I think I found all of the achievements in a text file in the demo. I don't have the time to 'extract' them to plain text but you can get the gist of what they need you to do in the .txt. file.
Here is the copy of the .txt file below -
Here is the copy of the .txt file below -
Code:
#############################
# 7 VERY EASY ACHIEVEMENTS
#############################
achievement_for_the_glory = {
id = 1
possible = {
ironman = yes
}
happened = {
has_country_flag = have_diploannexed
}
}
achievement_grand_army = {
id = 2
possible = {
ironman = yes
NOT = { army_size_percentage = 0.99 }
}
happened = {
ai = no
army_size_percentage = 0.99
}
}
achievement_grand_navy = {
id = 3
possible = {
ironman = yes
NOT = { navy_size_percentage = 0.99 }
}
happened = {
ai = no
navy_size_percentage = 0.99
}
}
achievement_defender_of_the_faith = {
id = 4
possible = {
ironman = yes
is_defender_of_faith = no
}
happened = {
ai = no
is_defender_of_faith = yes
}
}
achievement_until_death_do_us_apart = {
id = 5
possible = {
ironman = yes
NOT = { num_of_royal_marriages = 1 }
}
happened = {
ai = no
num_of_royal_marriages = 1
}
}
achievement_that_is_mine = {
id = 6
possible = {
ironman = yes
}
happened = {
ai = no
has_country_flag = conquered_province
}
}
achievement_victorious = {
id = 7
possible = {
ironman = yes
}
happened = {
has_country_flag = has_won_war
}
}
#############################
# 10 EASY ACHIEVEMENTS
#############################
achievement_emperors_new_clothes = {
id = 8
possible ={
ironman = yes
ai = no
NOT = {
tag = HAB
}
}
happened = {
is_emperor = yes
}
}
achievement_down_under = {
id = 9
possible ={
ironman = yes
ai = no
NOT = {
australian_coast = {
owned_by = ROOT
is_colony = yes
}
}
}
happened = {
ai = no
australian_coast = {
owned_by = ROOT
is_colony = yes
}
}
}
achievement_isnt_this_the_way_to_india = {
id = 10
possible = {
ironman = yes
ai = no
tag = SPA
NOT = {
OR = {
north_america = { has_discovered = ROOT }
south_america = { has_discovered = ROOT }
}
}
}
happened = {
OR = {
north_america = { has_discovered = ROOT }
south_america = { has_discovered = ROOT }
}
}
}
achievement_azur_seme_de_lis_or = {
id = 11
possible ={
ironman = yes
ai = no
tag = FRA
}
happened = {
all_core_province = {
owned_by = FRA
}
}
}
achievement_not_so_sad_a_state = {
id = 12
possible = {
ironman = yes
ai = no
tag = POR
}
happened = {
africa = {
owned_by = POR
is_colony = yes
}
brazil_region = {
owned_by = POR
is_colony = yes
}
}
}
achievement_seriously = {
id = 13
possible = {
ironman = yes
}
happened = {
has_country_flag = killed_tenkey
}
}
achievement_its_all_about_the_money = {
id = 14
possible = {
ironman = yes
NOT = { treasury = 2000 }
}
happened = {
ai = no
treasury = 3000
}
}
achievement_respected = {
id = 15
possible = {
ironman = yes
}
happened = {
ai = no
prestige = 100
legitimacy = 100
stability = 3
}
}
achievement_true_catholic = {
id = 16
possible = {
ironman = yes
}
happened = {
ai = no
num_of_cardinals = 3
}
}
achievement_truly_divine_ruler = {
id = 17
possible = {
ironman = yes
}
happened = {
ai = no
dip = 5
mil = 5
adm = 5
}
}
#############################
# 10 NORMAL ACHIEVEMENTS
#############################
achievement_italian_ambition = {
id = 18
possible = {
ironman = yes
ai = no
}
happened = {
tag = ITA
}
}
achievement_cold_war = {
id = 19
possible = {
ironman = yes
}
happened = {
ai = no
has_country_flag = cold_war
}
}
achievement_royal_authority = {
id = 20
possible = {
ironman = yes
}
happened = {
ai = no
has_country_flag = installed_union
}
}
achievement_viva_la_revolucion = {
id = 21
possible = {
ironman = yes
}
happened = {
ai = no
has_country_flag = supported_rebels
}
}
achievement_brothers_in_arms = {
