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May 5, 2008
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İ experienced several things in several different situations so i ask them seperately.
1.) While playing with russia, after some events i encountered with some capis with socialist ideology? Can i make them further crazy like communists?
2.) After civilization of china how can i keep up with other great nations with higher technology? You know its easy to become a great power but its harder to civilize but its like impossible to keep up racing in tech with other countries.
3.) İs it possible to boost up all social reforms to highest level and be still profitable and still have cash to pay up army maintenance
4.) In general, does capis tend to build most profitable factories or random?
5.) İs there any way to make a non accepted culture an accepted culture?
6.)With some events, a quarter of a nations pops turn into atheism, is that historically correct? (İn general some people at least pretend to believe some religion although they dont believe most of the stuff written in it.)
 

jonti-h

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underheavy said:
1.) While playing with russia, after some events i encountered with some capis with socialist ideology? Can i make them further crazy like communists?

I think things like that have happened although I am not sure how - it is like the anti-military soldiers, or communist secular clergy :D

underheavy said:
2.) After civilization of china how can i keep up with other great nations with higher technology? You know its easy to become a great power but its harder to civilize but its like impossible to keep up racing in tech with other countries.

Well China will always be at a disadvantage because while you are civilising, your research output is lousy - however if you promote more clerk POPs then IIRC your research output should increase.

underheavy said:
3.) İs it possible to boost up all social reforms to highest level and be still profitable and still have cash to pay up army maintenance

It would depend on what country you were playing and how strong your economy was but I would doubt that you could have all reforms enables and be able to pay for them.

underheavy said:
4.) In general, does capis tend to build most profitable factories or random?

They are intended to build factories for things that are in the greatest demand, but they seem to build alcohol facotires more than anything else :p

underheavy said:
5.) İs there any way to make a non accepted culture an accepted culture?

If you edit your save yes - there is no way (that I know of) of doing it ingame.
 

Eärendil

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On 4), they also prefer to build factories that need raw materials that you already produce, so you don't have to import to keep them running.
 

unmerged(106891)

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Jul 8, 2008
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underheavy said:
İ experienced several things in several different situations so i ask them seperately.
1.) While playing with russia, after some events i encountered with some capis with socialist ideology? Can i make them further crazy like communists?
2.) After civilization of china how can i keep up with other great nations with higher technology? You know its easy to become a great power but its harder to civilize but its like impossible to keep up racing in tech with other countries.
3.) İs it possible to boost up all social reforms to highest level and be still profitable and still have cash to pay up army maintenance
4.) In general, does capis tend to build most profitable factories or random?
5.) İs there any way to make a non accepted culture an accepted culture?
6.)With some events, a quarter of a nations pops turn into atheism, is that historically correct? (İn general some people at least pretend to believe some religion although they dont believe most of the stuff written in it.)

1) I believe you increase their militancy to push them further along the spectrum of political ideologies.
2) Again, just promote more clerks - they contribute the best (per size of a POP) to your education, and so research points will come about more. You can't research lots of things at once, so just trade techs and take the research point hit on your excess of RP's.
3) You need to make sure you are making LOTS of money for this. Playing as China, or a country with high population, it would be very hard. If I remember correctly, the cost to actually get a reform (let alone maintain it!) is dependent on your population size.
4) They should really build things that are most in demand and would make most profit, but they tend to build lots of small, cheap factories.
5) Only by an event with the 'add_countryculture' command in. Alternatively, edit your savegame.
6) I think that is more for gameplay purposes really. A population wouldn't really (en masse) decide one day that they didn't believe - unless something truly remarkable happened I guessed? It would take time. So I think this is just to say that a lot of people decided to change in this period, as opposed to that point in time.
 

Orm

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The problem with China and RP is that the national population is so huge that even promoting several clerk POPs will hardly register in the RP production.
 
May 5, 2008
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beowulf said:
The problem with China and RP is that the national population is so huge that even promoting several clerk POPs will hardly register in the RP production.

