I have a Mac Mini (mid-2011 version), 16GB RAM (which I ran through memtest; it passed with no problems), Intel HD Graphics 3000, running Mac OS 10.8.4 and CKII 1.103 (checksum WQLL). I have no mods installed, and have all the DLC up through TOG (although I leave Sunset Invasion turned off). Nearly every time I attempt to play, whether I start CKII through Steam or just open it directly, it will eventually hang; music and sound effects will play and the cursor will respond to the mouse, but I cannot interact. Even if I play in windowed mode, I cannot switch applications or force-quit; the only way to proceed is to hard-reboot by holding the power button down.
I can't figure out any pattern to when the hangs occur or gameplay cause for them. Sometimes I can play for a couple of hours, sometimes I can't even select a character. There is no particular action I take that consistently will or will not result in a hang; it does not seem to be related to any particular UI option, region of the map, etc. It happens mid-song. I have deleted and reinstalled the game and all its files with no effect.
Some of the CKII logs that might be relevant:
I also took the relevant information from the system.log on the Console for my last attempt, where I was able to play for about ten minutes before the hang:
Any advice? I've enjoyed the time I've been able to play for more than half an hour at a stretch, but attempting to play is becoming a pretty frustrating experience overall. Let me know if more information would be useful in troubleshooting. Thanks for your help.
I can't figure out any pattern to when the hangs occur or gameplay cause for them. Sometimes I can play for a couple of hours, sometimes I can't even select a character. There is no particular action I take that consistently will or will not result in a hang; it does not seem to be related to any particular UI option, region of the map, etc. It happens mid-song. I have deleted and reinstalled the game and all its files with no effect.
Some of the CKII logs that might be relevant:
Code:
error.log
[texturehandler.cpp:181]: Couldn't find texture file: gfx//event_pictures//aztec_court.tga.
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_emissary_mesoamerican
[spritetype.cpp:370]: Error initialising texture: gfx\\event_pictures\\aztec_court.tga for spritetype GFX_evt_throne_room_mesoamerican
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
graphics.log
[provincetemplate.cpp:244]: Province 0 has invalid origin
[pdxmapgeneration.cpp:222]: Too small river found at 1157, 782
[eu3graphicalmap.cpp:2104]: Invalid port location for province 474, center at 1089,1315, port location at 1088.000, 1313.000
[eu3graphicalmap.cpp:2104]: Invalid port location for province 935, center at 922,1258, port location at 920.000, 1262.000
system.log
[gfx_settings.cpp:253]: Checking for multi-sampling support:
[main.cpp:499]: CK2 Version Jul 4 2013 : 09:38:13
[main.cpp:500]: Commandline: -mount=/Users/sbentley/Library/Application Support/Steam/SteamApps/common/Crusader Kings II/CrusaderKings2.app/../ -exclude_dlc=dlc/dlc018.dlc
[internationalizedtext.cpp:1234]: Create table
[internationalizedtext.cpp:1236]: Create text database
[main.cpp:527]: Text database created
[main.cpp:545]: Creating application...
[graphicssettings.cpp:422]: Not using multisampling.
[main.cpp:578]: Initializing application...
[ck_application.cpp:574]: Initializing application...
[ck_application.cpp:578]: Done initializing application
[ck_application.cpp:586]: Loading cursor...
[ck_application.cpp:636]: Done loading cursor
[ck_application.cpp:639]: Initializing sound...
[ck_application.cpp:674]: Done initializing sound
[ck_application.cpp:676]: Initializing graphics...
[graphicssettings.cpp:422]: Not using multisampling.
