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Echo Candor One

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The way Fuedal Society works right now is made almost absolete by the Hegemony federation type. In fact, Hegemony works better in almost every way, and you can create a hegemony at will if you meet the requirements. Settle an area of space outside of your primary sector, release it as a vassal, send it an envoy, liberate it, and et voila, instant hegemony.


I'd like to see Fuedal Society reworked in light of this.

How I'd approach the new civic:
Every Planet has a Unique Governor. These Governors cost no upkeep, and the first governor to a planet is assigned for free.

One of the governors is ideally the ruler's successor, assuming an imperial authority.
 
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Rodmar18

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Yes, Feudal Society has never depicted what impact feudality had on the society and empire proper, which civics usually do. You are a feudal society for real only if you interact with other empires, whatever the number of colonies and sectors in your own empire.

I like your idea, and a few details could be added without turning it into a steamwork:

- Governors have a reduced upkeep (an alternative to no upkeep);
- Beside the core sector (imperial demesne), sectors have a max radius of 2 jumps, instead of 4 (an alternative to 1 governor per planet, if this is not easy to implement);
- Some events add a governor to the pool of leaders for free (or at a low cost) (promotion of an able administrator, like events that add generals, admirals, scientists).
- Removing any leader but a scientist leads to some unrest in the empire;
- Reassigning a governor leads to durable unrest on the planet;
- If rulers are elected (oligarchic authority), only governors, generals or admirals can be elected (a Feudal Society could have an oligarchic authority);
- If rulers are not elected (imperial authority), the heir is deemed to act as the core sector's governor (if this is possible to implement), and is the only candidate to the succession;
- Some events may lead to a change of imperial house (a governor takes the imperial seat);

- Administrators have a higher upkeep (to pay for the governor);
- Administrators contribute to the fleet and produce unity;

- Empire's modifiers on happiness have a reduced effect.
- Edicts and campaigns (or some of them) cost more.
 
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