Hi! I'm tanny. The (mock) project manager of this (mock) update called "friend and freedom" This update gonna be about protecting friend and freedom.
Fe fixes
There is a problem that all FE authorities are random. And all title they have is "emperor or empress" This is strange. in this patch we gonna add a "preference" system. They'll be allowed to take any form of authority. But they'll prefer one over the other based on their lore.
Xenophile-Democratic
Materialist-Oligarchy
Xenophobe-Dictatorial
Spiritualist-Imperial
I'm not sure if anyone can find a better name. But all I can is sticking to these name. I know it sound crappie. Please suggest a better name for me.
Democratic will get a title of "grand representative"
Oligarchy will get a title of "grand manager"
Dictatorial will get a title of "grand overlord"
And Imperial will get a title of "grand emperor/grand empress
Hive FEs
Another problem with FE is that they lacked hive mind. It seems that we haven't had enough time for this little feature in "Utopia" expansion. So we've decided that we'll add a hive FE. In order to fill the circle of FEs.
Hive FE is called the "natural conservationist". And they awakes into "revenger of nature" their goal is to protect the natural evolution and biodiversity. They hates terraforming planets and genetic modifications. And will take action after awakening. Their special subject called "seedling" will be prohibited from those two actions. Their species got a special trait called "super-adaptive" which costs zero but is exclusive to them. They'll be 100% habitable to every kind of planets.
Unbidden fix
It seems that the unbidden lacks an extra mechanic. And doesn't do anything to the shroud. And this is unfair toward robotic path for the risk of contingency So here we got to add a little bit of a mechanic while remaining not so cruel. Every time a shroud incursion occurs. An unbidden fleet of random faction whose portal exists in the galaxy will spawn instead of shroud avatar. And the cost to enter the shroud will be doubled.
Merge federation
We simply feels limited to a level of friendship with others once we've got a federation and they got theirs. So we've decided to add a new mechanic called " merge federation" which must be agreed by both federations. Also sometimes AI empires will leave federation to join a more favorable one if merging is not an option. To balance this, it's harder to form a federation with difference in ethics.
Democratic crusaders
It seems that democratic empires are a little too weak compared to other authorities that they're dependent on either expansion or exploit. And since it seems there would be no easy fix for mandate exploit strategy. We've removed the mandate system entirely. And instead added the democratic crusaders back. As a fully developed civics. Also, it's that we want to add them to the list of the "purifier" which currently includes fanatical purifier, determined exterminator, devouring swarm, and now democratic crusader. But they'll be the moat kind of this list
Only available for democratic empires(That's a common sense right?)
+50 relationship with other democratic and libertarian empires. And can't war with them.
Can't conduct diplomacy with undemocratic empires(not democratic or libertarian).
Can use "Democratize" war demand for 50 warscores. The empire will be forced to change to "Democratic" (since libertarian is a special ethics that can't be changed into) and lose 250 influences as a cost. Their civics and ethos that requires undemocratic authority will be changed to a random one
+10% fire rate
Why they do this? They're lonely and they only seek friend with freedom. So they only love other democracies and libertarians. Please take note that they don't really hate mega-corperations or something like that. But they will just leave those kinds alone. However, the authoritarian with slaves are the one the really hates.
And that's it. Next time we gonna talk about true libertarian empires and why they don't have FE. As a preview, they're empires with almost no government. They gonna fight in the "deregulation" side. Since the individualist etho is removed. It seems that we lacked capitalism. So we've decided to add this as a solution. The libertarians are in fact really a whole bunch of new mechanics and we can't afford to develop this whole program so they'll be included in the unannounced dlc.
P.S.:
Hi! This is the first time I posted something. Do you want this update to be real?
Fe fixes
There is a problem that all FE authorities are random. And all title they have is "emperor or empress" This is strange. in this patch we gonna add a "preference" system. They'll be allowed to take any form of authority. But they'll prefer one over the other based on their lore.
Xenophile-Democratic
Materialist-Oligarchy
Xenophobe-Dictatorial
Spiritualist-Imperial
I'm not sure if anyone can find a better name. But all I can is sticking to these name. I know it sound crappie. Please suggest a better name for me.
Democratic will get a title of "grand representative"
Oligarchy will get a title of "grand manager"
Dictatorial will get a title of "grand overlord"
And Imperial will get a title of "grand emperor/grand empress
Hive FEs
Another problem with FE is that they lacked hive mind. It seems that we haven't had enough time for this little feature in "Utopia" expansion. So we've decided that we'll add a hive FE. In order to fill the circle of FEs.
Hive FE is called the "natural conservationist". And they awakes into "revenger of nature" their goal is to protect the natural evolution and biodiversity. They hates terraforming planets and genetic modifications. And will take action after awakening. Their special subject called "seedling" will be prohibited from those two actions. Their species got a special trait called "super-adaptive" which costs zero but is exclusive to them. They'll be 100% habitable to every kind of planets.
Unbidden fix
It seems that the unbidden lacks an extra mechanic. And doesn't do anything to the shroud. And this is unfair toward robotic path for the risk of contingency So here we got to add a little bit of a mechanic while remaining not so cruel. Every time a shroud incursion occurs. An unbidden fleet of random faction whose portal exists in the galaxy will spawn instead of shroud avatar. And the cost to enter the shroud will be doubled.
Merge federation
We simply feels limited to a level of friendship with others once we've got a federation and they got theirs. So we've decided to add a new mechanic called " merge federation" which must be agreed by both federations. Also sometimes AI empires will leave federation to join a more favorable one if merging is not an option. To balance this, it's harder to form a federation with difference in ethics.
Democratic crusaders
It seems that democratic empires are a little too weak compared to other authorities that they're dependent on either expansion or exploit. And since it seems there would be no easy fix for mandate exploit strategy. We've removed the mandate system entirely. And instead added the democratic crusaders back. As a fully developed civics. Also, it's that we want to add them to the list of the "purifier" which currently includes fanatical purifier, determined exterminator, devouring swarm, and now democratic crusader. But they'll be the moat kind of this list
Only available for democratic empires(That's a common sense right?)
+50 relationship with other democratic and libertarian empires. And can't war with them.
Can't conduct diplomacy with undemocratic empires(not democratic or libertarian).
Can use "Democratize" war demand for 50 warscores. The empire will be forced to change to "Democratic" (since libertarian is a special ethics that can't be changed into) and lose 250 influences as a cost. Their civics and ethos that requires undemocratic authority will be changed to a random one
+10% fire rate
Why they do this? They're lonely and they only seek friend with freedom. So they only love other democracies and libertarians. Please take note that they don't really hate mega-corperations or something like that. But they will just leave those kinds alone. However, the authoritarian with slaves are the one the really hates.
And that's it. Next time we gonna talk about true libertarian empires and why they don't have FE. As a preview, they're empires with almost no government. They gonna fight in the "deregulation" side. Since the individualist etho is removed. It seems that we lacked capitalism. So we've decided to add this as a solution. The libertarians are in fact really a whole bunch of new mechanics and we can't afford to develop this whole program so they'll be included in the unannounced dlc.
P.S.:
Hi! This is the first time I posted something. Do you want this update to be real?
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