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1600x900
[gfx_opengl.cpp:2513]:
OpenGL Version: 2.1 INTEL-8.12.47
Supported Extensions:
GL_ARB_color_buffer_float
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_instanced_arrays
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_seamless_cube_map
GL_ARB_shader_objects
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_sync
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_transpose_matrix
GL_ARB_vertex_array_bgra
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_draw_buffers2
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_rectangle
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array_bgra
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_packed_pixels
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_point_size
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_IBM_rasterpos_clip
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_depth_clamp
GL_NV_fog_distance
GL_NV_light_max_exponent
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
[graphicssettings.cpp:387]: Usable res: 1680 1050 60
[graphicssettings.cpp:387]: Usable res: 1600 1000 60
[graphicssettings.cpp:387]: Usable res: 1360 768 60
[graphicssettings.cpp:387]: Usable res: 1344 1008 60
[graphicssettings.cpp:387]: Usable res: 1344 840 60
[graphicssettings.cpp:387]: Usable res: 1280 1024 75
[graphicssettings.cpp:387]: Usable res: 1280 1024 60
[graphicssettings.cpp:387]: Usable res: 1280 960 75
[graphicssettings.cpp:387]: Usable res: 1280 960 60
[graphicssettings.cpp:387]: Usable res: 1280 800 60
[graphicssettings.cpp:387]: Usable res: 1024 768 75
[graphicssettings.cpp:387]: Usable res: 1024 768 60
[graphics.cpp:210]: Done creating device.
[ck_application.cpp:706]: Done initializing graphics
[main.cpp:581]: Running application...
I also took the relevant information from the system.log on the Console for my last attempt, where I was able to play for about ten minutes before the hang:
Code:
7/14/13 2:20:09.821 PM Dock[158]: no information back from LS about running process
7/14/13 2:20:10.126 PM CrusaderKings2[4636]: exe
7/14/13 2:20:10.127 PM CrusaderKings2[4636]: path
7/14/13 2:20:10.127 PM CrusaderKings2[4636]: webpage
7/14/13 2:20:10.127 PM CrusaderKings2[4636]: register
7/14/13 2:20:10.128 PM CrusaderKings2[4636]: /Users/sbentley/Library/Application Support/Steam/SteamApps/common/Crusader Kings II/CrusaderKings2.app
7/14/13 2:20:10.128 PM CrusaderKings2[4636]: -mount=/Users/sbentley/Library/Application Support/Steam/SteamApps/common/Crusader Kings II/CrusaderKings2.app/../
7/14/13 2:20:10.128 PM CrusaderKings2[4636]: /Users/sbentley/Library/Application Support/Steam/SteamApps/common/Crusader Kings II/CrusaderKings2.app/../CrusaderKings2.app/Contents/game/ck2.app/Contents/MacOs/ck2
7/14/13 2:20:11.554 PM ck2[4639]: invalid drawable
7/14/13 2:20:11.565 PM CrusaderKings2[4636]: exe returned:
DLC:
*
African Portraits|dlc/dlc013.dlc
*
African Unit Pack|dlc/dlc008.dlc
*
Byzantine Unit Pack|dlc/dlc012.dlc
*
Dynasty Coat of Arms Pack 1|dlc/dlc001.dlc
*
Dynasty Coat of Arms Pack 2|dlc/dlc010.dlc
*
Legacy of Rome|dlc/dlc011.dlc
*
Mediterranean Portraits|dlc/dlc014.dlc
*
Mongol Face Pack|dlc/dlc002.dlc
*
Ruler Designer|dlc/dlc005.dlc
