If I recall accurately, in CK1
your rivals could:
- send assassins
- let you down if it was your wife
- Spymaster could attempt to assassinate you
- Treasurer would steal from you
your friends could:
- send mercenaries to help you out
- trigger events where your friend's friend is your friend, or something like that.
ahem, that's all what I remember.
Anyway, I would like to see much more consequences from interpersonal relations in CK2, such as:
- The player is able to hire mercenaries to help a friend
- Ask a friend a favor (ask for a loan, gift, or to mediate with his angry wife)
- Give a highly positive effect to alliance or reinforcement requests when the ruler of the other duchy is your friend
- If the player is attacked, even if not allied, a close friend may intervene if he currently controlling a demesne.
- A friend with high piety could help if the player is facing excommunication, or is already excommuniated.
- A courtier assigned to help the ruler with his treasury would sometimes perform with great zeal if he is a friend.
- Long date friends would be less susceptible to the player's infamy or lack of piety.
- Having immensly prestigious our pious friends would bring yearly prestige to the player.
- Beind friend of a despised person should likewise bring your reputation down.
Player should also be able to "revoke" friendship with a person who have a lot of infamy or that is excommunicated
Well, you got the picture, this is something that I felt cruelly missing from CK1. Friendship at that time had more weight than nowadays and I would like to see that reflected in several aspects of the game.
Regards,
inquisiteur
your rivals could:
- send assassins
- let you down if it was your wife
- Spymaster could attempt to assassinate you
- Treasurer would steal from you
your friends could:
- send mercenaries to help you out
- trigger events where your friend's friend is your friend, or something like that.
ahem, that's all what I remember.
Anyway, I would like to see much more consequences from interpersonal relations in CK2, such as:
- The player is able to hire mercenaries to help a friend
- Ask a friend a favor (ask for a loan, gift, or to mediate with his angry wife)
- Give a highly positive effect to alliance or reinforcement requests when the ruler of the other duchy is your friend
- If the player is attacked, even if not allied, a close friend may intervene if he currently controlling a demesne.
- A friend with high piety could help if the player is facing excommunication, or is already excommuniated.
- A courtier assigned to help the ruler with his treasury would sometimes perform with great zeal if he is a friend.
- Long date friends would be less susceptible to the player's infamy or lack of piety.
- Having immensly prestigious our pious friends would bring yearly prestige to the player.
- Beind friend of a despised person should likewise bring your reputation down.
Player should also be able to "revoke" friendship with a person who have a lot of infamy or that is excommunicated
Well, you got the picture, this is something that I felt cruelly missing from CK1. Friendship at that time had more weight than nowadays and I would like to see that reflected in several aspects of the game.
Regards,
inquisiteur
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