I recently posted a suggestion about readding the other ftl-types as separate "modes" in future updates, the idea being that since you'll only ever have one ftl-type per game you can design separate systems to accommodate each one. What do you guys think of this idea?
The time and resources spent on making and maintaining those two extra modes are better used to develop other features. It gets worse when you consider that, for each, you need a different border system, different defense station mechanics, different fleet movement mechanics, different trade system (which is supposed to come in future), different balance with the New Wormhole, Gateway and Jump systems, different AI systems, and so on.
The main point of going full-hyperlane is to avoid this very problem actually.