Scroll to the bottom for a 'too long, didn't read' version.
Let me preface by saying I am so excited about this game, I love it, I love all Paradox games I have played. That said, I would like to offer some constructive criticism here on a subject the developers have discussed in some detail. I can not withhold judgement until I play the game because I feel that things like this may factor into people's decision on whether to buy the game at all, so discussing them with the community is a positive thing in that light. That said, I'll start the discussion with some background.
Blorg Endgame, Goal of the Commonality: The Blorg's goal is clear, they seek friends. In line with their xenophilic ethos, the dream of every true Blorg is to one day live as a pop that is surrounded on all sides with strange new alien friends. Indeed, the ideal Blorg 'Friendtopia' would be an empire where every planet hosts a number of species, with different pops of all races living side by side. This is presumably the goal our streamers are working towards, and to accomplish this goal they have so far brought two alien species into the Commonality. We are now in the mid game, as has been stated, with empire borders up against each other and habitable planets largely colonized and full of their respective species. The Blorg will likely bring other species into the Commonality, perhaps even one day the entire galaxy. However, conquest is not the goal, friendship is. True Friendtopia will not be achieved until various alien friends have intermingled with each other on every world. As the Blorg work to control information and move alien ethos towards their own xenophilic ways, alien friends themselves would be as much in favor of moving to Blorg worlds as the Blorg would be in favor of moving to theirs. A golden age would commence as intermingling of xenophilic friends over time throughout the Commonality would be assured. But is it?
Futility of the Friendtopia: This golden age, it turns out, can not come to pass given the current mechanics of the game. In particular, pops being unable to migrate between full planets will prevent the Blorg dream from becoming a reality. Migration seems reasonable enough in the early game, as pops move from older worlds to the frontier as newer worlds are colonized. However, by the mid game, empire borders are up against each other, no new planets are being colonized, and those that are inhabited are quickly filled to the brim as we have seen in the stream. The mid game commences with empires expanding into other empires. The Blorg take the systems of other species, and those worlds are found to be already filled to the brim with their respective species, as we can see in the worlds of the former Tebedoran Bloc. Taking this to the logical conclusion, after a great Blorg military campaign of friendship, we would have a large Commonality with systems containing many planets that are each filled with a single species. At this point, the Blorg late game should take place, in which the Blorg work towards the final goal of an empire filled with multispecies worlds. The goal seems simple to accomplish at this point, however, this is not the case. The worlds are full, and thus the pops are unable to migrate to be with friends of other races. Even those xenophilic pops (and one day all will be xenophilic if achieve negative ethics divergence) that want to switch with each other to finally make the Friendtopia a reality will be unable to do so. Each species becomes locked in place is left alone on their respective worlds. Lizards live alone with lizards, owls alone with owls, Blorg alone with repulsive Blorg. The Commonality stagnates. The goal was unachievable from the start, the game was always rigged. The Blorg dream of Friendtopia is nothing but a cruel, futile myth.
Call to Bring Back the Dream: I would propose that if migration were allowed between two full worlds, Friendtopia could once again become an achievable goal. It has been stated by the only dev to speak on this issue that migration is not a major feature of the game, yet I must disagree. The goal of that same dev's own stream can not be accomplished with the migration mechanics the way they currently are. In addition to this, the dev diary on pops discussed how pops would migrate to be with like minded ethos, implying that this would be the cause of mid and late game civil wars. This too, can not be the case with the mechanics as they currently are. Changing the mechanic to allow the migration would make these things and more a possibility. It would make the galaxy a more dynamic place. It would make the galaxy a more diverse place. It would make the Blorg Commonality's goals achievable and it would Make Space Great Again!
Forced Resettlement: Some, including a dev, have made the point that resettlement is still an option between two full planets. This should not, however, be seen as a true solution because of the negative impact resettlement has on pop's happiness. Even if you were to take two pops who are xenophilic and living on planets populated exclusively with their own species, and make their dream come true by switching them between those planets via forced resettlement, a choice they would have made on their own had the migration mechanic allowed for it, they will hate you for resettling them. They will hate you for doing for them exactly what they wanted to do in the first place, but could not on their own. For this reason, resettlement can not be seen as a true solution to this problem.
Realism: Some have said in other threads that is it not realistic for two pops on two full words to switch with each other, as billions of people coming to some kind of swapping agreement doesn't make much sense in real life. To that I can only respond that the pop system itself is not realistic. It is a great system, however. I like how it allows you to visualize each pop, and it it allows for lots of other cool mechanics as well. Realism is clearly not the goal here, so I don't see this as a terribly valid argument.
Technical Issues: I know nothing of coding the game, I admit. If a dev were to tell us that allowing migration between full planets were not possible or unreasonably difficult, we would have to accept this. No dev has said this is the case as of yet, despite having the opportunity to do so in at least one other threat.
Too Long, Did Not Read Version: Pops can not migrate between two full planets. This will prevent different species that are in an empire, such as that of the Blorg, from moving to intermingle with each other in the late game. The Blorg goal of living along side friends on every world is not achievable with the mechanics as they are. I humbly suggest the devs change this to, among other reasons, make the end goal of their own stream an achievable one. Please read the long version before you respond, I may have addressed the issue you wish to discuss in there at some point.