id = 22
possible = {
ironman = yes
}
happened = {
ai = no
has_country_flag = brothers_in_arms
}
}
achievement_no_pirates_in_my_carribean = {
id = 23
possible = {
ironman = yes
}
happened = {
ai = no
the_carribean = {
type = all
owned_by = ROOT
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
}
owns = 481
# Control entire Carribean
}
}
achievement_master_of_india = {
id = 24
possible = {
ironman = yes
}
happened = {
ai = no
indian_region = {
type = all
NOT = {
is_colony = yes
}
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
owned_by = ROOT
}
}
}
achievement_sweden_is_not_overpowered = {
id = 25
possible = {
ironman = yes
ai = no
tag = SWE
}
happened = {
the_baltics = {
type = all
owned_by = SWE
}
# Control entire baltic coastline as sweden.
}
}
achievement_my_armies_are_invincible = {
id = 26
possible = {
ironman = yes
NOT = { land_morale = 7 }
}
happened = {
ai = no
land_morale = 7 # Gain at least 7.0 land-morale.
}
}
achievement_this_navy_can_take_it_all = {
id = 27
possible = {
ironman = yes
NOT = { naval_morale = 7 }
}
happened = {
ai = no
naval_morale = 7 # Gain at least 7.0 naval-morale
}
}
#############################
# 10 HARD ACHIEVEMENTS
#############################
achievement_the_pen_is_mightier_than_the_sword = {
id = 28
possible = {
ironman = yes
ai = no
tag = HAB
NOT = { num_of_unions = 3 }
}
happened = {
num_of_unions = 3
}
}
achievement_traditional_player = {
id = 29
possible = {
ironman = yes
}
happened = {
ai = no
army_tradition = 90
navy_tradition = 90
}
}
achievement_its_all_about_luck = {
id = 30
possible = {
ironman = yes
}
happened = {
has_country_flag = beat_big_leader
}
}
achievement_all_belongs_to_mother_russia = {
id = 31
possible = {
ironman = yes
ai = no
primary_culture = russian
}
happened = {
tag = RUS
}
}
achievement_at_every_continent = {
id = 32
possible = {
ironman = yes
}
happened = {
ai = no
any_owned_province = {
continent = europe
}
any_owned_province = {
continent = asia
}
any_owned_province = {
continent = africa
}
any_owned_province = {
continent = north_america
}
any_owned_province = {
continent = south_america
}
any_owned_province = {
continent = oceania
}
}
}
achievement_spain_is_the_emperor = {
id = 33
possible = {
ironman = yes
ai = no
tag = SPA
NOT = { is_emperor = yes }
}
happened = {
is_emperor = yes
# become Emperor of HRE as Spain.
}
}
achievement_an_early_reich = {
id = 34
possible = {
ironman = yes
}
happened = {
ai = no
tag = GER
# (form Germany)
}
}
achievement_poland_can_into_space = {
id = 35
possible = {
ironman = yes
ai = no
tag = POL
}
happened = {
mil_tech = 32
adm_tech = 32
dip_tech = 32
}
}
achievement_world_discoverer = {
id = 36
possible = {
ironman = yes
}
happened = {
ai = no
europe = { has_discovered = ROOT }
asia = { has_discovered = ROOT }
africa = { has_discovered = ROOT }
north_america = { has_discovered = ROOT }
south_america = { has_discovered = ROOT }
oceania = { has_discovered = ROOT }
}
}
achievement_the_chrysanthemum_throne = {
id = 37
possible = {
ironman = yes
}
happened = {
ai = no
tag = JAP
japanese_region = {
type = all
NOT = {
is_colony = yes
}
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
owned_by = JAP
}
}
}
#############################
# 10 VERY HARD ACHIEVEMENTS
#############################
achievement_basileus = {
id = 38
possible = {
ironman = yes
ai = no
tag = BYZ
}
happened = {
capital = 151 # Constantinople
owns = 151 # Thrace
owns = 149 # Edirne
owns = 147 # Salonica
owns = 148 # Macedonia
owns = 146 # Athens
owns = 145 # Morea
owns = 1773 # Achea
owns = 316 # Bithynia
owns = 317 # Bursa
owns = 318 # Smyrna
owns = 1853 # Kozani
AND = { # Should this be removed?
