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unmerged(502093)

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Jun 6, 2012
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I think I found all of the achievements in a text file in the demo. I don't have the time to 'extract' them to plain text but you can get the gist of what they need you to do in the .txt. file.

Here is the copy of the .txt file below -

Code:
#############################
# 7 VERY EASY ACHIEVEMENTS
#############################

achievement_for_the_glory = {
	
	id = 1
	possible = {
		ironman = yes
	}
	
	happened = {
		has_country_flag = have_diploannexed
	}
}

achievement_grand_army = {
	
	id = 2
	possible = {
		ironman = yes
		NOT = { army_size_percentage = 0.99 }
	}
	
	happened = {
		ai = no
		army_size_percentage = 0.99
	}
}

achievement_grand_navy = {
	
	id = 3
	possible = {
		ironman = yes
		NOT = { navy_size_percentage = 0.99 }
	}
	
	happened = {
		ai = no
		navy_size_percentage = 0.99
	}
}

achievement_defender_of_the_faith = { 
	
	id = 4
	possible = {
		ironman = yes
		is_defender_of_faith = no
	}
	
	happened = {
		ai = no
		is_defender_of_faith = yes
	}
}

achievement_until_death_do_us_apart = {
	
	id = 5
	possible = {
		ironman = yes
		NOT = { num_of_royal_marriages = 1 }
	}
	
	happened = {
		ai = no
		num_of_royal_marriages = 1
	}
}

achievement_that_is_mine = {
	
	id = 6
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		has_country_flag = conquered_province
	}
}

achievement_victorious = {
	
	id = 7
	possible = {
		ironman = yes
	}
	happened = {
		has_country_flag = has_won_war
	}
}

#############################
# 10 EASY ACHIEVEMENTS
#############################
achievement_emperors_new_clothes = {
	
	id = 8
	possible ={
		ironman = yes
		ai = no
		NOT = {
			tag = HAB
		}
	}	
	
	happened = {
		is_emperor = yes
	}
}
achievement_down_under = {

	id = 9
	possible ={
		ironman = yes
		ai = no
		NOT = {
			australian_coast = {
				owned_by = ROOT
				is_colony = yes
			}
		}
	}
	happened = {
		ai = no
		australian_coast = {
			owned_by = ROOT
			is_colony = yes
		}
	}
}
achievement_isnt_this_the_way_to_india = {
	
	id = 10
	possible = {
		ironman = yes
		ai = no
		tag = SPA
		NOT = {
			OR = {
				north_america = { has_discovered = ROOT }
				south_america = { has_discovered = ROOT }
			}
		}
	}
	
	happened = {
		OR = {
			north_america = { has_discovered = ROOT }
			south_america = { has_discovered = ROOT }
		}
	}
}

achievement_azur_seme_de_lis_or = {

	id = 11
	possible ={
		ironman = yes
		ai = no
		tag = FRA
	}
	
	happened = {
		all_core_province = {
			owned_by = FRA
		}
	}
}

achievement_not_so_sad_a_state = {
	
	id = 12
	possible = {
		ironman = yes
		ai = no
		tag = POR
	}
	
	happened = {
		africa = {
			owned_by = POR
			is_colony = yes
		}
		brazil_region = {
			owned_by = POR
			is_colony = yes
		}
	}	
}

achievement_seriously = {
	
	id = 13
	possible = {
		ironman = yes
	}
	happened = {
		has_country_flag = killed_tenkey
	}
}
achievement_its_all_about_the_money = {

	id = 14
	possible = {
		ironman = yes
		NOT = { treasury = 2000 }
	}
	happened = {
		ai = no
		treasury = 3000
	}
}
achievement_respected = {
	
	id = 15
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		prestige = 100
		legitimacy = 100
		stability = 3
	}
}
achievement_true_catholic = {
	
	id = 16
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		num_of_cardinals = 3
	}
}
achievement_truly_divine_ruler = {
	
	id = 17
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		dip = 5
		mil = 5
		adm = 5
	}
}

