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Buckley

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Another expansion would be cool... I'm still holding out hope for a Cold War/ World War III expansion...
 

bbasgen

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Actually, DH did better than expected. Collaboration between DH and FTM is just not going to happen though. Most of us who turned to DH were severely disappointed by HOI3. TBH, the game lacks "depth". It is highly eurocentric and basically ignores the rest of the world. The supply system is still screwy as hades. Even playing Germany, I have units in "poor supply" inside core Germany during the invasion of Poland. All core areas of Germany were built up to 100% infra. It was June, so you can't blame the weather. The supply system just plain sucks and needs to be scrapped and redone from scratch. The only really good thing about HOI3(imo) is the map, and DH has a map almost as good.

Your comments about HoI3 (as well as your icons), make it obvious that you haven't played FtM. I would have mostly agreed with you before FtM, but with that expansion I find the game quite enjoyable. The supply system is reasonable in the sense that it works as designed.
 

Wminus

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Idk about HoI3 1.4, but I've never had any issues with the supply system. Oh, except the Japanese AI sending all of its supplies and oil to China in one of the old versions of FTM/SF...

ehh no AI country does that anymore, right?
 

CplKatie

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The only time I get serious supply problems is when I get involved in a land war in Asia. Someone said something about that, didn't they? ;)

That said, I'm hoping that 3.06 solves some of the troubles with, for example, Japan shipping ALL it's supplies to China. In the meantime, I'll play Vicky2. Or EU3 Or (tomorrow) Warlock: MotA. Or... well, let's face it, no need to hang about waiting!

As a player playing japan that issue is easily solved with more advanced gameplay. Its not a bug its the lack of player knowledge of supply system. You have cores and massive IC off your mainland. You can't use easy mode supply production and ai controlled transports, its why japan games are for more advanced players. To fix the asia stockpile being huge and japan mainland starving you need to delete the resource convoy to asia and remake it manually to the same port as your asia supply stockpile, then change the resource convoy to ship supply/fuel and it will slowly siphon all that excess back to japan and when the stockpile goes empty it will delete itself and then you will need to remake the resource convoy again, you dont lose any resources they invisibly sit stockpiled in that port till you remake it, and then all of a sudden you will get massive influx of resources when the convoy is set back to resources.
 

Chromos

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As a player playing japan that issue is easily solved with more advanced gameplay. Its not a bug its the lack of player knowledge of supply system. You have cores and massive IC off your mainland. You can't use easy mode supply production and ai controlled transports, its why japan games are for more advanced players. To fix the asia stockpile being huge and japan mainland starving you need to delete the resource convoy to asia and remake it manually to the same port as your asia supply stockpile, then change the resource convoy to ship supply/fuel and it will slowly siphon all that excess back to japan and when the stockpile goes empty it will delete itself and then you will need to remake the resource convoy again, you dont lose any resources they invisibly sit stockpiled in that port till you remake it, and then all of a sudden you will get massive influx of resources when the convoy is set back to resources.

As there were even reports that units had no supply that were sitting in the home country only some nodes from the capital, it at least seems that there could be some players who experience supply problems where they can't even have done anything "wrong". :)

Maybe same to the "phenomenon" that some see quite often win Nat. Spain and some se them loose quite often?..

On the other side, knowing how the system works helps of course in many situations. And there were also quite some reports in the the past where players could have corrected the supply situation by themself. That adds maybe quite some difficulty to get knowledge of real bugs.

Cheers,
Chromos
 

Curwen

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I would have mostly agreed with you before FtM, but with that expansion I find the game quite enjoyable.

Agreed. Though I might've said "before SF".

HoI3 was damn disappointing when it was new, nothing is gonna change that. But the expansions have more than compensated for that by now, and people not playing it are missing out on the best wwii grand scale strategy game around imo.

when its ready! thats all you are going to get.

I was told that about a long list of games by now, but I mostly get them earlier than that ;)
 

Secret Master

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The supply system is still screwy as hades. Even playing Germany, I have units in "poor supply" inside core Germany during the invasion of Poland. All core areas of Germany were built up to 100% infra. It was June, so you can't blame the weather. The supply system just plain sucks and needs to be scrapped and redone from scratch.

This never happened to me, even in the release version of the game. The closest I've ever come to that kind of problem was when I SRed every single division of the German army to one province for reorganization. And it only happened for a couple of days until the supply adjusted accordingly since using SR plays havoc with supply draw (which it should).

I can invade Germany proper with two full armored corps of pure HARM plus another 800 brigades worth of INF/ARTY divisions as the Soviets and not have supply problems in FtM. I can invade the Germans with 200 brigades of ARM and another 200 brigades of SPARTY plus the standard INF/ARTY stuff and still be fine. I can convert the entire French starting OOB to MOT/TD in time for 1939 and invade the Germans with no supply problems despite the fuel draw. Hell, I think I invaded Europe in Overlord one time with what ended up being around 300 brigades of MECH with TDs attached and only felt supply problems when port capacity was exceeded (all those planes I based in Europe was eating fuel at a prodigious rate alongside all that MECH).
 

Garmorn

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In my opinion:

It seems to me that most people that prefer DH over HoI3 would hate to go back to HoI2 with out any expansions or mods. It the mods (and DH is a major one) that make HoI2 better that vanilla HoI3.