But UK population is also huge thanks to indians and they have lots of research points in the late game. İs it because indians are in non accepted culture which doesnt calculate research points?

One more question;
İn early game while there are no machine parts on the market while i cannot build factories..If i could promote capis, could they build factories? (in general if there is no Machine parts,also i couldnt find furniture which capi promotion needs on the market)
 

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underheavy said:
But UK population is also huge thanks to indians and they have lots of research points in the late game. İs it because indians are in non accepted culture which doesnt calculate research points?

That's right, in mathematical terms RP production is a sort of weighted average, but only based on your accepted culture POPs.

One more question;
İn early game while there are no machine parts on the market while i cannot build factories..If i could promote capis, could they build factories? (in general if there is no Machine parts,also i couldnt find furniture which capi promotion needs on the market)

Capis only need money to build factories and rail.
 

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jonti-h said:
They are intended to build factories for things that are in the greatest demand, but they seem to build alcohol facotires more than anything else :p.

that is because consumer demand for alcohol, glass and other basic goods is very high compared to supply on the world market. In a simple demand/supply ratio, these goods are at the top of the list, hence why the game engine tends to have capis build them. They may not have the biggest profit margin per unit, but their demand is sky high, and not likely to be satiated completely.

Of course if you are a warmonger playing an Ayn Randian-liberalism model for your nation and thus only want governments with laissez-faire economic policies, that might be frustrating as it means factories to produce the goods of war do not get built until later. This is why one should concentrate industrialization in one or two high-pop states, so that as you fill factories, the capis in that state will move to building other factories, and then you can switch POPs around so that while your glass factory might have small pops working it it, it's producing and thus allows the state's capitalist POP to build another kind of factory. By the end of the game, you can have the whole suite of factories set up in those one or two key provinces.
 
May 5, 2008
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jonesy1289 said:
No furniture on the world market?? :confused: Well research some techs and get the machine parts, then build a furniture factory yourself.

İ meant, between 1836-40 years its hard to find machine parts on the market so you cannot build any factories. So you can try to make a smart move and promote capis to build fatories but between these years you cannot also find furniture on the market to promote clerk and capi..
i think between these years, game developers didnt want players to build factories. After these years there would be no problem
 
Aug 28, 2005
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OHgamer said:
that is because consumer demand for alcohol, glass and other basic goods is very high compared to supply on the world market. In a simple demand/supply ratio, these goods are at the top of the list, hence why the game engine tends to have capis build them. They may not have the biggest profit margin per unit, but their demand is sky high, and not likely to be satiated completely.

Of course if you are a warmonger playing an Ayn Randian-liberalism model for your nation and thus only want governments with laissez-faire economic policies, that might be frustrating as it means factories to produce the goods of war do not get built until later. This is why one should concentrate industrialization in one or two high-pop states, so that as you fill factories, the capis in that state will move to building other factories, and then you can switch POPs around so that while your glass factory might have small pops working it it, it's producing and thus allows the state's capitalist POP to build another kind of factory. By the end of the game, you can have the whole suite of factories set up in those one or two key provinces.



That's pretty much what I do under interventionism economies. Kill the capitalists, create a single stack in a coastal state and expand factories. If I play my cards right, I will end up with an industrial hub with a minimal 10 million workers and my capitalists will build the railways.

Laissez-faire is extremely frustrating. The apparent lure behind it is imports at half price... But what do we get in return? No control over our economy and we can't even expand factories. You'll go insane deleting factories, because your capitalist decided to expand that winery over the steel factory :rolleyes: :rofl:

And the reality being instead of imports at half price, what if if we just created a level 10 weapons factory and/or steamer, and made thousands of dollars? Not to mention the lure of being self-sufficient in war goods. I was producing enough rifles and canned food to create a division every five days.


But under laissez-faire... You probably won't get anything larger than a level 2 factory and won't produce more than .50 rifles a day and field a whopping three divisions a year :rolleyes:
And half price or not, you will go broke faster than Freddie Mac when you start to import steamers and rifles