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TheDeadlyShoe

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Vasily Krysov is my source. He was looking through the files. I believe recon is supposedly gaining dodge bonuses among other things.

The m8 has some weird, weird issues though. I've had the 37mm rocking 8% accuracy as close at 400 meters. There's something wrong with that gun...

@ Max_Damage. Can't speak to that. I don't see why it would be different between sides.
 

Raventhefuhrer

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I've just had my entire push halted with 1 or 2 AT guns, so it's not that OP. I feel that artillery is a larger issue, we're getting to wargame levels of arty spam here.

I agree whole-heartedly. I've never had an issue with halftrack spam or rushing vehicles. But on the other hand, the preponderance of artillery (especially when everyone was playing the 2nd Infantry Division. Ugh!) was just way too much. Indirect fire is frustrating to play with, but necessary as a tactic for removing AT guns and the like, and I appreciate the efforts made to make AT guns more survivable.

Even so, there's just too much of an arty party and the overwhelming amount of MLRS and Howitzers needs to be sharply curbed, and mortars likely should be toned down.
 

IS-2

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When playing against the French you shouldn't rush into the engagement with their blob head on, that is a guaranteed loss. Since 90% of French players just YOLO into you at the beginning I build my opener around countering that. If they don't YOLO, they are going to lose late game, if they do YOLO, you are prepared. I found the 21st Panzer phase A PaK 43 super helpful in countering these rushes if you keep a halftrack nearby to move it from bombers and artillery.
 

Steeperman

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I agree whole-heartedly. I've never had an issue with halftrack spam or rushing vehicles. But on the other hand, the preponderance of artillery (especially when everyone was playing the 2nd Infantry Division. Ugh!) was just way too much. Indirect fire is frustrating to play with, but necessary as a tactic for removing AT guns and the like, and I appreciate the efforts made to make AT guns more survivable.

Even so, there's just too much of an arty party and the overwhelming amount of MLRS and Howitzers needs to be sharply curbed, and mortars likely should be toned down.

Well, then the 2e DB must be a welcomed Division. When it is lacking in something, than in very good arty.
 

local-festival

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I hoped that the 15th Inf. taught Eugen something about two stars unit on A, but nah. Top vet Greyhounds cheaper than worse counterparts? Sounds like a great idea! Now toss in large income and let's rock. These unicorn units are broken, just like the 15th inf's two stars units were broken. The guy can rush any side with these two vehicles + cmd and they will overwhelm your defense. They see everything, they never miss and even light tanks stand no chance against them. Like literally they can roll over your AT\MG\Light tank\Commander default defensive detachment and wreck chaos behind the lines.
:confused:
 

IronHat

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It's not the French, it's the cheap, light vehicles with massed MGs. The problem has always been here, the French just demonstrate it to the extreme. The 3rd AD with Stuarts and Halftrack could so something similar, but they don't have the income or cheap vet recon to make as effective.
considering that the high early income and higher vet is pretty much exclusive to the french, I would say it's a french problem.

We need to know what's exactly the veterancy bonus. It's throwing everything off.
 

IronHat

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Change it so that AT guns cant be pinned and it's fixed. Or make them very resistant to it. They shouldnt be so easily countered by their counter.
or give them yellow cover when stationary, similar to infantry.

I mean there's a reason why atg have a shield.
 

Yung Rommel

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French deck is fine. Phase A gains are weighted too much but that's a game mode issue.

The french rush light armor... and not much else. The decks got plenty of weaknesses, exploit them:

He can't build medium tanks in phase A, so multiple 50mm or even 37mm AT guns are effective...as well as light vehihles of your own.

He has shit arty the whole game, so the only way he can counter good AT gun play is smoke or planes.

The infantry is ungodly expensive for an allied deck, and almost all picks are suited for pure defense only. In phase A his infantry tab entirely is countered by artillery. No organic AT outside of officer or Sapeurs makes them buy bazooka teams, which is a tax that adds up over time. (And if they don't build them, you can exploit it.)

The medium tanks they get have great vet and are cheap, but not much else.

He has shit AT guns and AP in general, so you should be able to walk all over him with high AV units.

Basically, his shit early game infantry and lack of good phase B/C goodies forces him to be super aggressive early on, using recon, AT guns, and hoards of shitty light vehicles to rampage around the map. Simply identify good killzones slightly behind the front line, and slowly bleed him with recon, anti-tank, and artillery in phase A. Then in phase B you can go ham with tanks and infantry and overpower him.
 

ZhukoDim

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He can't build medium tanks in phase A, so multiple 50mm or even 37mm AT guns are effective...as well as light vehihles of your own.

2 m10 with 1200 range and HE rounds at A phase with 105 income per minute.

He has shit arty the whole game, so the only way he can counter good AT gun play is smoke or planes.

cheap 81 mm mortarts by today standarts are shit?

The infantry is ungodly expensive for an allied deck, and almost all picks are suited for pure defense only. In phase A his infantry tab entirely is countered by artillery. No organic AT outside of officer or Sapeurs makes them buy bazooka teams, which is a tax that adds up over time. (And if they don't build them, you can exploit it.)

Plenty of HMG infantry for 25 points plus 800 m Hmg squads. Any german division can only dream about this. Plus 20 points zukas.



Also with 105 income they can bring 2 spitfires very fast. With them you can kill AT guns and stun enemy light tanks.

It is just my thoughts of course.
Can be wrong as always.
 
Last edited:

Lomak

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I combine the two star greyhound with phase A one star command tank. Makes them three star and in combination nearly unstoppable as they suppress most defense in seconds...

Also with 105 income they can bring 2 spitfires very fast. With them you can kill AT guns and stun enemy light tanks.
Three of them can even stun a king tiger and a nearby infantry unit can make him surrender...
 

Yung Rommel

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Apr 16, 2017
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2 m10 with 1200 range and HE rounds at A phase with 105 income per minute.

Every german deck ingame atm has a phase A counter at max range open field fighting. Pak43, Firefly, Pak40, mobile pak 40, and rocket planes. (It's opened topped so you may get lucky.) Honestly 2 star M4A1s and 3 star T30 HMCs are a bigger problem imo, because at closer ranges the M10 doesn't trade well with light tanks and AT guns.


cheap 81 mm mortarts by today standarts are shit?

Yeah, they are. They have the weakest arty out of all the divisions ingame currently. You can just kill his mortars with counter arty lol, then he doesn't really have a counter to Paks.



Plenty of HMG infantry for 25 points plus 800 m Hmg squads. Any german division can only dream about this. Plus 20 points zukas.

HMG infantry is food for mortars. And assault type troops...and vehicles.


Also with 105 income they can bring 2 spitfires very fast. With them you can kill AT guns and stun enemy light tanks.

With that income they're buying HMGs for you to kill with arty, or light vehicles. It does it make it easier for them to afford planes without sacrificing ground presence...but said planes are 0 vet spitfires and a smoke bomber. Big whoop.

It is just my thoughts of course.
Can be wrong as always.

They seem OP but as the game settles and people learn to build hard counters they won't seem OP anymore.