Well, they clearly stated trust would make them less likely to break alliance/wanting your stuff. At least to my understanding. So trust just made them not attack sooner. If so you just get 100 trust and totally remove a future threat.
Just read up on the italian/napoleonic wars to find out how common and realisric this stuff is. I like the way it is, makes for more challenging and realistic gameplay.
What i do agree with is how the current province interest system is bugged, both in how its weighted for AI (1 province is enough to break long alliance) and how stupid their interest is (low-dev provinces far away in allies land). I really think thats the main problem.
Also, breaking alliance with high trust voluntarily should have an severe penalty (stab and prestige) and make all current allies lose lots of trust (except maybe if the country in question is a rival or threat).
And yes, trust shouldnt be reset if forced to break alliance, but maybe slowly decay while not allied.
Just read up on the italian/napoleonic wars to find out how common and realisric this stuff is. I like the way it is, makes for more challenging and realistic gameplay.
What i do agree with is how the current province interest system is bugged, both in how its weighted for AI (1 province is enough to break long alliance) and how stupid their interest is (low-dev provinces far away in allies land). I really think thats the main problem.
Also, breaking alliance with high trust voluntarily should have an severe penalty (stab and prestige) and make all current allies lose lots of trust (except maybe if the country in question is a rival or threat).
And yes, trust shouldnt be reset if forced to break alliance, but maybe slowly decay while not allied.
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