Interesting info. Do you have a list of what bonuses apply to each class of units for veterancy?
21 div recon spw231 with 1 star gets appropriate accuracy bonus for that star. so no its only the greyhound i think.The veterancy bonuses are different for different units. Recon units apparently do not gain accuracy bonuses from vet. The 222 is not a recon unit, but a transport.
I've just had my entire push halted with 1 or 2 AT guns, so it's not that OP. I feel that artillery is a larger issue, we're getting to wargame levels of arty spam here.
I agree whole-heartedly. I've never had an issue with halftrack spam or rushing vehicles. But on the other hand, the preponderance of artillery (especially when everyone was playing the 2nd Infantry Division. Ugh!) was just way too much. Indirect fire is frustrating to play with, but necessary as a tactic for removing AT guns and the like, and I appreciate the efforts made to make AT guns more survivable.
Even so, there's just too much of an arty party and the overwhelming amount of MLRS and Howitzers needs to be sharply curbed, and mortars likely should be toned down.
considering that the high early income and higher vet is pretty much exclusive to the french, I would say it's a french problem.It's not the French, it's the cheap, light vehicles with massed MGs. The problem has always been here, the French just demonstrate it to the extreme. The 3rd AD with Stuarts and Halftrack could so something similar, but they don't have the income or cheap vet recon to make as effective.
or give them yellow cover when stationary, similar to infantry.Change it so that AT guns cant be pinned and it's fixed. Or make them very resistant to it. They shouldnt be so easily countered by their counter.
He can't build medium tanks in phase A, so multiple 50mm or even 37mm AT guns are effective...as well as light vehihles of your own.
He has shit arty the whole game, so the only way he can counter good AT gun play is smoke or planes.
The infantry is ungodly expensive for an allied deck, and almost all picks are suited for pure defense only. In phase A his infantry tab entirely is countered by artillery. No organic AT outside of officer or Sapeurs makes them buy bazooka teams, which is a tax that adds up over time. (And if they don't build them, you can exploit it.)
Three of them can even stun a king tiger and a nearby infantry unit can make him surrender...Also with 105 income they can bring 2 spitfires very fast. With them you can kill AT guns and stun enemy light tanks.
Three of them can even stun a king tiger and a nearby infantry unit can make him surrender...
2 m10 with 1200 range and HE rounds at A phase with 105 income per minute.
Every german deck ingame atm has a phase A counter at max range open field fighting. Pak43, Firefly, Pak40, mobile pak 40, and rocket planes. (It's opened topped so you may get lucky.) Honestly 2 star M4A1s and 3 star T30 HMCs are a bigger problem imo, because at closer ranges the M10 doesn't trade well with light tanks and AT guns.
cheap 81 mm mortarts by today standarts are shit?
Yeah, they are. They have the weakest arty out of all the divisions ingame currently. You can just kill his mortars with counter arty lol, then he doesn't really have a counter to Paks.
Plenty of HMG infantry for 25 points plus 800 m Hmg squads. Any german division can only dream about this. Plus 20 points zukas.
HMG infantry is food for mortars. And assault type troops...and vehicles.
Also with 105 income they can bring 2 spitfires very fast. With them you can kill AT guns and stun enemy light tanks.
With that income they're buying HMGs for you to kill with arty, or light vehicles. It does it make it easier for them to afford planes without sacrificing ground presence...but said planes are 0 vet spitfires and a smoke bomber. Big whoop.
It is just my thoughts of course.
Can be wrong as always.
Well for me thats a problem and not only from spitfires. Right now fighters are super strong vs ground targets.