The Chinese had similar political limitations, that's why they had to limit the invading force to a small (by Chinese standard) "volunteer" army. And according to American officers' own accounts, the Chinese certainly had very effective tactics throughout the war in North Korea.I'd argue that in Korea any struggles the US had with the Chinese were the result of political limitations on military conduct, not chinese strategy or tactics.
This is already answered by The RC above. Firepower and humanwave are diametrically opposed. You simply cannot possibly apply both of these doctrines at the same time, that'd just result of some sort of mass execution. Just like you can't execute sealane interdiction and fleet in being at the same time: your fleet can't very well be in when it's out there interdicting.Your proposition is too theoretical, why can't USA have strong firepower (which is for arm and art brigades) and some sort of human wave (for infantry) since they have high IC to have high quality and much MP to have the masses.
I cannot understand why some of you keep coming back to the same point. If you think carefully, the sliders and current tree system are really different only in one fundamental respect: with sliders, it's possible to "switch" doctrines.IMHO sliders make everything to simple. Its not like that IRL.
That's all really.
Let's say if you're allowed to change doctrine in the tree system, wouldn't you say that you should lose all bonuses confered by the abandoned doctrine?
Many of the objections on the faults of the sliders are already present in the tree system. With the tree, you can also only have one doctrine at a time, one for the whole army. You also can't have both firepower and human wave, you also can'to have one set of bonuses if you want anther set. It's still too "simple" because it doesn't model all the tactical intricacies. These are all things that are fundamentally unchanged from the tree system. The sliders setup make these things more obvious, but it did not introduce these issues.
I'm not saying the sliders system is perfect, but I really believe that it's an improvement from static trees. The only thing that it might "detract" from the tree system is that it lacks the "overall improvement over time". But units and commanders already gain experience individually, and the nation as a whole will also gains leadership and practical experience in HoI3. So I think this aspect is already well accounted for and doesn't really need more buffing. As I proposed, shifting the sliders should cost leadership and practical experience (I never said money), this all balances out very well: it's just as if you've gone back down on the tech tree and going up another path.
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