#############################
# 10 NORMAL ACHIEVEMENTS
#############################
achievement_italian_ambition = {
	
	id = 18
	possible = {
		ironman = yes
		ai = no
	}	
	
	happened = {
		tag = ITA
	}	
}

achievement_cold_war = {
	
	id = 19
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		has_country_flag = cold_war
	}
}

achievement_royal_authority = {
	
	id = 20
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		has_country_flag = installed_union
	}
}

achievement_viva_la_revolucion = {
	
	id = 21
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		has_country_flag = supported_rebels
	}
}
achievement_brothers_in_arms = {
	
	id = 22
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		has_country_flag = brothers_in_arms
	}
}

achievement_no_pirates_in_my_carribean = {
	
	id = 23
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		the_carribean = {
			type = all
			owned_by = ROOT
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
		}
		owns = 481
		# Control entire Carribean
	}
}
achievement_master_of_india = {

	id = 24
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		indian_region = {
			type = all
			NOT = {
				is_colony = yes
			}
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
			owned_by = ROOT
		}
	}
}
achievement_sweden_is_not_overpowered = {

	id = 25
	possible = {
		ironman = yes
		ai = no
		tag = SWE
	}
	
	happened = {
		the_baltics = {
			type = all
			owned_by = SWE
		}
		# Control entire baltic coastline as sweden.
	}

}
achievement_my_armies_are_invincible = {
	
	id = 26
	possible = {
		ironman = yes
		NOT = { land_morale = 7 }
	}
	happened = {
		ai = no
		land_morale = 7 # Gain at least 7.0 land-morale.
	}
}
achievement_this_navy_can_take_it_all = {
	
	id = 27
	possible = {
		ironman = yes
		NOT = { naval_morale = 7 }
	}
	happened = {
		ai = no
		naval_morale = 7 # Gain at least 7.0 naval-morale
	}
}

#############################
# 10 HARD ACHIEVEMENTS
#############################
achievement_the_pen_is_mightier_than_the_sword = {
	
	id = 28
	possible = {
		ironman = yes
		ai = no
		tag = HAB
		NOT = { num_of_unions = 3 }
	}
	
	happened = {
		num_of_unions = 3
	}
}

achievement_traditional_player = {
	
	id = 29
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		army_tradition = 90
		navy_tradition = 90
	}
}

achievement_its_all_about_luck = {
	
	id = 30
	possible = {
		ironman = yes
	}
	happened = {
		has_country_flag = beat_big_leader
	}
}

achievement_all_belongs_to_mother_russia = {

	id = 31
	possible = {
		ironman = yes
		ai = no
		primary_culture = russian
	}
	happened = {
		tag = RUS
	}
}
achievement_at_every_continent = {
	
	id = 32
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		any_owned_province = {
			continent = europe
		}
		any_owned_province = {
			continent = asia
		}
		any_owned_province = {
			continent = africa
		}
		any_owned_province = {
			continent = north_america
		}
		any_owned_province = {
			continent = south_america
		}
		any_owned_province = {
			continent = oceania
		}
	}
}

achievement_spain_is_the_emperor = {
	
	id = 33
	possible = {
		ironman = yes
		ai = no
		tag = SPA
		NOT = { is_emperor = yes }
	}
	
	happened = {
		is_emperor = yes
		# become Emperor of HRE as Spain.	
	}
}

achievement_an_early_reich = {
	
	id = 34
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		tag = GER
		# (form Germany)
	}
}

achievement_poland_can_into_space = {
	
	id = 35
	possible = {
		ironman = yes
		ai = no
		tag = POL
	}
	
	happened = {
		mil_tech = 32
		adm_tech = 32
		dip_tech = 32
	}
}

achievement_world_discoverer = {
	
	id = 36
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		europe = { has_discovered = ROOT }
		asia = { has_discovered = ROOT }
		africa = { has_discovered = ROOT }
		north_america = { has_discovered = ROOT }
		south_america = { has_discovered = ROOT }
		oceania = { has_discovered = ROOT }
	}
}

achievement_the_chrysanthemum_throne = {
	
	id = 37
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		tag = JAP
		japanese_region = {
			type = all
			NOT = {
				is_colony = yes
			}
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
			owned_by = JAP
		}
	}
}

#############################
# 10 VERY HARD ACHIEVEMENTS
#############################
achievement_basileus = {

	id = 38
	possible = {
		ironman = yes
		ai = no
		tag = BYZ
	}
	
	happened = {
		capital = 151 # Constantinople
		owns = 151	# Thrace
		owns = 149	# Edirne
		owns = 147	# Salonica
		owns = 148	# Macedonia
		owns = 146	# Athens
		owns = 145	# Morea
		owns = 1773	# Achea
		owns = 316	# Bithynia
		owns = 317	# Bursa
		owns = 318	# Smyrna
		owns = 1853	# Kozani
		AND = { # Should this be removed?
			owns = 151	# Thrace
			owns = 149	# Edirne
			owns = 147	# Salonica
			owns = 148	# Macedonia
			owns = 146	# Athens
			owns = 145	# Morea
			owns = 1773	# Achea
			owns = 316	# Bithynia
			owns = 317	# Bursa
			owns = 318	# Smyrna
			owns = 163	# Crete
			owns = 164	# Naxos
			owns = 320	# Rhodes
			owns = 321	# Cyprus
			owns = 322	# Anatolia
			owns = 323	# Konya
			owns = 319	# Antalya
			owns = 324	# Karaman
			owns = 325	# Kastamon
			owns = 326	# Angora
			owns = 327	# Adana
			owns = 332	# Mus
			owns = 328	# Sinope
			owns = 330	# Trebizon
			owns = 285	# Kaffa
			owns = 142	# Corfu
			owns = 143	# Albania
			owns = 144	# Janina
			owns = 1765	# Nis
			owns = 150	# Bulgaria
			owns = 1764	# Burgas
			owns = 159	# Silistria
			owns = 1846	# Yazgod
			owns = 1848	# Hamid
			owns = 1853	# Kozani
		}
		# Restore the Roman Empire
	}
}

