I’m retired now and will be playing 4 a lot. To do so with a convincing internal monologue in my head (aka ‘immersion’) I don’t need the game in my hand to know that I’ll need pilots and a plausibly defended merchant marine. As I know nothing about mods and have never even used one, I’d like to know from people familiar with Clausewitz what might be possible short of a DLC.
The issue with pilots is a simple one – their absence of existence. How feasible is it to tell the engine that two objects, a plane and a pilot, each coming from different pools and having differing costs and methods of production, need to come together to produce a flight?
As for the merchant marine, there has been lots of talk about the top of the naval food-chain, but none that I can see about the bottom. The poor sods get no protection all the way from A to B, convoy escorts are no more, and the ‘protect convoy’ mission only sweeps the sea lanes, rather than sticking to the convoy itself like a limpet. This is fine for retribution, but not so good for preservation in the first place. Here again, I’d be interested to know what modders can do to produce a more conventional situation.
The issue with pilots is a simple one – their absence of existence. How feasible is it to tell the engine that two objects, a plane and a pilot, each coming from different pools and having differing costs and methods of production, need to come together to produce a flight?
As for the merchant marine, there has been lots of talk about the top of the naval food-chain, but none that I can see about the bottom. The poor sods get no protection all the way from A to B, convoy escorts are no more, and the ‘protect convoy’ mission only sweeps the sea lanes, rather than sticking to the convoy itself like a limpet. This is fine for retribution, but not so good for preservation in the first place. Here again, I’d be interested to know what modders can do to produce a more conventional situation.
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