First problem with your theory is that no change made by Paradox make any of their games unplayable for me.
As I understand it, that's actually the very premise of his theory.
This branch of discussion started from ignoring context. Hyperlane-only policy is part of doomstack measures that were talked about in design corner stream.
Crap. I can't watch streamed content (personal issues; I can read walls of text all day, but audio loses me in under five minutes) so I can't actually check this part for myself. Specifically, whether or not they actually said "hyperlane-only policy is part of doomstack measures," as opposed to similar-but-not-same ideas like "is coming with" or "abandoning asymmetry and assorted overhead to make more time."
However...
In that stream it was clearly stated that Wiz consider removing all starting FTLs other than hyperlanes (at that point, there were some vague idea to make warp and wormholes advanced FTLs). Ergo theory that Wiz ever promised that he will not remove two starting FTLs is absurd,ergo Wiz cannot break that promise.
Comes down to timeline actually. The promise was not explicit, but heavily implied by the above mentioned twitter post; if this stream you're speaking of came before that post, then you may have a point. If it came after, then it's just moving the timeline on when his mind changed from "we're going to rework not abandon" to "nope, we're abandoning after all."
Which three? Purifiers, China and?
Purifers, Devourers and Exterminators. Though the last one is a bit odd, in that where this was mentioned somewhat implies they get the exception when dealing with non-machine empires but play by 'the rules' when dealing with other machines.
(I assume one of those is "China," but my familiarity with the local jargon isn't good enough to do more than guess at which one.)
Gestalds will probably work like every other empire. Just a guess.
In case of militarist/pacifist axis, they will probably just get some modifiers.
And my point is that even "just some modifiers" are added overhead in the same way (albeit to a different scale) as FTL considerations are. If implemented, they need to be coded in, tested, possibly have their values adjusted and retested. Even if gestalts are working like every other empire, they still need to at least be looked at to verify that they can do so without breaking things. (Granted, the only real problem on attrition mechanics for gestalts that I can see is verisimilitude; IMO they really
shouldn't work exactly like regular empires on that front, but I can't think of any mechanics they break by doing so. The influence economy adjustments, accounting for the change in how outposts will work, might be a different story.)
Honestly I think my two other counter-arguments (lack of consistence and arbitrary max range limit) were more problematic. Also, is it really that minimal? Its three times more design than in hyperlane-only variant. And don't forget: we are talking about almost any feature connected with movement.
Personally, I don't find them problematic at all. "Game balance" notwithstanding, range limits are inherently arbitrary - whether that's your autocannons, your ftl drive's max jump, or the reach of an FTL inhibitor. And the lack of consistency in this case is IMO a
feature, not a bug - the point of asymmetrical FTL
is asymmetry, not consistency. Different drive types
should work differently, and be affected differently. (As should gestalt consciousnesses, or the different poles on each of the ethos - albeit to different degrees.) Shoving consistency where it doesn't belong is what I believe
Emerson was referring to when he spoke of a foolish consistency being
"the hobgoblin of little minds.” (Though, he was obviously speaking to a different context than game design.)
Does this add more work? Yes, absolutely. How much? I can't say, and I'm willing to accept and even sympathize with (albeit with significant disappointment) the argument that the devs believed it was more work than it's worth. (Tavior is not, as I believe he considers the amount of extra work involved to be minimal. But that's his argument, and I'm only interjecting where I believe his argument was missed.)
It's the argument that it can't be done
at all that I'm not so keen on. I would believe Wiz if he said "asymmetrical ftl was blocking our preferred solutions," but I'm a little more skeptical if says it was blocking "any and all solutions."