- Apr 1, 2011
Hey, Svatopluk. Just wanted to mention this post that i'm citing below about spymasters rooting out vassals from HIP factions. Is this a bug in your opinion and does it need patching?Posted a new version. The biggest changes are an overhaul of the game difficulty modifiers (a wider range of more reasonable effects instead of an absurdly strong focus on army morale), and an increase in perceived Threat generation for larger realms (Defensive Pacts were exceedingly rare in Vanilla/HIP, even when a massive empire was gobbling up all of its neighbours).
My main hope with this version is that playing on Hard or Very Hard difficulty will now be a good challenge, without feeling unfair or cheesy. The difficulty overhaul however necessitated dropping compatibility with the Cultural Bonuses (HIP) mod, as it also edits static_modifiers.txt . A compatibility patch could be made if people are interested. I added a relevant guide to my first post.
Threat generation is now several times what it was in Frosty, though in observer test games it looks to be working well: Defensive Pacts now tend to form when I would rationally expect it (e.g. an already sizable kingdom suddenly doubles in size), and disappear in around 10-20 years without major offensive war, depending on realm size and strength, which seems more-or-less reasonable imo.
There has been no update on the Open Beta changelog on zijistark's site since last July, which made me think that HIP development overall is "frozen". You are right though that on the EMF git site DelnarErsike has made a couple of changes since then. Most of these are minor though. I took a look at it now and the emf git beta looks compatible with my patch, so you should be able to use them together without any issues (the one place where we edit the same file relative to Frosty3, we both fix the same issue).
It would be nice to have all improvements since Frosty3 in one place, but I think integrating changes from the git repo into this patch here might be a bad idea. It would be rude without their permission (and possibly worse). I would prefer it the other way around: like I wrote in my opening post, the HIP team has my blessing to integrate my patch into the main mod if they want.
It is not fully compatible. I only looked at "NHO Compilation (13-01-21)", which has two clashes: emf_buildings_triggers.txt and succession_laws.txt . As it is, you would lose the cultural buildings for Scots or for Old English, depending on load order, and would similarly lose either the expanded cultural succession law eligibility from NHO or my overhaul of succession law opinion modifiers and realm bonuses.
I do not want to have to make compatches for various submods I do not use myself, especially as compatibility patches would then need to be updated for every new version of every mod. But I do realize that it can be very annoying to have to choose between two mods which could in principle be compatible, but are not. So I updated the OP with a detailed section on how to make compatibility patches, using NHO as the example. I hope you find it useful (teach a man to fish...).
I have never seen long duels, so those must have disappeared before I started playing. Can you describe in detail what they were like? Are lots of people interested in this? (I make no promises here)
It's not a big deal, but it is quite annoying to see my spymaster offer to obligate or threaten some vassal or other because they are part of a conspiratorial faction, when in reality, they are part of the regular HIP factions. Since these factions are seen as legitimate, I think this event should only fire for non-HIP factions like Independence or Claimant or Lower CA factions.