owns = 151 # Thrace
owns = 149 # Edirne
owns = 147 # Salonica
owns = 148 # Macedonia
owns = 146 # Athens
owns = 145 # Morea
owns = 1773 # Achea
owns = 316 # Bithynia
owns = 317 # Bursa
owns = 318 # Smyrna
owns = 163 # Crete
owns = 164 # Naxos
owns = 320 # Rhodes
owns = 321 # Cyprus
owns = 322 # Anatolia
owns = 323 # Konya
owns = 319 # Antalya
owns = 324 # Karaman
owns = 325 # Kastamon
owns = 326 # Angora
owns = 327 # Adana
owns = 332 # Mus
owns = 328 # Sinope
owns = 330 # Trebizon
owns = 285 # Kaffa
owns = 142 # Corfu
owns = 143 # Albania
owns = 144 # Janina
owns = 1765 # Nis
owns = 150 # Bulgaria
owns = 1764 # Burgas
owns = 159 # Silistria
owns = 1846 # Yazgod
owns = 1848 # Hamid
owns = 1853 # Kozani
}
# Restore the Roman Empire
}
}
achievement_agressive_expander = {
id = 39
possible = {
ironman = yes
}
happened = {
ai = no
num_of_cities = 200
}
}
achievement_kaiser_not_just_in_name = {
id = 40
possible = {
ironman = yes
}
happened = {
ai = no
tag = HLR
# Enact all reforms in the HRE.
}
}
achievement_norwegian_wood = {
id = 41
possible = {
ironman = yes
ai = no
tag = NOR
}
happened = {
NOT = {
any_province = {
trade_goods = naval_supplies
NOT = { owned_by = NOR }
}
}
# Own all naval supplies provinces as Norway.
}
}
achievement_african_power = {
id = 42
possible = {
ironman = yes
ai = no
tag = KON
}
happened = {
africa = {
type = all
NOT = {
is_colony = yes
}
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
owned_by = KON
}
# Kongo own all provinces in Africa.
}
}
achievement_no_trail_of_tears = {
id = 43
possible = {
ironman = yes
ai = no
tag = CHE
}
happened = {
technology_group = western
the_thirteen_colonies = {
type = all
owned_by = CHE
}
}
}
achievement_one_night_in_paris = {
id = 44
possible = {
ironman = yes
ai = no
OR = {
AND = {
tag = ENG
NOT = { exists = GBR }
}
tag = GBR
}
}
happened = {
183 = { # Île-de-France/Paris
owner = {
OR = {
AND = {
tag = ENG
NOT = { exists = GBR }
}
tag = GBR
}
}
}
}
}
achievement_definitely_the_sultan_of_rum = {
id = 45
possible = {
ironman = yes
ai = no
tag = TUR
}
happened = {
owns = 295 # Moskva
owns = 151 # Thrace/Istanbul
owns = 118 # Rome
}
}
achievement_market_control = {
id = 46
possible = {
ironman = yes
}
happened = {
num_of_trading_bonuses = 7
}
}
achievement_ruina_imperii = {
id = 47
possible = {
ironman = yes
}
happened = {
ai = no
NOT = {
hre_size = 1
}
NOT = {
exists = HLR
}
NOT = {
any_province = {
is_core = HLR
}
}
# Dismantle the HRE
}
}
#############################
# 3 INSANE ACHIEVEMENTS
#############################
achievement_world_conqueror = {
id = 48
possible = {
ironman = yes
}
happened = {
NOT = {
any_country = {
NOT = { tag = ROOT }
exists = yes
}
}
}
}
achievement_the_three_mountains = {
id = 49
possible = {
ai = no
tag = RYU
ironman = yes
}
happened = {
NOT = {
any_country = {
NOT = { tag = RYU }
exists = yes
}
}
}
}
achievement_jihad = {
id = 50
possible = {
ironman = yes
ai = no
tag = NAJ
religion = sunni
}
happened = {
europe = {
type = all
NOT = {
is_colony = yes
}
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
religion = sunni
}
africa = {
type = all
NOT = {
is_colony = yes
}
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
religion = sunni
}
asia = {
type = all
NOT = {
is_colony = yes
}
NOT = {
is_wasteland = yes
}
NOT = {
is_empty = yes
}
religion = sunni
}
}
}