So I decided to try a game with full hyperlanes, because I missed playing warp-only and this is the next best thing currently available.
While empire cohesion isn't really a problem with "normal" shaped empires in games with the standard amount of hyperlanes, I find myself having to count the new external hyperlanes for each system even when expanding regularly.
Perhaps Empire Cohesion could count bordering systems instead of external hyperlanes or take the total amount of starlanes into account somehow?
I've added some screenshots to illustrate. Will perhaps add more as my current game progresses.

EDIT: Just to clarify, what point I was trying to make:
I like the empire cohesion mechanic, but with full hyperlanes I find it to bea bit tedious, since it becomes a lot harder to build a cohesive empire.
UPDATE:
To be fair: A couple of years in, cohesion is now again pretty manageable - though I am still inclined to say, that cohesion would be better, if overall hyperlane density wasn't a factor. Having 4 starlanes to the same system should not count as 4 external hyperlanes.

While empire cohesion isn't really a problem with "normal" shaped empires in games with the standard amount of hyperlanes, I find myself having to count the new external hyperlanes for each system even when expanding regularly.
Perhaps Empire Cohesion could count bordering systems instead of external hyperlanes or take the total amount of starlanes into account somehow?
I've added some screenshots to illustrate. Will perhaps add more as my current game progresses.
EDIT: Just to clarify, what point I was trying to make:
I like the empire cohesion mechanic, but with full hyperlanes I find it to bea bit tedious, since it becomes a lot harder to build a cohesive empire.
UPDATE:
To be fair: A couple of years in, cohesion is now again pretty manageable - though I am still inclined to say, that cohesion would be better, if overall hyperlane density wasn't a factor. Having 4 starlanes to the same system should not count as 4 external hyperlanes.
Last edited: