Kerry said:
Mr T,
you wrote somewhere that you hired "local" mercenaries. Would you have had the possibility to hire "foreign" regiments as well?
Would be very interesting to get units of different types, e.g. light cavallery instead of knights or longbowmen instead of regular infantery even if you couldn't recruit such units in your own realm.
The regiments available for recruitment or for hire depend on who has a core claim against the province. Being in the heart of Germany, I'm not going to get a troop of English longbowmen meandering by and looking for work. I might, however, be able to hire some eastern cavalry or infantry if Poland happens to have a claim on one of my provinces. I could then either recruit my own regiment of that type, or hire a merc regiment if there's one available in the local mercenary pool.
While the diversity can be nice at times, there's also a down-side to it. As I say in the AAR and have posted earlier in this thread, I find that mercenaries are not a great choice for your country except in case of emergencies. They are expensive and don't contribute at all to your military tradition when they're in combat. That's a
major disadvantage when leadership can play an important role in the outcome of battle. Using lots of mercenaries will eventually lead to really crappy generals, while an opponent who relies on his national armies to do his fighting will often be able to field one or two really kick-ass generals that can really make your life miserable.
The other disadvantage involves more of a long-term issue: advancing tech levels will unlock better regiment types and allow you to upgrade any of your national forces that are of your prefered type to this new more powerful unit. It's a free upgrade accomplished for your entire national military with 2 clicks of a mouse (but makes them useless in combat until they've recovered from such a drastic change...not a good idea during wartime). Any regiments that aren't your prefered national type (or are mercenaries) are not upgraded, so you'd have to disband them and buy new ones (or leave outdated regiments in the field). That can get expensive; and if you forget about any you could get some unexpected battle losses. The bonus is that sometimes you can hire a mercenary regiment that is more advanced than any regiment you could build on your own (again, depending on who has cores on your provinces) so there's some very interesting strategic decisions involved in army composition.
What might not be immediately obvious is that there cab be soime very difficult decisions involved in pressing provincial claims (when the opportunity arises) since by doing so you will be giving your potential enemy access to your current military land technology in that province. (Before the historical realism crowd gets all up in arms about this, the mechanism is actually amazingly great for the strategic game play and is one of the coolest changes in the game. Conquer Iroqois lands and you'll only have access to Iroquis regiments in that region until the provinces later become considered your cores...meaning that if you want advanced technology regiments you're going to have to import them from elsewhere...and lots of other nifty stuff. The "realism" trade-off is more than worthwhile IMO).
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And now a more general comment in response to many of the comments and concerns that people have expressed:
While EU3 shares the same name as its predecessors, it is a mistake to make assumptions based on your understanding of the EU2 game system. There are a lot of major changes -- many of them "under the hood" -- that make EU3 a very different game. It very much ups the ante in the area of strategic planning. If you're used to winning based on your ability to do seat-of-your-pants reactions to the AI then you're going to get your ass handed to you on a platter. Every EU2 player will have to unlearn some EU2 habits and develop new EU3 ones. If you don't, you're likely to have problems. In fact I wouldn't be at all surprised to see newbies to the series do better in play than EU2 vets for the first little while since they won't have those misconceptions coming into the game.
Royal marriages, alliances, etc are now far more important decisions than they used to be because they involve risk-reward exposures. You want the benefits? Then you have to accept the risks. EU2 was far more frivilous in this respect, so if you approach the game with EU2 habits and expectations then at some point it's going to bite you in the ass. Badly.