What I like EU2 for is a real historical framework. Yes, it sometimes fails to account for player's actions, and sometimes feels too rigid, but it really adds a lot it terms of immersion in real world's history, unlike EU3. I usually accept for myself that historical events form a background that a player cannot change, and just live with it.
For me, Magna Mundi actually saved EU3 by making the limitations of "fantasy' much more historical though it still remains absolutely different game, with different approach, and it still will have place in my heart along with (not instead) EU2/FTG.
And for some reason, when I play colonizing nation in EU2 the New world indeed feels like a mystery to discover, while in EU3 vanilla it is just a place to be torn apart in random way between random nations.
For me, Magna Mundi actually saved EU3 by making the limitations of "fantasy' much more historical though it still remains absolutely different game, with different approach, and it still will have place in my heart along with (not instead) EU2/FTG.
And for some reason, when I play colonizing nation in EU2 the New world indeed feels like a mystery to discover, while in EU3 vanilla it is just a place to be torn apart in random way between random nations.