Hello, DH forums.
Here are a few problems I faced when playing as Japan that I wanted to share with you all:
1. Garrisons: Having to garrison islands are fine, but it annoys me greatly that auto-assign gives them my best generals to troops that may never even see combat. It'd be great if auto-assign skips armies with only garrison divisions. Also, it always feel like I never have enough garrisons because of the eternal tug-of-war with the AI and their love for invading seemindly random islands, but I don't consider that to be as much of an issue, since it's more about resource management.
2. Sinking enemies' ships are easy. Getting them off my lawn is not: The AI loves to send piecemeal fleets for who knows what reason throughout the ocean, which I can easily pick off with any fleet with a decent amount of capitals, save for enemy fleets with CVs, which I have other measures to deal with. But as fun it might be to send dozens of the enemy's ships out to the sea, it's not fun watching them sneak convoys off of you in areas that should be safe, retake or invade random islands with a frustrating frequency, and once you've finally cleared the Pacific of all enemy islands (which is no mean task, I assure you), do it anyway because screw naval range. It becomes impossible to project any sort of control into what should supposedly be my sphere of influence and the way the AI continuously makes these unblockable small-scale incursions is tedious at best.
3. No Intel: Playing the naval game on the Pacific is basically playing blind. The only way you can get any information about the enemy's fleets is to be literally on top of them. Provinces, regardless of installations do not provide any sort of detection whatsoever, and the intel screen does squat. It really drains the game of strategy and makes it a tedious whack-a-mole instead. It also makes NAVs useless, but fuck NAVs.
4. Can't Invade the US: This would normally not be a problem except for the fact that the only reason why I can't invade the US is because all of my troops seem to have shit org. regain. My planes work perfectly fine, but what kind of Japan has the IC to invest into a half-decent airforce anyway. I have no idea what this may be about- it might be due to the convoys being raided, perhaps? Which would make sense... except for the problem of how difficult it is to try to keep my convoys safe in this game. I managed to conquer over half the country before the Allies began to push me back, because the peace event wouldn't fire due to how the province density is much higher on the east coast than the west.
If anyone could explain to my why my troops' org. regain went to shat, I'd be grateful.
Things I would like changed:
1. Auto-assign no longer assigns generals to garrison-only armies: Self-explanatory.
2. Installations provide detection values: Or at least naval bases. This would help make the game feel a lot more strategic, and help deal with the frustrations of unblockable AI incursions by giving a way of dealing with them if you've worked up the effort to set up a line of defence.
3. Please increase Naval-Air damage ratios:: I think quadrupling it from its current values is a good place to start off. This is more specifically for NAVs, and more applicable in the Atlantic front, but NAVs are right now way too powerful- even against CVs. I don't think their prowess against undefended fleets should be touched, but they should at least take a beating when facing enemies with appropriate defenses so that they can't just batter them over and over again with no repercussions.
4. Mengkukuo should annex Mongolia and Tannu Tuva at Bitter Peace.: Kind of frustrating to get a huge chunk of Siberia but not actual cores for your puppets. At least BP releaes Sinkiang from puppet status.
5. No -5 Infrastructure events: This is specifically with regards to the Huayankow flooding event, but having -5 infrastructure means that I will never be able to bring it up to 100 infrastructure, which bugs me greatly. More of a personal issue, but would be nice if it was dealt with,
Additionally: Some levels of the democratic-authoritarian slider require a certain relationship level before DoW. Going either way into the slider removes this. Any reason for this other than to make certain slider levels bad?
Anyone else's thoughts on my opinions? Or experiences that differed from mine and would like to share?
Here are a few problems I faced when playing as Japan that I wanted to share with you all:
1. Garrisons: Having to garrison islands are fine, but it annoys me greatly that auto-assign gives them my best generals to troops that may never even see combat. It'd be great if auto-assign skips armies with only garrison divisions. Also, it always feel like I never have enough garrisons because of the eternal tug-of-war with the AI and their love for invading seemindly random islands, but I don't consider that to be as much of an issue, since it's more about resource management.
2. Sinking enemies' ships are easy. Getting them off my lawn is not: The AI loves to send piecemeal fleets for who knows what reason throughout the ocean, which I can easily pick off with any fleet with a decent amount of capitals, save for enemy fleets with CVs, which I have other measures to deal with. But as fun it might be to send dozens of the enemy's ships out to the sea, it's not fun watching them sneak convoys off of you in areas that should be safe, retake or invade random islands with a frustrating frequency, and once you've finally cleared the Pacific of all enemy islands (which is no mean task, I assure you), do it anyway because screw naval range. It becomes impossible to project any sort of control into what should supposedly be my sphere of influence and the way the AI continuously makes these unblockable small-scale incursions is tedious at best.
3. No Intel: Playing the naval game on the Pacific is basically playing blind. The only way you can get any information about the enemy's fleets is to be literally on top of them. Provinces, regardless of installations do not provide any sort of detection whatsoever, and the intel screen does squat. It really drains the game of strategy and makes it a tedious whack-a-mole instead. It also makes NAVs useless, but fuck NAVs.
4. Can't Invade the US: This would normally not be a problem except for the fact that the only reason why I can't invade the US is because all of my troops seem to have shit org. regain. My planes work perfectly fine, but what kind of Japan has the IC to invest into a half-decent airforce anyway. I have no idea what this may be about- it might be due to the convoys being raided, perhaps? Which would make sense... except for the problem of how difficult it is to try to keep my convoys safe in this game. I managed to conquer over half the country before the Allies began to push me back, because the peace event wouldn't fire due to how the province density is much higher on the east coast than the west.
If anyone could explain to my why my troops' org. regain went to shat, I'd be grateful.
Things I would like changed:
1. Auto-assign no longer assigns generals to garrison-only armies: Self-explanatory.
2. Installations provide detection values: Or at least naval bases. This would help make the game feel a lot more strategic, and help deal with the frustrations of unblockable AI incursions by giving a way of dealing with them if you've worked up the effort to set up a line of defence.
3. Please increase Naval-Air damage ratios:: I think quadrupling it from its current values is a good place to start off. This is more specifically for NAVs, and more applicable in the Atlantic front, but NAVs are right now way too powerful- even against CVs. I don't think their prowess against undefended fleets should be touched, but they should at least take a beating when facing enemies with appropriate defenses so that they can't just batter them over and over again with no repercussions.
4. Mengkukuo should annex Mongolia and Tannu Tuva at Bitter Peace.: Kind of frustrating to get a huge chunk of Siberia but not actual cores for your puppets. At least BP releaes Sinkiang from puppet status.
5. No -5 Infrastructure events: This is specifically with regards to the Huayankow flooding event, but having -5 infrastructure means that I will never be able to bring it up to 100 infrastructure, which bugs me greatly. More of a personal issue, but would be nice if it was dealt with,
Additionally: Some levels of the democratic-authoritarian slider require a certain relationship level before DoW. Going either way into the slider removes this. Any reason for this other than to make certain slider levels bad?
Anyone else's thoughts on my opinions? Or experiences that differed from mine and would like to share?