I recoign it feels just as it has been programmed to feel... that´s a newfound hatred to youAnd exactly how does a bunch of 0's and 1's feel?
I recoign it feels just as it has been programmed to feel... that´s a newfound hatred to youAnd exactly how does a bunch of 0's and 1's feel?
But you are working on HOI4 now!!The effect of trust needs to be made stronger and more transparent. Countries should never rival you if it's 80+, etc. It's on my todo for 1.15.
Good to hear. What about the insanely high opinion penalties to random low-development border provinces and the like, that the AI will often break alliance over? I would like confirmation one way or another as to whether that's WAD.The effect of trust needs to be made stronger and more transparent. Countries should never rival you if it's 80+, etc. It's on my todo for 1.15.
But you are working on HOI4 now!!![]()
Good to hear. What about the insanely high opinion penalties to random low-development border provinces and the like, that the AI will often break alliance over? I would like confirmation one way or another as to whether that's WAD.
And will go to vacation.Only for two more days.
The effect of trust needs to be made stronger and more transparent. Countries should never rival you if it's 80+, etc. It's on my todo for 1.15.
Maybe the AI should only care that much about historical conquest missions, not random ones?Usually this comes from a mission. It's a bit of a separate problem with no good solution yet, because the AI *is* supposed to want to carry out its missions.
Great to hear, thank you.The effect of trust needs to be made stronger and more transparent. Countries should never rival you if it's 80+, etc. It's on my todo for 1.15.
Usually this comes from a mission. It's a bit of a separate problem with no good solution yet, because the AI *is* supposed to want to carry out its missions.
I though the AI couldnt get random missions. Is that outdated info on my part?Maybe the AI should only care that much about historical conquest missions, not random ones?
Maybe the AI should only care that much about historical conquest missions, not random ones?
Usually this comes from a mission. It's a bit of a separate problem with no good solution yet, because the AI *is* supposed to want to carry out its missions.
I was not aware that the PLC got random missions in Kurland, that somehow don't show up on their main screen view when ones like "Conquer Western Prussia" do. Oh well, thanks for the reply. We shall await patch 1.15 eagerly. ^^Usually this comes from a mission. It's a bit of a separate problem with no good solution yet, because the AI *is* supposed to want to carry out its missions.