Let's see their idea set:
Traditions:
+20% manpower - Just awful, who still uses manpower, mercenaries are much better, specially nowadays.
+1 diplomatic reputation - This is only effective versus the AI, well, who plays with AI?
Ideas:
+1 diplomatic slot - don't see the use of this, one more vassal/PU/alliance isn't never worth it.
+20% land morale - morale isn't important, because it doesn't increase damage or decrease damage received.
+10% tax - Is money even important? BTW Papal taxes are even better.
-50% native chance uprising/+50% native assimilation - Why colonize as France if you can go full BBB and turn Europe into your colony in 1500?
-20% fort mainanance - Who even makes forts?
-10% Tech cost - Just to make the player stack with innovative ideas.
+2 ToHeretics/ToHeathen - Completely ahistorical for pre 1789 France, I can't even RP anymore.
Ambitions:
+5% discipline - another +5% discipline placeholder.
So yeah, these ideas are pretty weak, unplayable. You can't even annex ENG in HYW anymore
.
Traditions:
+20% manpower - Just awful, who still uses manpower, mercenaries are much better, specially nowadays.
+1 diplomatic reputation - This is only effective versus the AI, well, who plays with AI?
Ideas:
+1 diplomatic slot - don't see the use of this, one more vassal/PU/alliance isn't never worth it.
+20% land morale - morale isn't important, because it doesn't increase damage or decrease damage received.
+10% tax - Is money even important? BTW Papal taxes are even better.
-50% native chance uprising/+50% native assimilation - Why colonize as France if you can go full BBB and turn Europe into your colony in 1500?
-20% fort mainanance - Who even makes forts?
-10% Tech cost - Just to make the player stack with innovative ideas.
+2 ToHeretics/ToHeathen - Completely ahistorical for pre 1789 France, I can't even RP anymore.
Ambitions:
+5% discipline - another +5% discipline placeholder.
So yeah, these ideas are pretty weak, unplayable. You can't even annex ENG in HYW anymore
- 25
- 7
- 7