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Captain
Jan 24, 2004
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Can we take a vote?

Looks like PE 1492 is what everyone wants, so....

All in favor of PE 1492 with random leaders vote A

All in favor of PE 1492 with normal leaders vote B

All in favor of PE 1492 with random leaders and Strix getting 100,000 ducats to start vote C

On a sad note, I may be late tomorrow for the start, I have firearms training, and part of it must be in the dark, I don't foresee not being home by the start time, but it's an hour drive away and instructors are finicky about stuff.
 

Sterkarm

The Honorable Judge Mental
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So random goods are out completely? :(
 

unmerged(25013)

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Jan 24, 2004
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WS? Against Bosnia?

I am not sure that's possible, all my easy provinces kill most of my OWN forces through attrition just moving through them, I'd hate to see what they would do to opposing forces, hehehehehe
 

daedalus

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Strix said:
WS? Against Bosnia?

I am not sure that's possible, all my easy provinces kill most of my OWN forces through attrition just moving through them, I'd hate to see what they would do to opposing forces, hehehehehe
Bah, it all would come from battles both on sea and land. The AI is pretty bad at that (too!). Unless of course is me, playing moldavia against mighty Bosnia :D :D :D
 

unmerged(25013)

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Jan 24, 2004
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Sea?

That's good for 3% WS, and takes all of 2 seconds, just ask Habs, he sank 85% of my fleet in the last war, probably before he realized they'd even engaged him :rofl:
 

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Erzherzog von Osterreich
Feb 23, 2001
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CC - Strix and my Vic Mp game is moving along quite nicely. We play Sundays 9am-12noon Pacific/12noon-3pm Eastern. Spain, Netherlands, Sweden are open (we have a rule against human UK, too powerful.) We are about 13 years into the game, still early.

Upcoming war, will give it the good fight, should be fun. :D

Next scenerio - PE1492 is great. Certainly pros/cons to random prov goods, could be different, could be silly - hard to tell. PP's comments about predictablility is true, makes me almost want to give it a try. I am for historic and random leaders.
 

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Erzherzog von Osterreich
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PS- I'd like a slower speed during war. I tend to get real choppy at quicker speeds and it will make war more of a challenge against Barca (and Strix) as we *might* be able to coordinate. :D
 

Barca

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Please clarify if you're getting FPS lag or connection lag. If its FPS lag (as i suspect if you say its running choppy), try setting eu2 to a higher windows priority and closing all other programs.
 

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Erzherzog von Osterreich
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Barca said:
Please clarify if you're getting FPS lag or connection lag. If its FPS lag (as i suspect if you say its running choppy), try setting eu2 to a higher windows priority and closing all other programs.

I never run any other programs playing MP.
 

unmerged(334)

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Oct 12, 2000
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I think we did settle the next scenario. 1492PE. Did anyone miss a vote?

I belive that most of us support random leaders. Barca, Habs, Stix, me not sure about Daed and CC. Btw who else is in for next game? I do not think that Sask should vote as he is unsure of his avelibility.


I would lke to have a vote on random provs as well... I know that Daed and Barca are against and I am pro, but I am not sure of others...
 

unmerged(25013)

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Jan 24, 2004
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I, personally, would like to try random resources.

I view EUII (Vicky, etc) as a historical simulation.

A "historical simulation" is a game where you take a country based in real history (for the most part) and see what would happen if you ran it differently. Random resources adds to that idea, I.E. what if Ireland had discovered a huge catch of gold deposits.

However, many people like to play EUII (Vicky, etc) like it's a historical reenactment.

A "historicial reeactment" is a game where everything is done precisily as it was done in history. Often accompanied by dressing up, role play, and pretending to be dead.

There is nothing wrong with that, just gets boring knowing your always destined to lose.

Which brings us back to random resources....

Yes, it could make for an unbalanced game, but hey, that would make for more wars, diplomacy, etc!

Like PP stated earlier, we know what players will get to what areas (and hence resources), we know roughly how much each area is worth, and once everything is divided up (fairly or unfairly) people get stubborn.

Think of our current game, how many provinces have ACTUALLY been lost (traded) in a human vs human war? 10? If that many.

Wouldn't it have been interesting for Moldavia to discover that the Siberian Corridor was paved with gold? Or for Bosnia to find that the Arabian Desert was an economic dream?

I feel that random provinces would create more conflict, I.E. if PP discovers 5 gold mines in North Africa, maybe I'll go after that because I am uncertain I'll get a chance at others, or maybe Rhodes/Malta/Crete would be worth something?

Just some thoughts....i'll go with what most players agree with, I'd not want to lose anyone over this.
 

Sterkarm

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Would my vote count since I'm joining the next game? If so, I vote for random provs/goods.