The screenshots are good, but the map of the holy roman empire s pretty unclear. Given that there's no armies on it, maybe the fog of war should be off in that mapmode, as it is in CK when the units are toggled off.
Ex Mudder said:What is that little red arrow on the aristocracy slider?
Well...the issue is that you can continue to access all aspects of play in all mapmodes (which you can't in EU2/CK) so the FOW has to remain. If the FOW was lifted you'd lose some functionality elsewhere. I find that when I'm playing it's very easy (and intuitive) to use the mapmodes -- even with the FOW active -- and that it just took a little getting used to.Reveilled said:The screenshots are good, but the map of the holy roman empire s pretty unclear. Given that there's no armies on it, maybe the fog of war should be off in that mapmode, as it is in CK when the units are toggled off.
My form of government has restrictions on the DP settings I can have. I can move the setting beyond the red arrow, but I suffer a continuous +1RR for each step I am beyond the limit (which makes revolts more likely, and reduces my income from all of my provinces). Generally you would not want to exceed a limit...it's better to consider changing your FOG to one that lets you move to the DP setting you want.Ex Mudder said:What is that little red arrow on the aristocracy slider?
Minor display tweak probably needed. Currently it shows 0 stars for a rating of 3 or less.Registered said:A curious thing, you mentioned that your monarch's stats were Admin 7, Diplo 6, Military 3. But that's not what's shown in the court screenshot. How come?
A bit of both.Rorschach said:Mr T. I noticed that you spread your tech research out to 4 different areas, rather than concentrating on one area at a time. In EU2 it would be more beneficial to concentrate on one thing at a time, gaining the benefits of one technology sooner.
Is there now a reason for spreading your research or was it done for roleplaying reasons ?
The first was a talented artist by the name of Gilles Binchois. His steady flow of masterpieces, when displayed, would make the public much happier about living in such a magnificent realm.
MrT said:Well...the issue is that you can continue to access all aspects of play in all mapmodes (which you can't in EU2/CK) so the FOW has to remain. If the FOW was lifted you'd lose some functionality elsewhere. I find that when I'm playing it's very easy (and intuitive) to use the mapmodes -- even with the FOW active -- and that it just took a little getting used to.
Interestingly, I think EU2 players may take a little longer to learn some parts of the game than newbies will, because there are some interesting changes that will require that you first un-learn some EU2 habits.
Ooops. o I must confess that I'm not familiar with Binchois so I was just explaining his existence/effects with the first thing that came to mind.Barkdreg said:How does one display music? I hope your not suggesting he was painter instead of the composer he was.
Other than this little nitpickery I must say I like this nice informative AAR.
Not sure I can safely answer that one. Sorry.Reveilled said:Are you at liberty to elabourate on what aspects of the gameplay, other than the use of the military, is affected by the fog of war?
Rather than turning the fog off for certain mapmodes, might it instead have been possible to just allow you to toggle it on and off, and lose those pieces of functionality in the toggling?
At the start of the game there are lots of historical advisors, some of whom have already be active in a court for some period of time. There is no way to know precisely when any advisor (or ruler or general or admiral or...) will die. Most advisors will last between 20-40 years and do not change in skill level during their lifetimes. Highly skilled advisors can also allow certain fun (i.e. nice) random contextual events to trigger.
Ah...sure. I'll change it to use gold text instead. EDIT: I'll need an AAR mod to change the text colour in the existing post though.J. Passepartout said:Could you kindly use a different colour than red for the picture captions, as I find it difficult to read against the background.
Thanks. I'm a bit rusty at AAR-writing, but it will come back with time and effort.coz1 said:Sweet Holy Moses! An EUIII AAR and from MrT no less! It looks great so far, T - very informative in showing the game set up and the various moves, especially to start off (always something to get used to.)
Your writing has not suffered in the previous years either, I might add. Great to see you trudging around these parts again, if only for a little while.
A question regarding the electors - can you tell us if Cologne and Palatinate have any extra influence as they did in EUII? Or are all electors considered equal?
Something like that.Arilou said:So there is a reason to not put all your gold into one form of research? Interesting. Why exactly? Is it a diminishing returns system or what?
New advisors are generated in the same way generals and monarchs are generated: randomly. You can look at that as a good thing or a bad thing, depending on your general outlook on non-predeterminism. Personally, I like it since it's a bit silly to know that Kick Ass Advisor X will appear in Y province on Z date so I'd better make sure I've conquered it by then so I get him...Arilou said:*sigh* does that mean that if you start a grand campaign you can't get say, Rossseau or Voltaire?
Even if they'd have random stats, that would really *suck*.
shame that. It might have been a bit ore predictable and exploitative (completely up to the player IMO) but it would having Newton or Da Vinci at your court would ahev had a lot more flavour then Random guys X Y and Z.MrT said:New advisors are generated in the same way generals and monarchs are generated: randomly. You can look at that as a good thing or a bad thing, depending on your general outlook on non-predeterminism. Personally, I like it since it's a bit silly to know that Kick Ass Advisor X will appear in Y province on Z date so I'd better make sure I've conquered it by then so I get him...
New advisors are generated in the same way generals and monarchs are generated: randomly. You can look at that as a good thing or a bad thing, depending on your general outlook on non-predeterminism. Personally, I like it since it's a bit silly to know that Kick Ass Advisor X will appear in Y province on Z date so I'd better make sure I've conquered it by then so I get him...
The map accuracy is simply bad, in some pretty significant cases here.J. Passepartout said:Looks good. I can't comment on the maps as that is not my area of expertise. But the look good to me besides any possible inaccurate cartography.