I bought Stellaris over MOO4 because of the multiple FTL ship movement types. I am most interested in solo games, at the larger galaxy sizes.
It is only as the galaxy increases in size towards n=800 or 1000 that the "Hyperlanes," a.k.a. starlanes become more
frustrating and IMHO, absurd. This is partly because of the unnecessary micro-management of routing each fleet along route A-Z involving way points A,B,C,D,E,F,G,H, I,J, K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z, followed by the joy
of also routing ship and transport reinforcements and but also because it "feels" rigid like railways in space.
Automating with waypoints will not help because the AI is adept at ambushing isolated reinforcements,
Imagine my excitement at starting Stellaris 2.0 with the new Apocalypse splash screen only to start a game only to have that hope crushed by an ugly grid of railway-lines, dooming my play-style to be forever locked into an old game version 1.9 that will never receive exciting new content.
Now a player who likes multiplayer could well be happy because:-
(a) Multiplayer games will always tend to be the smallest galaxy, because of the lower time commitment and faster low tech interaction, combat and cut and thrust these games provide.
(b) Hyperlanes are the best combat choice because of the increased ship speed, and at small galaxy node sizes
the routing problems are far less noticeable [except for rigid early expansion]. Therefore they would automatically be the default choice of 99% of multiplayer gamers.
Also a solo player who nearly always plays small galaxies may not notice any difference because they picked
Hyperlane travel as the most combat effective anyway, leading to the quick combat and plunder they were after.
All the above is just IMHO, as you would expect, but I have played a lot of Space 4X games.
Is there any chance of having a "revert to 1.9" button put on the start game menu screen, I have the uncomfortable feeling I will need it.