Front lines when neighboring province changes owner / Troop movement after removing front lines

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Dec 18, 2022
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The situation in F1: France assigned 3 front lines, 2 against Germany, 1 against Italy. Patch 1.5.4.

(1) F2: After Germany conquers neighboring provinces and so is the new owner, the front line there vanishes (even though, per tool tip, it's still *a* neighboring country), and the entire front line collapses by the troops re-assigning themselves to the few remaining parts of the old front line. For some reason, this is probably intended behavior, but can the front lines somehow be made to stick around? I realize now (new player) those should probably have been fallback lines instead, but any way to use front lines here to also get the planning bonus?

(2) F3: As a second test, I removed all orders from these 3 armies in the same theater. I expected them to stand in place. Instead, they move to the general area of one army (the one first created which might be related). Stranger, some units teleported several provinces far in the general target direction before beginning their march. Why?

Thanks!
 

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KubiG37

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The front lines stick to factions, not to geographical locations. Well first - patch 1.5.4 is about 3 years old? Why stick to that?

The planning bonus does not disappear instantly by the unit moving, only the dig-in bonus does, if you just manually create a new frontline fast enough, you should retain most of the planning bonuses.

In the present version the front lines split automatically, redistributing soldiers somewhat so that almost no one moves (although they still break sometimes, especially in civil wars)
 
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Dec 18, 2022
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@KubiG37 : As I assumed, it's working as intended. Thanks for outlining the exact rule. I play on 1.5.4. because it's a complex game I started playing only recently. I'll work my way through patches to layer in newer additions like the reworked fuel mechanic after having a general good grasp of the game's basic mechanics.

With respect to the second question (picture F3), I have a really hard time though understanding why this happens (not to speak of the teleporting which must be a bug).
 
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KubiG37

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@KubiG37 : As I assumed, it's working as intended. Thanks for outlining the exact rule. I play on 1.5.4. because it's a complex game I started playing only recently. I'll work my way through patches to layer in newer additions like the reworked fuel mechanic after having a general good grasp of the game's basic mechanics.

With respect to the second question (picture F3), I have a really hard time though understanding why this happens (not to speak of the teleporting which must be a bug).
As you wish :) Although I think that just diving in straight ahead/learning on the go is a quicker training solution ('long term'). Some systems were radically redesigned in the game, and on 1.5.4 (the version I started playing on myself btw :) ) you're learning the old systems that no longer work the same in newer patches.

Introduction of fuel is one thing, completely redesigned naval aspect in 1.6, completely redesigned resistance/partisans in 1.9, completely redesigned supply system in 1.11, Air wings were changed in 1.12

I'd also like to warn you that some patches have some pretty serious issues - I think 1.6 or 1.7 patches were known for front line breaking bugs (mostly because it affected the AI, and it would for example leave huge gaps in its frontlines - created by AI constantly switching troops between frontlines - pretty much what you just described in F3). And there are more things - like overall game balance.
 
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