1463 } # Panjab
#British Controlled States
control = { province = 1498 } # Rajputana
control = { province = 1920 } # Holkar_Sindhia
control = { province = 1897 } # Berodha
control = { province = 1488 } # Kashmir
}

date = { day = 1 month = january year = 1836 }
offset = 30
deathdate = { day = 30 month = december year = 1920 }

name = "EVT_8800_NAME"
desc = "EVT_8800_DESC"
style =

Does this mean that I need to control all the provinces mentioned, or that the countries mentioned need to, or what exactly?
 

OHgamer

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JMS424 said:
Why does it have the countries listed afterwards with "#"? Does that not mean that those countries have to control the provinces, not me?

in the event files, anything after # in a line is a comment for people reading the files, has no impact on the actual engine reading the event.

in this case, it refers to the country that originally owns the province. Basically the name was included by the event writer to make sure he got all the relevant ones listed, and to remind players what nations they need to attack and gain control of their capitals for the event to fire.

But it does not mean that country has to control it. In the event syntax, if there is no country TAG listed within the trigger, then it means "this country" referred to at the start of the event. In this case the event is for PAN, or Panjab, so it will fire if Panjab controls those provinces.
 

OHgamer

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Bear in mind folks that the last event posted above with the six-digit event ID# is an event from the VIP mod.

Whenever you see someone post an event that has an event ID# above 100K, that is almost definitely a VIP event, as VIP starts its events with number 100000. there are no events with a number >99999 in basic Victoria.

So if people were confused over the discussion of the event posted above, that is why. It's not a vanilla event, but a VIP one.
 

JMS424

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well, I found Mughalistan, even though I had to cheat (a few unexpected invention events here and there, and neville a couple times). I also had to edit the event, because the event chain seemed to be screwy - I had captured the provinces but it wouldn't fire. But now that I know how to do it, I'll probably go back and try to do it without cheating - ain't gonna be easy though.
 

OHgamer

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JMS424 said:
well, I found Mughalistan, even though I had to cheat (a few unexpected invention events here and there, and neville a couple times). I also had to edit the event, because the event chain seemed to be screwy - I had captured the provinces but it wouldn't fire. But now that I know how to do it, I'll probably go back and try to do it without cheating - ain't gonna be easy though.

The event has an offset of 30 days, which means it may take as long as controlling the territory for 30 days before the event is checked by the game engine to see if the conditions are met for it to fire.
 

Dysken

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OHgamer said:
The event has an offset of 30 days, which means it may take as long as controlling the territory for 30 days before the event is checked by the game engine to see if the conditions are met for it to fire.
Is this for increased difficulty or to decrease the strain on the game engine?
 

OHgamer

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Dysken said:
Is this for increased difficulty or to decrease the strain on the game engine?

both, in this case at least.

Creating mughalistan should be something that requires a great deal of skill, not something a novice should be able to acomplish within the first week of starting to play the game.