This post seems relevant to the discussion.That's a curious resolution. The maps we've seen so far haven't been as wide as all that. If you fit the images we've seen into a 2:1 image you would be left with a gap on the side(s). A very curious gap indeed. Overlay a world map and squeeze it to fit CK3 proportions and who knows what you might be able to broadly infer about the future direction of game development.
EDIT: By the way, using Lake Baikal as reference I wouldn't be surprised if Japan were included in the top right corner. I'm onto you, Paradox
All I can say is Tennoheika Banzai!
EDIT2: I stitched together a *tentative* *speculative* map extension.
View attachment 607841
My method was first to create a 2:1 file in GIMP (2,000x1,000 for ease). Secondly I grabbed a map screenshot, square-cropped it to the edges of the actual map, with some give at the edges just in case, and resized it using the height (1,000) as benchmark. After that I further traced along the eastern "torn edges" of the map and cut out the table there. I then cut out a piece of East Asia from a world map I had on hand and scaled and rotated it to match the in-game coastline of Burma, paying special attention to that indentation that leads into the rest of SE Asia. I then traced Lake Baikal as it appears in-game on a separate layer and put it at the top so I could use it as a reference. Then I used the Unified Transform Tool to push and pull the corners of the overlay image so that Lake Baikal on the overlay would be aligned with the in-game map, while keeping it (somewhat) aligned with the southern coastline of Burma. Needless to say the alignments are not exact: the Burma-India coastline ended up being off, and the lake is also stretched. I also made an effort to insert Japan within the boundaries for the only reason that otherwise I always ended up with a cheeky Kyushu and cutoff Honshu at the edges, but this made no difference to the Burma-Baikal alignment. A small limitation to this method apart from the problems already mentioned is that the border of in-game Eastern Tibet intrudes into the overlay of China too much. A huge limitation to this method is, obviously, the screenshot is (seemingly) distorted to begin with, the map being narrower at the top. If the apparent perspective of the map is distorted then the proper location of Lake Baikal should be slightly further to the east, affecting the proper placement and distortion of the overlay.
NEVERTHELESS Paradox is pretty creative with coastlines and projections, so while there are obvious drawbacks to this method, it makes little difference because as we know from their treatment of the Mediterranean, for instance, they are perfectly free to twist and turn the map as they see fit, provided only it looks and feels right. Hopefully this *total speculation* is instructive on just how feasible it is, given what we know about the map resolution and how it looks in screenshots, to include East Asia on the map, even as far as Glorious Nippon.![]()
We know the map resolution is 8192x4096 (2:1).
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