*
Russian Portraits|dlc/dlc016.dlc
*
Russian Unit Pack|dlc/dlc015.dlc
*
Songs of Albion|dlc/dlc003.dlc
*
Songs of Byzantium|dlc/dlc017.dlc
*
Songs of Faith|dlc/dlc004.dlc
*
Songs of Prosperity|dlc/dlc023.dlc
*
Songs of the Caliph|dlc/dlc009.dlc
*
Songs of the Holy Land|dlc/dlc006.dlc
*
Songs of the Rus|dlc/dlc019.dlc
Sunset Invasion|dlc/dlc018.dlc
*
The Old Gods|dlc/dlc024.dlc
*
The Republic|dlc/dlc022.dlc
*
The Sword of Islam|dlc/dlc007.dlc
Mod:
7/14/13 2:20:11.566 PM CrusaderKings2[4636]: http://www.paradoxplaza.com/in-game/ck2/launcher.html
7/14/13 2:20:11.680 PM CrusaderKings2[4636]: DLC:
7/14/13 2:20:11.681 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.682 PM CrusaderKings2[4636]: African Portraits|dlc/dlc013.dlc
7/14/13 2:20:11.683 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.683 PM CrusaderKings2[4636]: African Unit Pack|dlc/dlc008.dlc
7/14/13 2:20:11.683 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.683 PM CrusaderKings2[4636]: Byzantine Unit Pack|dlc/dlc012.dlc
7/14/13 2:20:11.684 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.684 PM CrusaderKings2[4636]: Dynasty Coat of Arms Pack 1|dlc/dlc001.dlc
7/14/13 2:20:11.684 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.684 PM CrusaderKings2[4636]: Dynasty Coat of Arms Pack 2|dlc/dlc010.dlc
7/14/13 2:20:11.685 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.685 PM CrusaderKings2[4636]: Legacy of Rome|dlc/dlc011.dlc
7/14/13 2:20:11.685 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.686 PM CrusaderKings2[4636]: Mediterranean Portraits|dlc/dlc014.dlc
7/14/13 2:20:11.686 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.686 PM CrusaderKings2[4636]: Mongol Face Pack|dlc/dlc002.dlc
7/14/13 2:20:11.686 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.687 PM CrusaderKings2[4636]: Ruler Designer|dlc/dlc005.dlc
7/14/13 2:20:11.687 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.687 PM CrusaderKings2[4636]: Russian Portraits|dlc/dlc016.dlc
7/14/13 2:20:11.688 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.688 PM CrusaderKings2[4636]: Russian Unit Pack|dlc/dlc015.dlc
7/14/13 2:20:11.688 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.688 PM CrusaderKings2[4636]: Songs of Albion|dlc/dlc003.dlc
7/14/13 2:20:11.689 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.689 PM CrusaderKings2[4636]: Songs of Byzantium|dlc/dlc017.dlc
7/14/13 2:20:11.689 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.689 PM CrusaderKings2[4636]: Songs of Faith|dlc/dlc004.dlc
7/14/13 2:20:11.690 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.690 PM CrusaderKings2[4636]: Songs of Prosperity|dlc/dlc023.dlc
7/14/13 2:20:11.690 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.691 PM CrusaderKings2[4636]: Songs of the Caliph|dlc/dlc009.dlc
7/14/13 2:20:11.691 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.691 PM CrusaderKings2[4636]: Songs of the Holy Land|dlc/dlc006.dlc
7/14/13 2:20:11.691 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.692 PM CrusaderKings2[4636]: Songs of the Rus|dlc/dlc019.dlc
7/14/13 2:20:11.692 PM CrusaderKings2[4636]: Sunset Invasion|dlc/dlc018.dlc
7/14/13 2:20:11.692 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.693 PM CrusaderKings2[4636]: The Old Gods|dlc/dlc024.dlc