Let me preface by saying I am so excited about this game, I love it, I love all Paradox games I have played. That said, I would like to offer some constructive criticism here on a subject the developers have discussed in some detail. I can not withhold judgement until I play the game because I feel that things like this may factor into people's decision on whether to buy the game at all, so discussing them with the community is a positive thing in that light. That said, I'll start the discussion with some background.
Blorg Endgame, Goal of the Commonality: The Blorg's goal is clear, they seek friends. In line with their xenophilic ethos, the dream of every true Blorg is to one day live as a pop that is surrounded on all sides with strange new alien friends. Indeed, the ideal Blorg 'Friendtopia' would be an empire where every planet hosts a number of species, with different pops of all races living side by side. This is presumably the goal our streamers are working towards, and to accomplish this goal they have so far brought two alien species into the Commonality. We are now in the mid game, as has been stated, with empire borders up against each other and habitable planets largely colonized and full of their respective species. The Blorg will likely bring other species into the Commonality, perhaps even one day the entire galaxy. However, conquest is not the goal, friendship is. True Friendtopia will not be achieved until various alien friends have intermingled with each other on every world. As the Blorg work to control information and move alien ethos towards their own xenophilic ways, alien friends themselves would be as much in favor of moving to Blorg worlds as the Blorg would be in favor of moving to theirs. A golden age would commence as intermingling of xenophilic friends over time throughout the Commonality would be assured. But is it?
Futility of the Friendtopia: This golden age, it turns out, can not come to pass given the current mechanics of the game. In particular, pops being unable to migrate between full planets will prevent the Blorg dream from becoming a reality. Migration seems reasonable enough in the early game, as pops move from older worlds to the frontier as newer worlds are colonized. However, by the mid game, empire borders are up against each other, no new planets are being colonized, and those that are inhabited are quickly filled to the brim as we have seen in the stream. The mid game commences with empires expanding into other empires. The Blorg take the systems of other species, and those worlds are found to be already filled to the brim with their respective species, as we can see in the worlds of the former Tebedoran Bloc. Taking this to the logical conclusion, after a great Blorg military campaign of friendship, we would have a large Commonality with systems containing many planets that are each filled with a single species. At this point, the Blorg late game should take place, in which the Blorg work towards the final goal of an empire filled with multispecies worlds. The goal seems simple to accomplish at this point, however, this is not the case. The worlds are full, and thus the pops are unable to migrate to be with friends of other races. Even those xenophilic pops (and one day all will be xenophilic if achieve negative ethics divergence) that want to switch with each other to finally make the Friendtopia a reality will be unable to do so. Each species becomes locked in place is left alone on their respective worlds. Lizards live alone with lizards, owls alone with owls, Blorg alone with repulsive Blorg. The Commonality stagnates. The goal was unachievable from the start, the game was always rigged. The Blorg dream of Friendtopia is nothing but a cruel, futile myth.
Call to Bring Back the Dream: I would propose that if migration were allowed between two full worlds, Friendtopia could once again become an achievable goal. It has been stated by the only dev to speak on this issue that migration is not a major feature of the game, yet I must disagree. The goal of that same dev's own stream can not be accomplished with the migration mechanics the way they currently are. In addition to this, the dev diary on pops discussed how pops would migrate to be with like minded ethos, implying that this would be the cause of mid and late game civil wars. This too, can not be the case with the mechanics as they currently are. Changing the mechanic to allow the migration would make these things and more a possibility. It would make the galaxy a more dynamic place. It would make the galaxy a more diverse place. It would make the Blorg Commonality's goals achievable and it would Make Space Great Again!
Forced Resettlement: Some, including a dev, have made the point that resettlement is still an option between two full planets. This should not, however, be seen as a true solution because of the negative impact resettlement has on pop's happiness. Even if you were to take two pops who are xenophilic and living on planets populated exclusively with their own species, and make their dream come true by switching them between those planets via forced resettlement, a choice they would have made on their own had the migration mechanic allowed for it, they will hate you for resettling them. They will hate you for doing for them exactly what they wanted to do in the first place, but could not on their own. For this reason, resettlement can not be seen as a true solution to this problem.
Realism: Some have said in other threads that is it not realistic for two pops on two full words to switch with each other, as billions of people coming to some kind of swapping agreement doesn't make much sense in real life. To that I can only respond that the pop system itself is not realistic. It is a great system, however. I like how it allows you to visualize each pop, and it it allows for lots of other cool mechanics as well. Realism is clearly not the goal here, so I don't see this as a terribly valid argument.
Technical Issues: I know nothing of coding the game, I admit. If a dev were to tell us that allowing migration between full planets were not possible or unreasonably difficult, we would have to accept this. No dev has said this is the case as of yet, despite having the opportunity to do so in at least one other threat.
Too Long, Did Not Read Version: Pops can not migrate between two full planets. This will prevent different species that are in an empire, such as that of the Blorg, from moving to intermingle with each other in the late game. The Blorg goal of living along side friends on every world is not achievable with the mechanics as they are. I humbly suggest the devs change this to, among other reasons, make the end goal of their own stream an achievable one. Please read the long version before you respond, I may have addressed the issue you wish to discuss in there at some point.
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