achievement_agressive_expander = {
	
	id = 39
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		num_of_cities = 200
	}
}

achievement_kaiser_not_just_in_name = {
	
	id = 40
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		tag = HLR
		# Enact all reforms in the HRE.
	}
}

achievement_norwegian_wood = {
	
	id = 41
	possible = {
		ironman = yes
		ai = no
		tag = NOR
	}
	
	happened = {
		NOT = {
			any_province = {
				trade_goods = naval_supplies
				NOT = { owned_by = NOR }
			}
		}
		# Own all naval supplies provinces as Norway.
	}
}

achievement_african_power = {
	
	id = 42
	possible = {
		ironman = yes
		ai = no
		tag = KON
	}
	
	happened = {
		africa = {
			type = all
			NOT = {
				is_colony = yes
			}
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
			owned_by = KON
		}
		# Kongo own all provinces in Africa.
	}
}

achievement_no_trail_of_tears = {

	id = 43
	possible = {
		ironman = yes
		ai = no
		tag = CHE
	}
	
	happened = {
		technology_group = western
		the_thirteen_colonies = {
			type = all
			owned_by = CHE
		}
	}
}

achievement_one_night_in_paris = {
	
	id = 44
	possible = {
		ironman = yes
		ai = no
		OR = {
			AND = {
				tag = ENG
				NOT = { exists = GBR }
			}
			tag = GBR
		}
	}
	
	happened = {
		183 = { # Île-de-France/Paris
			owner = {
				OR = {
					AND = {
						tag = ENG
						NOT = { exists = GBR }
					}
					tag = GBR
				}
			}
		}
	}
}

achievement_definitely_the_sultan_of_rum = {

	id = 45
	possible = {
		ironman = yes
		ai = no
		tag = TUR
	}
	
	happened = {
		owns = 295 # Moskva
		owns = 151 # Thrace/Istanbul
		owns = 118 # Rome
	}
}

achievement_market_control = {
	
	id = 46
	possible = {
		ironman = yes
	}
	happened = {
		num_of_trading_bonuses = 7
	}
}

achievement_ruina_imperii = {
	
	id = 47
	possible = {
		ironman = yes
	}
	happened = {
		ai = no
		NOT = {
			hre_size = 1
		}
		NOT = {
			exists = HLR
		}
		NOT = { 
			any_province = {
				is_core = HLR
			}
		}
		# Dismantle the HRE
	}
}


#############################
# 3 INSANE ACHIEVEMENTS
#############################
achievement_world_conqueror = {

	id = 48
	possible = {
		ironman = yes
	}
	happened = {
		NOT = {
			any_country = {
				NOT = { tag = ROOT }
				exists = yes
			}
		}
	}
}

achievement_the_three_mountains = {

	id = 49
	possible = {
		ai = no
		tag = RYU
		ironman = yes
	}
	
	happened = {
		NOT = {
			any_country = {
				NOT = { tag = RYU }
				exists = yes
			}
		}
	}
}

achievement_jihad = {

	id = 50
	possible = {
		ironman = yes
		ai = no
		tag = NAJ
		religion = sunni
	}
	
	happened = {
		europe = {
			type = all
			NOT = {
				is_colony = yes
			}
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
			religion = sunni
		}
		africa = {
			type = all
			NOT = {
				is_colony = yes
			}
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
			religion = sunni
		}
		asia = {
			type = all
			NOT = {
				is_colony = yes
			}
			NOT = {
				is_wasteland = yes
			}
			NOT = {
				is_empty = yes
			}
			religion = sunni
		}
	}
}
 

Te. Kenzo

Field Marshal
104 Badges
Aug 3, 2009
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more than these WC achievement, I prefer if they added achievment also for mughals, hindustan, ireland, malay, netherlands etc.. as inceintive to play al these areas, with different point of view.