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Greygor69

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Img395348554.jpg


Ejima-bridge.jpg


Of course this should be the exception not the rule
 

charlesnew

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OK so the guy who built this city is apparently in love with huge highways, because all the traffic moves insanely quick here so it never really gets to any larger amounts except in a few chokepoints.

Still, here's a more lively intersection.

wR3MqB3.jpg

Beautiful!
 

medopu

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It's just us (marketing) that are shitty at city design. You definitely do not need such slopey roads. :D

Will we be able to make smooth roads? I'm not talking about bridges and hill-climbing. I'm talking about roads going over normal, but jagged terrain.
How conforming are roads to the slope?

I love that this game allows huge slopes and jagged roads conforming to terrain for people that don't give a damn about road slopes but will it also cater to some of us, who are pretty pedantic when it comes to road slopes?

I'm not talking bout bridges necessarily, i'm talking about some of us who would rather see terrain conform to smoothness of the road rather than vice versa (road conforming to a jagged terrain)


Clearly, the person who designed these bridges was playing too much CitiesXL.

You mean too little?

As much as CitiesXL is bashed on this forum ... it offers flexible, smooth road construction tools (bridge-mode), that allow you to build roads, bridges and tunnels at any slope degree you desire.
It's ofcourse pretty reasonable to assume C:SL will offer this too, if not more, but lack of tunnels, and lack of terraforming do leave me unconvinced just for now regarding this issue.
 

Inge Jones

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Most of the bridges and overpasses we have seen in screenshots are way higher than they need to be and would be in real life. I am sure by not taking them up so high (if that much control is possible), we won't need to choose between steep slopes or long runups.
 

RustyCool

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Can't talk right now... Too busy playing C:SL

I can't express how excited I am to be part of this community! I'll let you know right now, this game is amazing, but I also feel the torture of waiting for the release date. As an avid city-builder fan, a lot of the enjoyment comes from being able to share your creativity and hard-work with a community. And since Cities: Skylines has the ability to share mods, buildings, maps, and more built right into the game, it's difficult to contain the excitement for what this community is going to do once you get your hands on it!

Also, TotalyMoo probably doesn't realize this, but there is a company in the USA called TruMoo which makes chocolate milk. So everytime I see his forum name I get thirsty for chocolate milk.

Welcome!! Cant wait!!
 

TotalyMoo

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Is the intersection a pre designed one or one he designed himself. Will it be available to us?

Since intersections and such can be shared via steam workshop we're looking to share as much of the stuff we've been doing during development as possible. Not sure if this one will be in there but we will have a fair bunch.
 

Hannodb

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You mean too little?

As much as CitiesXL is bashed on this forum ... it offers flexible, smooth road construction tools (bridge-mode), that allow you to build roads, bridges and tunnels at any slope degree you desire.
It's ofcourse pretty reasonable to assume C:SL will offer this too, if not more, but lack of tunnels, and lack of terraforming do leave me unconvinced just for now regarding this issue.

Nope, I meant too much. Don't get me wrong, I love the road tool of CXL, but I've always felt that the bridges appeared way of scale. It is incredibly difficult to build bridges that is not too high, and all my bridges always seemed to turn out like this.

From the screenshots and the video's it seems to be a little easier to make realistically scaled bridges in CSL.
 

medopu

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....

From the screenshots and the video's it seems to be a little easier to make realistically scaled bridges in CSL.

Yeah I also hope so that C:SL allows acceptable road tools.

It would be also cool if developers could explain just how smooth roads we can create :)

In simcity 4 it was absolutely horrible. Jagged roads everywhere.

Thanks for the mods though, they made the road planning feasable, i don't know what i would've done without them:

http://community.simtropolis.com/files/file/27617-rhw-slope-mod/
http://community.simtropolis.com/files/file/18043-brf-tunnel-and-slope-mod/