• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(87117)

Captain
8 Badges
Nov 11, 2007
461
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Majesty 2 Collection
  • Pillars of Eternity
  • Humble Paradox Bundle
If I recall accurately, in CK1

your rivals could:

- send assassins
- let you down if it was your wife
- Spymaster could attempt to assassinate you
- Treasurer would steal from you

your friends could:

- send mercenaries to help you out
- trigger events where your friend's friend is your friend, or something like that.

ahem, that's all what I remember.

Anyway, I would like to see much more consequences from interpersonal relations in CK2, such as:

- The player is able to hire mercenaries to help a friend
- Ask a friend a favor (ask for a loan, gift, or to mediate with his angry wife)
- Give a highly positive effect to alliance or reinforcement requests when the ruler of the other duchy is your friend
- If the player is attacked, even if not allied, a close friend may intervene if he currently controlling a demesne.
- A friend with high piety could help if the player is facing excommunication, or is already excommuniated.
- A courtier assigned to help the ruler with his treasury would sometimes perform with great zeal if he is a friend.
- Long date friends would be less susceptible to the player's infamy or lack of piety.
- Having immensly prestigious our pious friends would bring yearly prestige to the player.
- Beind friend of a despised person should likewise bring your reputation down.

Player should also be able to "revoke" friendship with a person who have a lot of infamy or that is excommunicated

Well, you got the picture, this is something that I felt cruelly missing from CK1. Friendship at that time had more weight than nowadays and I would like to see that reflected in several aspects of the game.

Regards,

inquisiteur
 
Last edited:

yourworstnightm

Field Marshal
58 Badges
Jul 9, 2004
6.477
990
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • PDXCON 2017 Gold Ticket holder
  • Imperator: Rome
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
rivals should always be involved in plotting against each other. Rival courtiers should basically be at each others throat. Rival rulers would certainly not get along well, and might end up claiming each others' titles.
 

Xerex

Private
18 Badges
Mar 29, 2001
12
0
Visit site
  • Majesty 2
  • Imperator: Rome Sign Up
  • 500k Club
  • Victoria 2
  • Sengoku
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron Anthology
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II
I think the most important part of the friends and rivals should be in succession. For example Rivals will help your second son and you will end of with a civil war or a rebelion at least. Also if the laws alow you to succeed the king they can help or cause trouble.
 

currieboy

Sergeant
86 Badges
Feb 24, 2008
91
0
  • Rome Gold
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Supreme Ruler: Cold War
  • Stellaris - Path to Destruction bundle
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Cities in Motion 2
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Empire of Sin
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
I'd like to see a spheres of influence-esque system where people who have strong personalities or are good soldiers etc can gather others around them, sometimes even their noble 'superiors'. An awesome martial duke who wins crusades singlehandedly whilst impregnating the pope should gather other dukes and counts respect and, eventually, they should become a quasi-faction. If he decideds to revolt then his associates may send martial aid or money. They'll give bonuses in foreign courts by talking him up etc. When he dies then it eiher disintegrates or, if the son is also quite good, then they should stick together s'more. Maybe one of the 'lesser' members could take charge.

This way if you have two or more 'strong' characters near to each other, or with conflicting interests,then it could lead to a massive war which is always a good thing in P'Dox games. If the faction members adore the leader enough then they may bequeath their lands to them upon death etc...

I don't know tooooo much about things like this in reality but it would be a nice addition. Think a mixture of SOI and Trade Leauges in EU3 and the faction system in Rome X20.
 

RedRooster81

Modding Paladin
34 Badges
Feb 16, 2010
5.673
29
  • Crusader Kings II
  • Rome Gold
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Deus Vult
  • Cities in Motion
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Golden Century
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
I think that it is time to revisit this thread, with the new info that we have received from the developers. I have an important question, given this week's video DD (which may I say again, is really cool). Actually two.

(1) How will friendships and rivalries be played out? Will there be relation modifiers showing more nuanced relationships, like say:

(a) godparentage/fosterage: this should be a lifetime link between the foster child and foster family AND between foster family and birth family. Godparentage would be a nice link, too, but might complicate things too much. Godparents (and foster parents, who can be assumed to be the same) were vital to establishing connections and had responsibility for the moral and material welfare of the child. So: interesting events, too. And high-level nobles and royals should be godparents to other nobles as well as commoners. It went hand in hand with ideas of noblesse oblige, or paternalism.

(b) Mentor-protege relations: we see this already in CK1 where there is a rather rare event for bonding between your child's mentor (i.e., the council member in charge of his or her area of education: e.g., the marshal for knights-in-training) and your child. This could endure with some kind of character flags for both parties, with suitable events or personal decisions to the same. Like foster parentage, this should create life-long or at least long-term opportunities for nepotism.

(c) Cohort relations: this should go either way as in CK1: you could become friends for life with your fellow pages at court or become mortal enemies. The better to spread out your little heirs.

(*) Of course, there should be room for all of these relations to fall apart, either during childhood or thereafter, which leads to the next point:

(2) this thread also brought up the issue of Spheres of Influence. I think that this could extend to having proteges throughout your realm, along the lines of a faction system. I've suggested this elsewhere, and I think that it is something that the devs should seriously consider if they have not already.

Thanks, and I welcome comments from both devs and my fellow enthusiasts on the forum.
 

Xain

Major
87 Badges
Nov 22, 2010
767
1.872
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Stellaris: Megacorp
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Golden Century
  • Victoria 3 Sign Up
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury Pre-order
  • Victoria 2
  • Victoria 2: A House Divided
  • Stellaris: Apocalypse
  • 500k Club
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
I think that it is time to revisit this thread, with the new info that we have received from the developers. I have an important question, given this week's video DD (which may I say again, is really cool). Actually two.

(1) How will friendships and rivalries be played out? Will there be relation modifiers showing more nuanced relationships, like say:

(a) godparentage/fosterage: this should be a lifetime link between the foster child and foster family AND between foster family and birth family. Godparentage would be a nice link, too, but might complicate things too much. Godparents (and foster parents, who can be assumed to be the same) were vital to establishing connections and had responsibility for the moral and material welfare of the child. So: interesting events, too. And high-level nobles and royals should be godparents to other nobles as well as commoners. It went hand in hand with ideas of noblesse oblige, or paternalism.

(b) Mentor-protege relations: we see this already in CK1 where there is a rather rare event for bonding between your child's mentor (i.e., the council member in charge of his or her area of education: e.g., the marshal for knights-in-training) and your child. This could endure with some kind of character flags for both parties, with suitable events or personal decisions to the same. Like foster parentage, this should create life-long or at least long-term opportunities for nepotism.

(c) Cohort relations: this should go either way as in CK1: you could become friends for life with your fellow pages at court or become mortal enemies. The better to spread out your little heirs.

(*) Of course, there should be room for all of these relations to fall apart, either during childhood or thereafter, which leads to the next point:

(2) this thread also brought up the issue of Spheres of Influence. I think that this could extend to having proteges throughout your realm, along the lines of a faction system. I've suggested this elsewhere, and I think that it is something that the devs should seriously consider if they have not already.

Thanks, and I welcome comments from both devs and my fellow enthusiasts on the forum.

I totally agree with point 1.