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blue_yonder

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I’m retired now and will be playing 4 a lot. To do so with a convincing internal monologue in my head (aka ‘immersion’) I don’t need the game in my hand to know that I’ll need pilots and a plausibly defended merchant marine. As I know nothing about mods and have never even used one, I’d like to know from people familiar with Clausewitz what might be possible short of a DLC.

The issue with pilots is a simple one – their absence of existence. How feasible is it to tell the engine that two objects, a plane and a pilot, each coming from different pools and having differing costs and methods of production, need to come together to produce a flight?

As for the merchant marine, there has been lots of talk about the top of the naval food-chain, but none that I can see about the bottom. The poor sods get no protection all the way from A to B, convoy escorts are no more, and the ‘protect convoy’ mission only sweeps the sea lanes, rather than sticking to the convoy itself like a limpet. This is fine for retribution, but not so good for preservation in the first place. Here again, I’d be interested to know what modders can do to produce a more conventional situation.
 
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Swinds

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I think you will find that these are issue that many people on the forum agree with. I can't help but you might want to talk to a few of the other members about joining a group.

I'd like to re-organize the aircraft listed and maybe change the time between new aircraft to 3 years. I don't think I'll get the time for the latter.
 

safe-keeper

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Good question.

I wouldn't mind trying a mod that expllored ways to have you train pilots, merchantmen, soldiers, etc. from your manpower pool. Would be highly interesting indeed.
 

druebey1

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Good question.

I wouldn't mind trying a mod that expllored ways to have you train pilots, merchantmen, soldiers, etc. from your manpower pool. Would be highly interesting indeed.

Tie in budgets and contracts, plus money... that would be great also... Also salaries for workers and taxes, oh a pipe dream lol
 

Sleight of Hand

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How do you protect convoys now, then? I wasn't aware that they weren't in HoI IV.

I am getting a bit worried about the number of times I've seen something apparently deconfirmed.
 

Swinds

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How do you protect convoys now, then? I wasn't aware that they weren't in HoI IV.

I am getting a bit worried about the number of times I've seen something apparently deconfirmed.

The smallest ships in the game Destroyers confirmed by PDX. convoy protection is abstracted I believe because it was more effort than fun.
 
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blue_yonder

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How do you protect convoys now, then? I wasn't aware that they weren't in HoI IV.

Wednesday's gameplay showed, perhaps more than anything else, just how vital resources - and therefore convoys - have become. To sink them, we have subs; to protect them, we have:

Naval Missions: Convoy Escort - Will not engage hostile fleets, but will be very likely to be protecting convoys **in the region** when attacked.

So, to protect your merchant marine all the way from Saigon to Marseille, or Boston to Brest, you will need to daisy-chain destroyers. Of course nobody will do something so bizarre expensive and inefficient, which is why I'd like to know what modders can do. In the same DD, someone asked if you can put whole battlefleets on escort duty for exceptionally critical missions, a la Operation Pedestal to save Malta. There was no reply.
 
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Axe99

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There's definitely more than a few of us keen to mod things in. However, without seeing what we've got to 'play with', it's hard to know exactly what we could do. For example, I'd love to put together a 'pilot training' tab and introduce pilot experience (and manpower if it's not there), but it's hard to say if it'll be possible or not. It may be straightforward, it may be complicated but possible (my guess/hope), or it may require jumping through so many hoops it's just silly (have an event every time you build a new plane to extract manpower, for a silly example).

I’m retired now and will be playing 4 a lot. To do so with a convincing internal monologue in my head (aka ‘immersion’) I don’t need the game in my hand to know that I’ll need pilots and a plausibly defended merchant marine. As I know nothing about mods and have never even used one, I’d like to know from people familiar with Clausewitz what might be possible short of a DLC.

The issue with pilots is a simple one – their absence of existence. How feasible is it to tell the engine that two objects, a plane and a pilot, each coming from different pools and having differing costs and methods of production, need to come together to produce a flight?

As for the merchant marine, there has been lots of talk about the top of the naval food-chain, but none that I can see about the bottom. The poor sods get no protection all the way from A to B, convoy escorts are no more, and the ‘protect convoy’ mission only sweeps the sea lanes, rather than sticking to the convoy itself like a limpet. This is fine for retribution, but not so good for preservation in the first place. Here again, I’d be interested to know what modders can do to produce a more conventional situation.

The smallest ships in the game Destroyers confirmed by PDX. convoy protection is abstracted I believe because it was more effort than fun.

It's been confirmed that DDs and SSs (SSs were generally smaller than DDs) are the smallest ships we build, but it hasn't been confirmed that there isn't some kind of abstracted escort mechanic. I'm hoping there is, because hunter-killer groups that just sailed around hoping to bump into u-boats wasn't terribly effective.

On escorts, I have no doubt we'll be able to add corvettes, frigates/DEs, AMCs (for what it's worth) and trawlers into the game as separately buildable units, but the question will be how easily they can be linked to convoys. It's definitely something I'm planning to look at if no-one else is, and I've been gathering data on the various smaller (and larger) vessels for when we do get our hands on the game. That said, it's worth noting it'll take time and familiarity with the game to put something decent together.
 
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