7/14/13 2:20:11.693 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.693 PM CrusaderKings2[4636]: The Republic|dlc/dlc022.dlc
7/14/13 2:20:11.693 PM CrusaderKings2[4636]: *
7/14/13 2:20:11.694 PM CrusaderKings2[4636]: The Sword of Islam|dlc/dlc007.dlc
7/14/13 2:20:11.694 PM CrusaderKings2[4636]: Mod:
7/14/13 2:22:11.445 PM ck2[4641]: invalid drawable
7/14/13 2:22:13.484 PM coreaudiod[134]: Disabled automatic stack shots because audio IO is active
7/14/13 2:33:19.000 PM kernel[0]: stampWait: Overflowed checking for stamp 0x872a03 on MAIN ring: called from
7/14/13 2:33:19.000 PM kernel[0]: timestamp = 0x8729ff
7/14/13 2:33:19.000 PM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
7/14/13 2:33:19.000 PM kernel[0]: ring head = 0xe100946c, wrap count = 1800
7/14/13 2:33:19.000 PM kernel[0]: ring tail = 0x00009a38
7/14/13 2:33:19.000 PM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
7/14/13 2:33:19.000 PM kernel[0]: timestamps = 0x8729ff
7/14/13 2:33:19.000 PM kernel[0]: Semaphore register values:
7/14/13 2:33:19.000 PM kernel[0]: VRSYNC: (0x12044) = 0x8729ff
7/14/13 2:33:19.000 PM kernel[0]: BRSYNC: (0x22040) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: RVSYNC: (0x 2040) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: BVSYNC: (0x22044) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: RBSYNC: (0x 2044) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: VBSYNC: (0x12040) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: stampWait: Overflowed checking for stamp 0x872a0d on MAIN ring: called from
7/14/13 2:33:19.000 PM kernel[0]: timestamp = 0x8729ff
7/14/13 2:33:19.000 PM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
7/14/13 2:33:19.000 PM kernel[0]: ring head = 0xe100946c, wrap count = 1800
7/14/13 2:33:19.000 PM kernel[0]: ring tail = 0x00009a38
7/14/13 2:33:19.000 PM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
7/14/13 2:33:19.000 PM kernel[0]: timestamps = 0x8729ff
7/14/13 2:33:19.000 PM kernel[0]: Semaphore register values:
7/14/13 2:33:19.000 PM kernel[0]: VRSYNC: (0x12044) = 0x8729ff
7/14/13 2:33:19.000 PM kernel[0]: BRSYNC: (0x22040) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: RVSYNC: (0x 2040) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: BVSYNC: (0x22044) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: RBSYNC: (0x 2044) = 0x0
7/14/13 2:33:19.000 PM kernel[0]: VBSYNC: (0x12040) = 0x0
7/14/13 2:33:25.000 PM kernel[0]: stampWait: Overflowed checking for stamp 0x872a00 on MAIN ring: called from
7/14/13 2:33:25.000 PM kernel[0]: timestamp = 0x8729ff
7/14/13 2:33:25.000 PM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
7/14/13 2:33:25.000 PM kernel[0]: ring head = 0xe100946c, wrap count = 1800
7/14/13 2:33:25.000 PM kernel[0]: ring tail = 0x00009b88
7/14/13 2:33:25.000 PM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
7/14/13 2:33:25.000 PM kernel[0]: timestamps = 0x8729ff
7/14/13 2:33:25.000 PM kernel[0]: Semaphore register values:
7/14/13 2:33:25.000 PM kernel[0]: VRSYNC: (0x12044) = 0x8729ff
7/14/13 2:33:25.000 PM kernel[0]: BRSYNC: (0x22040) = 0x0
7/14/13 2:33:25.000 PM kernel[0]: RVSYNC: (0x 2040) = 0x0
