I understand that these are currently bugged. Have there been any indications from paradox about this being fixed in FTM?
Have to buy FTM. But right now the game is balanced. It just ignores the defensiveness and toughness values. Some have changed the files but this is the WRONG way to go in my opinion.
We already said elsewhere, but there's no plans to backport the Def/Tough stuff to FTM.
Well, there are still at least 2 bugs that cause game crashes...When we make the SF patch it will pretty much be the last beta with an installer, mainly just waiting for more feedback on the beta as it seems few people are reporting anything about it. Perhaps that means it is perfect![]()
Yeah, to SF, sorry.
Are the crashes reported? If so, are they in the patch feedback thread, or could you link me to them? Brain is full of FTM right now, can't recall any active SF crash bugs.
Thanks, I will check them tomorrow...Or maybe I should prod Artfox to do it...![]()
Since I assume it works like in HoI2 the answer is probably the same: It depends on the situation.So when defensiveness a toughness actually work like theyre supposed to, how will they work? Is it just gonna lower the amount of casualties you sustain on the defense/offense or is it going to also effect who the winner/loser of the battle is?
Ofcourse there are many ways to lower the amount of casualties. By increasing your attack values the battle will be over quicker lowering your casualties. You can build divisions with lower softness if the enemy employ mostly soft attacks to lower casualties. You can use terrain to your advantage, you can employ an airforce which is very cheap in manpower and so on and so on.Edit: and since Defensiveness/Toughness dont work currently... does that mean that there is currently no way to lower the amount of casualties you sustain on the offense or defense? Seems really unbalanced to me... this means that who ever has the more manpower has a gigantic advantage over whoever has less manpower.
Recently I've reported this:http://forum.paradoxplaza.com/forum/showthread.php?539919-Crash-because-of-convoy-issue (I think something is wrong with the map and reachability so game cannot trace a path to the province).
There was also a problem with theatre AI reported by several users (you have to browse through tech support or bug report subforums). Perhaps it was fixed in 2.04f but I couldn't figure this out from the changelog.
And there was an issue with music causing mysteriuous crashes at start (reinstalling codecs does not seem to work). Take a look at
this topic. It seems it hasn't been fixed, see the very end of this post by GCZ.
So when defensiveness a toughness actually work like theyre supposed to, how will they work? Is it just gonna lower the amount of casualties you sustain on the defense/offense or is it going to also effect who the winner/loser of the battle is?
Edit: and since Defensiveness/Toughness dont work currently... does that mean that there is currently no way to lower the amount of casualties you sustain on the offense or defense? Seems really unbalanced to me... this means that who ever has the more manpower has a gigantic advantage over whoever has less manpower.