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    Real Strategy Requires Cunning
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Johan

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Valdemar said:
Just looked again at your AAR

Any chance those horribly oversized soldiers could be scaled to fit the dimensions of the map a little better?

I would imagine having more than one army in a small prov, if represented by such giants would prove messy?

V


You do realize that the units are about 75% of the size of EU2 units compared to the map?
 

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MrT said:
Hm....yeah....sort of.

In EU2 each siege progressed gradually over time; and you saw a general indication as the city came closer and closer to falling. The same basic idea applies in EU3, except that each step doesn't just move the progress indicator but also gives you a little "flavour" to go along with it. Beyond that, it doesn't really "do" anything. That's different from HoI2's combat events because in HoI2 a combat event also gives a temporary effect that gives combat bonuses to one side of the battle.


Actually.. the water and food shortages do stuff internally :)

as do troops desertions and other such fun effects.

I personally prefer surrender though.
 

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Registered said:
And the sage continues, those Bohemians are tough!

BtW, how easy is it to transfer a leadre from one army to the other? It was a pain in the posterior in EUII.

*updates archive*

as long as both are in your territory, and not in a combat, 2 clicks of a button :)
 

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Brownbeard said:
Croatia, Silesia... now Bosnia... and all within a year. While I am very pleased with combat mechanics I'm getting more and more concerned with AI behaviour. This sort of rampage would never happen in a historic context, but plain blob eat blob. What possible casus belli could Austria have on Bosnia?


First its..

The AI sucks, it does not play competetively enough, it is never strong enough to fight me.

Then games give the AI advantages
The AI cheats too much, it is not playing smart enough.

Now the AI plays like a player and strengthens himself.. then we get the...
The AI is not acting historical enough..
 

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Valdemar said:
Excellent as ever MrT :)

Howeve, this tradition thing.... wouldn't a number of "good" leaders that has fought INCREASE the tradition for war, even when at peace? (Logically anyhow, game design decisions are somewhat different ;)) Afterall, their expereince should be readily available in training, say at officers' academies?

In general, are there ways to increase or maintain tradition, even at peace? Say by "training" your men? I think of nations like Sparta in antiquty, and later nations who instituted the first real pro standing armies like Spain and France?


V
V

The thing is that one has to remember which period we are talking about, and what social class the generals came from. I doubt it was ever very likely that the Duke of Alba, Wallenstein or Marlborough would sacrifice either their political careers or personal pastimes to become something so unglorious as a teacher at an academy.

Regarding the training and standing armies issue, however, I have good news for you - it looks like it's quite well covered by the national ideas :)

EDIT: Oh, and I think I've also seen that you can build a military academy (!) which helps your military tradition decrease less slowly in peacetime.