7/14/13 2:33:25.000 PM kernel[0]: BVSYNC: (0x22044) = 0x0
7/14/13 2:33:25.000 PM kernel[0]: RBSYNC: (0x 2044) = 0x0
7/14/13 2:33:25.000 PM kernel[0]: VBSYNC: (0x12040) = 0x0
7/14/13 2:33:30.000 PM kernel[0]: stampWait: Overflowed checking for stamp 0x872a03 on MAIN ring: called from
7/14/13 2:33:30.000 PM kernel[0]: timestamp = 0x8729ff
7/14/13 2:33:30.000 PM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
7/14/13 2:33:30.000 PM kernel[0]: ring head = 0xe100946c, wrap count = 1800
7/14/13 2:33:30.000 PM kernel[0]: ring tail = 0x00009be0
7/14/13 2:33:30.000 PM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
7/14/13 2:33:30.000 PM kernel[0]: timestamps = 0x8729ff
7/14/13 2:33:30.000 PM kernel[0]: Semaphore register values:
7/14/13 2:33:30.000 PM kernel[0]: VRSYNC: (0x12044) = 0x8729ff
7/14/13 2:33:30.000 PM kernel[0]: BRSYNC: (0x22040) = 0x0
7/14/13 2:33:30.000 PM kernel[0]: RVSYNC: (0x 2040) = 0x0
7/14/13 2:33:30.000 PM kernel[0]: BVSYNC: (0x22044) = 0x0
7/14/13 2:33:30.000 PM kernel[0]: RBSYNC: (0x 2044) = 0x0
7/14/13 2:33:30.000 PM kernel[0]: VBSYNC: (0x12040) = 0x0
7/14/13 2:33:35.000 PM kernel[0]: stampWait: Overflowed checking for stamp 0x872a04 on MAIN ring: called from
7/14/13 2:33:35.000 PM kernel[0]: timestamp = 0x8729ff
7/14/13 2:33:35.000 PM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
7/14/13 2:33:35.000 PM kernel[0]: ring head = 0xe100946c, wrap count = 1800
7/14/13 2:33:35.000 PM kernel[0]: ring tail = 0x00009c38
7/14/13 2:33:35.000 PM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
7/14/13 2:33:35.000 PM kernel[0]: timestamps = 0x8729ff
7/14/13 2:33:35.000 PM kernel[0]: Semaphore register values:
7/14/13 2:33:35.000 PM kernel[0]: VRSYNC: (0x12044) = 0x8729ff
7/14/13 2:33:35.000 PM kernel[0]: BRSYNC: (0x22040) = 0x0
7/14/13 2:33:35.000 PM kernel[0]: RVSYNC: (0x 2040) = 0x0
7/14/13 2:33:35.000 PM kernel[0]: BVSYNC: (0x22044) = 0x0
7/14/13 2:33:35.000 PM kernel[0]: RBSYNC: (0x 2044) = 0x0
7/14/13 2:33:35.000 PM kernel[0]: VBSYNC: (0x12040) = 0x0
7/14/13 2:33:40.000 PM kernel[0]: stampWait: Overflowed checking for stamp 0x872a05 on MAIN ring: called from
7/14/13 2:33:40.000 PM kernel[0]: timestamp = 0x8729ff
7/14/13 2:33:40.000 PM kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
7/14/13 2:33:40.000 PM kernel[0]: ring head = 0xe100946c, wrap count = 1800
7/14/13 2:33:40.000 PM kernel[0]: ring tail = 0x00009da0
7/14/13 2:33:40.000 PM kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
7/14/13 2:33:40.000 PM kernel[0]: timestamps = 0x8729ff
7/14/13 2:33:40.000 PM kernel[0]: Semaphore register values:
7/14/13 2:33:40.000 PM kernel[0]: VRSYNC: (0x12044) = 0x8729ff
7/14/13 2:33:40.000 PM kernel[0]: BRSYNC: (0x22040) = 0x0
7/14/13 2:33:40.000 PM kernel[0]: RVSYNC: (0x 2040) = 0x0
7/14/13 2:33:40.000 PM kernel[0]: BVSYNC: (0x22044) = 0x0
7/14/13 2:33:40.000 PM kernel[0]: RBSYNC: (0x 2044) = 0x0
7/14/13 2:33:40.000 PM kernel[0]: VBSYNC: (0x12040) = 0x0
7/14/13 2:34:14.000 PM bootlog[0]: BOOT_TIME 1373830454 0
Any advice? I've enjoyed the time I've been able to play for more than half an hour at a stretch, but attempting to play is becoming a pretty frustrating experience overall. Let me know if more information would be useful in troubleshooting. Thanks for your help.