Because the box says it is not.
Same way Stellaris does not say it is a Space opera.
Are you aware what a Space Opera is? Hint: It needs to be about persons. Anakin Skywalkers fall to the Darkside as a personal tragedy is Space Opera. Your Stellaris must be way more awesome than mine, because I do not have a young Anakins career to watch with great interest.
Nor do I see any discrepancy between the description and the game. The description is bland and boring, sure, but it isn't wrong.
Exactly! If we can overcome any of the three in
E =
mc2 limitations then the fun really starts. FTL drive needs to handle any of those to be able to go FTL but like said, elementary level of school is needed to understand how things change if any of them can be manipulate. Its either huge energy output, manipulation of mass or combination. So back to the point, looks like warp drive has the capacity to supercharge weapons or manipulate mass that in turn makes moons weapons.
Btw your article uses old information about Alcubierre drive, here is the
newest take from nasa.
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Eh. To be honest I just typed it in Google and scimmed the first article to come up whether it was roughly correct. Because you didn't seem to know what you are talking about, and still don't. The entire point of Hyperspace is sidestepping those limitations! They are literally entering another "space" because the ships can't go FTL. They may even, in fact, travel at exact the same speed we see in-system. (It depends on the
FICTIVE theory about hyperspace, which the devs haven't elaborated on that much - likely to allow different interpretations.)
If that other space just happens to be formed in the random way it is generated at game start - well, yeah. That is the way it is. Naturally. Chockepoints are logically inevitable.
Um, no. I am clicking right now on map to non celestial body and the ship wont go there. Nope. Let me try other hand. Still nope. So if the space is big how come the ships can't go to space? Have you actually seen any ships in space, space meaning now interstellar space, as in my games the ships are all always in the star system.
There is no space, just roads.
Let me repeat: Stellaris. Is. Not. An. Eternity. Simulator.
Would you prefer that if you click on that other systems your ships start to travel there and reach it in 1000 years? And when after 200 years you think "Darn, that is such a stupid idea" and you order them to turn around they take another 200 years to come back? Cause if you do, I can assure you, you are alone.
Even sandbox games
should not allow pointless stuff like that.
I am actually using jumping, errr jump drive, quite actively. Almost on every move. It has ofc no military value because of the big 'fuck you' it slaps on a fleet after jumping so its mostly used when need of logistics or used by civic ships. As it is not used automatically it also increases the time I micro manage all my half dozen fleets and dozen or two civic ships. Fun? No, not really. Pre 2.0 logistics was smoother.
After the first world war militaries across the world struggled with the concept of tanks and their future role. The spanish civil war saw Italian tanks fail to perform adequatly. Many nations, including Allies, thought this evidence that infantry, or "Entscheidungsmasse", would still be the decisive element of warfare. The Germans didn't, they were like: "Of course
the Italians couldn't do it." We all know how that ended.
Your failure to utilize Jump Drives is no argument. I've had an FE utilize it against me to great effect, circumventing my strong defences and striking where I was vulnerable. And Stellaris AI is probably not the smartest out there. Nuff said.