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Lifthrasil

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When a division is overrun or completely defeated, the losing country's bodycount rises about 10.000 men.
It is obvious that those men are NOT all dead. Most will be wounded or taken prisoner. The actual deathtoll (including permanently crippled soldiers) will probably "only" be around 20-50%, depending on circumstances.
After a long war, the casualties pile up. In the Yapan WWW for instance, China lost about 500k men in not even 2 years. This means A LOT of lost manpower over the time.
Is it possible that a certain percentage of those casualties flows back into the manpower pool, after the war ends? This would simulate POWs being exchanged or freed by the victor.

Not sure if this is a necessary feature in every game, but some countries already have to work with severe manpower constraints. Especially in MP this could be a game changer.
 
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Skjold89

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I agree, but in all hoi games (to my knowledge) captured people are for all intents and purposes counted as dead by the game mechanics. PoW mechanics would be great DLC material actually.
 
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Aretii

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Weren't most exchanged prisoners sick or wounded and thus unfit for further military service? Essentially, trying not to replenish the other guy's manpower pool.
 

LordOfWar16

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You actually have a trickleback rate on your divisions that let you recover a certain amount of "lost" manpower. As for prisoners, the game makes no difference in dead or surrendered, both are simply considered casualties. There wont be any mechanics for that because of PDX's policies about those topics aswell, see quote of the forum rules below.

PoW mechanics would be great DLC material actually.
No it wont.

NOTE: There will not be any gulags or deathcamps (including POW camps) to build in Hearts of Iron4, nor will there be the ability to simulate the Holocaust or systematic purges, so I ask you not to discuss these topics as they are not related to this game. Thank You. Threads bringing up will be closed without discussion.
 
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