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Looks like each team can only do research in some fields. I mean, De Gaulle is there for military doctrine research, I don't imagine him working on oil-conversion techniques :)
 

billy bob

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All hail Johan. Must obey Johan and the devoleping team.

Billy Bob quickly plays a record really quickly and paradox fanboys start chanting all hail Johan and the developing team.

What? Like they wernt already thinking it.
 
Last edited:

loki_poki

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Ivan the red said:
Looks like each team can only do research in some fields. I mean, De Gaulle is there for military doctrine research, I don't imagine him working on oil-conversion techniques :)

Think they can research whatever, but they´re specialized in certain fields.
 

unmerged(6777)

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Johan Jung said:
My first impression: very confusing :confused:

:eek:

Compared to HoI1 it's a breeze. I find it super-simple to navigate and incredibly easy to look at prerequisites and...whatnot.

(The meaning of "whatnot" is classified..I'd have to kill you if I told you)

Perhaps it's simply a case of not being familiar with the way that tech works...but I have a sneaky suspicion that you'll like it when you get it.
 

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simly beautiful...
I still think that you can out tech your opponents, if you got more research teams with a high skill you will of course get tp your goals faster.

Of course some research teams for different countrys will probably have similair skill in some areas but in thoose cases its historical.

Then its up to the player to maybe take a different route in the tech three to get it more ahistorical.

I love the look of it, now its just a matter of trying to understand it, same as with some women i have encountered...
 

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warp_kez said:
I sure hope the manual explains how to use all of that.

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

I hope the manual will be useful, this time!
 

jacob-Lundgren

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Nice stuff there :)
 

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I love the new interface, truly love it. And the research teams look like they will add some extra depth to the technical side of the war.

I'm still worried about the actual size of the tech tree though. I really hope they expanded the amount of choices, and not cut back.
 

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SilverDragon 72 said:
.

- seems that the tech tree won't get cut down !

- seems that there will be food in ?! (agriculture techs)

- seems that you have up to 5 R&D teams capable in up to three research areas

Edit: after a 2nd look not sure about the 3 research areas - maybe 3 projects ?

...but it seems that you definetly won't be able to technological outrun your enemies as in HOI...



- seems that rocketry went halt to secret weapons, half to planes same for electronic

- seems that artillery and tanks - light and heavy planes - subs and naval - were all put together in one research area

.

Can't really say much, but remember this is still alpha, I wouldn't take the skills too seriously for example
 

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Wauw

I never thought that I could get excited about a tech tree screenshot, but I was wrong...

It looks ---- AMAZING

/Frank2u
 

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Väinö I said:
Yes, constructed Emilie Bertin and some other ships in the French Navy.

It was not the most majore French warship contructor though. Both Brest and Loirent Navy Yards made more warships.


I'll answer this with a wide grin and a wink ;)
 

ConcordantNexus

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I'll buy it whenever it comes out :)

but then I just had to know that it was Paradox that was making another game in order to make that snap decision! :D
 

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Sera said:
W00t, I'm a born again (tech)tree-hugger! :D
What a nice quote. I think that goes into the sig. Thanks

Edit: Great screenshot BTW. The Techtree looks much clearer and userfriendly than the old HOI1 system.
 

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enragedcow said:
My girlfriend shall rue the day this game comes out... :D

Just thinking the same thing :D
 

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Originally Posted by enragedcow
My girlfriend shall rue the day this game comes out...

I will simply train mine so she can play it also :) (my gf likes computergames and she wanted to learn a strategic title)