HoI3 requires a lot more to mod because of the greater number of things that can be modeled and requires far more work to balance. This has led to only have 3 major mods and a small number of secondary mods. However the mods have a greater deep and range of differences. Ranging from HPP at one end of historical flexibility and accuracy of units to ICE and Black ICE that uses far more unit types and flavor events than is possible in any HoI2 or its variants.

I think a lot of the DH players would like these mods but I don't expect either to completly replace the other. Their are at two different levels of complexity and mircomanement. This means most players will prefer one over the other not that one is better than the other. After all who buys a race car to take the kids to school or buys a van to race in?
 

Easy1

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yes it is in closed beta testing right now.... it is coming along nicely supposedly and i have heard some scuttlebutt about a possible expansion that could combine Darkest Hour and HoI III ... i am not sure of its name but it was discussed on the twcenter on which i am a member... the patch 3.06 should just be fixing little issues though - not completely adding new start/end dates... possibly changing some hard coding though in the .exe file that we modders cannot get to.

cheers lads!
GFM

Probably confusion due to the next DH patch including a new interface that somehow is HOI3-inspired.
 

Limith

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In my opinion:

It seems to me that most people that prefer DH over HoI3 would hate to go back to HoI2 with out any expansions or mods. It the mods (and DH is a major one) that make HoI2 better that vanilla HoI3.
Not true. DH Vanilla > HoI3 Vanilla. I prefer the gameplay of DH/HoI2 series over the gameplay of HoI3.
HoI3 requires a lot more to mod because of the greater number of things that can be modeled and requires far more work to balance.
Imo, HoI3 requires more to mod due to its design paradigm which I dislike, not because it has more things that can be modeled. HoI2 has tech teams which requires more research. We also have to manually reassign leaders for political parties since we don't have a political party screen (although I am of the opinion the political system in HoI3 is a waste of time/resources since it isn't impacted by actual government performance). AI modding is also infinity harder in DH than in HoI3 since afaik, the HoI3 one has at least a decent generic ai, while in DH we have to define frontage priorities and stuff manually for every case in order for the ai to perform well.
This has led to only have 3 major mods and a small number of secondary mods. However the mods have a greater deep and range of differences. Ranging from HPP at one end of historical flexibility and accuracy of units to ICE and Black ICE that uses far more unit types and flavor events than is possible in any HoI2 or its variants.
Also, unit types aren't really high on my list of desirability. I prefer flavor events, and I disagree with your statement that HoI3 offers flavor events not possible in DH/HoI2. The dev team for DH is very nice and coordinates well with the modding community and as a modder (and as a player before then), we get to make requests for stuff to make new flavor events not "possible". Lastly, graphic modding is easier in DH.

I think a lot of the DH players would like these mods but I don't expect either to completly replace the other. Their are at two different levels of complexity and mircomanement. This means most players will prefer one over the other not that one is better than the other. After all who buys a race car to take the kids to school or buys a van to race in?
I agree that DH and HoI3 are different from one another but I again disagree with your notion that HoI3 is "more complex" and DH is "less complex". I dislike HoI3 and the way it implements certain ideas and game features to make the end game less fun for me than DD/Arma/HoI2/DH. The complexity of the implementation does not mean the underlying game mechanics is more complex than DH.

If anything, I would love a Vicky2/HoI3 hybrid. I dislike army management in Vicky 2 but it has a better political system. Vicky 2 also has a much more usable interface than HoI3. But I haven't played either in great detail, just the demo for HoI3 that crashed a ton on me and the demo for Vicky 2.
 
Last edited:

CplKatie

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If anything, I would love a Vicky2/HoI3 hybrid. I dislike army management in Vicky 2 but it has a better political system. Vicky 2 also has a much more usable interface than HoI3. But I haven't played either in great detail, just the demo for HoI3 that crashed a ton on me and the demo for Vicky 2.

Yeah....why is DH invading our forums trying to sell their inferior product to us? :glare: You dont even have this game and you just wrote out a comparison, you should work for G4 or Pcgamer, cause you are as useful and indepth as their game reviews.
 

Calders

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OK so its decided, some people like DH more and some people like HOI3 more :)

Back on topic: I'm really hoping that the patch will add a way to make some war goals require the taking of less victory points than others. So if you set a war goal for a limited amount of territory you don't have to invade virtually the entire country. Its a big flaw in the war goal system as it is (makes you want to always set conquer), and it can't be that much work to add it.
 

azedalis

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WArgoals are just too flawed in my eyes, period. The only wargoal I have seen that works is conquer. I tried to setup a democracy in Germany being the USA, sure it works, but Germany declares war in a week, cutting all your supply....thats stupid. How about puppeting that allows your enemy to move through the country you just puppeted just as if they owned it without the chance of being attacked and obviously they can be supplied through it also. Just too much wrong with the wargoals as they are now, you might as well just conquer a country then release it or whatever afterwards. Yes you lose their armies, but it could be worse.
 

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What about incorporating the CMP map in the 3.06 patch? The CMP map hasn't even been mentioned so far. Does anyone want the CMP map included in the next patch? I think that it would be a very good thing.